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== Weapon ==
== Weapon ==
'''Audio plays when Mirage shoots'''
{| class="wikitable"
|Fire 01
|[[File:Mirage weapon fire 01.mp3]]
|-
|Fire 02
|[[File:Mirage weapon fire 02.mp3]]
|-
|Fire 03
|[[File:Mirage weapon fire 03.mp3]]
|-
|Fire 04
|[[File:Mirage weapon fire 04.mp3]]
|-
|Fire 05
|[[File:Mirage weapon fire 05.mp3]]
|-
|Fire 06
|[[File:Mirage weapon fire 06.mp3]]
|}


== Movement ==
== Movement ==
'''Mirage's movement consists of 2 audios that play simultaneously, footsteps and wind sounds'''
{| class="wikitable"
|Footstep 01
|[[File:Mirage footstep 01.mp3]]
|-
|Footstep 02
|[[File:Mirage footstep 02.mp3]]
|-
|Footstep 03
|[[File:Mirage footstep 03.mp3]]
|-
|Footstep 04
|[[File:Mirage footstep 04.mp3]]
|-
|Footstep 05
|[[File:Mirage footstep 05.mp3]]
|-
|Footstep 06
|[[File:Mirage footstep 06.mp3]]
|-
|Footstep 07
|[[File:Mirage footstep 07.mp3]]
|-
|Footstep 08
|[[File:Mirage footstep 08.mp3]]
|-
|Footstep 09
|[[File:Mirage footstep 09.mp3]]
|-
|Footstep 10
|[[File:Mirage footstep 10.mp3]]
|-
|Footstep 11
|[[File:Mirage footstep 11.mp3]]
|-
|Footstep 12
|[[File:Mirage footstep 12.mp3]]
|-
|Footstep 13
|[[File:Mirage footstep 13.mp3]]
|-
|Footstep 14
|[[File:Mirage footstep 14.mp3]]
|-
|Footstep 15
|[[File:Mirage footstep 15.mp3]]
|}
{| class="wikitable"
|Wind 01
|[[File:Mirage footstep wind 01.mp3]]
|-
|Wind 02
|[[File:Mirage footstep wind 02.mp3]]
|-
|Wind 03
|[[File:Mirage footstep wind 03.mp3]]
|-
|Wind 04
|[[File:Mirage footstep wind 04.mp3]]
|-
|Wind 05
|[[File:Mirage footstep wind 05.mp3]]
|-
|Wind 06
|[[File:Mirage footstep wind 06.mp3]]
|-
|Wind 07
|[[File:Mirage footstep wind 07.mp3]]
|-
|Wind 08
|[[File:Mirage footstep wind 08.mp3]]
|-
|Wind 09
|[[File:Mirage footstep wind 09.mp3]]
|-
|Wind 10
|[[File:Mirage footstep wind 10.mp3]]
|-
|Wind 11
|[[File:Mirage footstep wind 11.mp3]]
|-
|Wind 12
|[[File:Mirage footstep wind 12.mp3]]
|-
|Wind 13
|[[File:Mirage footstep wind 13.mp3]]
|-
|Wind 14
|[[File:Mirage footstep wind 14.mp3]]
|-
|Wind 15
|[[File:Mirage footstep wind 15.mp3]]
|}


== Abilities ==
== Abilities ==
=== {{AbilityIcon|Fire Scarabs}} ===
=== {{AbilityIcon|Fire Scarabs}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast 01
|[[File:Mirage a2 beetle cast 01.mp3]]
|-
|Cast 02
|[[File:Mirage a2 beetle cast 02.mp3]]
|-
|Cast 03
|[[File:Mirage a2 beetle cast 03.mp3]]
|-
|Cast 04
|[[File:Mirage a2 beetle cast 04.mp3]]
|-
|Cast 05
|[[File:Mirage a2 beetle cast 05.mp3]]
|}
'''Audio loops on the projectile'''
{| class="wikitable"
|Loop 01
|[[File:Mirage a2 beetle proj lp 01.mp3]]
|-
|Loop 02
|[[File:Mirage a2 beetle proj lp 02.mp3]]
|-
|Loop 03
|[[File:Mirage a2 beetle proj lp 03.mp3]]
|}
'''Audio plays when the projectile hits an enemy unit'''
{| class="wikitable"
|Hit 01
|[[File:Mirage a2 beetle hit 01.mp3]]
|-
|Hit 02
|[[File:Mirage a2 beetle hit 02.mp3]]
|}
=== {{AbilityIcon|Tornado}} ===
=== {{AbilityIcon|Tornado}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast
|[[File:Mirage a1 tornado start.mp3]]
|}
'''Audio plays at the start of the tornado'''
{| class="wikitable"
|Start
|[[File:Mirage a1 tornado cast.mp3]]
|}
'''If you hit an enemy with the tornado, an audio will play'''
{| class="wikitable"
|Impact
|[[File:Psychic lift impact.mp3]]
|}
'''Audio plays when the tornado ends'''
{| class="wikitable"
|End
|[[File:Mirage a1 tornado end.mp3]]
|}
'''After getting out of the tornado, Mirage gets a buff that gives him bullet evasion, evading plays an audio'''
{| class="wikitable"
|Evade 01
|[[File:Mirage bullet evade 01.mp3]]
|-
|Evade 02
|[[File:Mirage bullet evade 02.mp3]]
|-
|Evade 03
|[[File:Mirage bullet evade 03.mp3]]
|-
|Evade 04
|[[File:Mirage bullet evade 04.mp3]]
|-
|Evade 05
|[[File:Mirage bullet evade 05.mp3]]
|-
|Evade 06
|[[File:Mirage bullet evade 06.mp3]]
|-
|Evade 07
|[[File:Mirage bullet evade 07.mp3]]
|-
|Evade 08
|[[File:Mirage bullet evade 08.mp3]]
|-
|Evade 09
|[[File:Mirage bullet evade 09.mp3]]
|}
=== {{AbilityIcon|Djinn's Mark}} ===
=== {{AbilityIcon|Djinn's Mark}} ===
'''Mirage's bullets leave a mark on an enemy unit, and every 2.5 seconds he can keep reactivating the mark up to 4 times, each reactivation makes a sound'''
{| class="wikitable"
|Activation 01
|[[File:Tempest ward proc ready 01.mp3]]
|-
|Activation 02
|[[File:Tempest ward proc ready 02.mp3]]
|-
|Activation 03
|[[File:Tempest ward proc ready 03.mp3]]
|-
|Activation 04
|[[File:Tempest ward proc ready 04.mp3]]
|-
|Activation 05
|[[File:Tempest ward proc ready 05.mp3]]
|-
|Activation 06
|[[File:Tempest ward proc ready 06.mp3]]
|-
|Activation 07
|[[File:Tempest ward proc ready 07.mp3]]
|}
'''Audio plays when the mark expires and explodes'''
{| class="wikitable"
|Proc 01
|[[File:Mirage tempest ward proc 01.mp3]]
|-
|Proc 02
|[[File:Mirage tempest ward proc 02.mp3]]
|-
|Proc 03
|[[File:Mirage tempest ward proc 03.mp3]]
|-
|Proc 04
|[[File:Mirage tempest ward proc 04.mp3]]
|-
|Proc 05
|[[File:Mirage tempest ward proc 05.mp3]]
|-
|Proc 06
|[[File:Mirage tempest ward proc 06.mp3]]
|}
'''You can also manually activate the mark, which plays another audio'''
{| class="wikitable"
|Cast
|[[File:Mirage a3 cast 01.mp3]]
|}
=== {{AbilityIcon|Traveler}} ===
=== {{AbilityIcon|Traveler}} ===
'''Audio loops while selecting the spell'''
{| class="wikitable"
|Loop
|[[File:Mirage a1 tornado lp.mp3]]
|}
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast
|[[File:Mirage teleport cast.mp3]]
|}
'''Audio plays while channeling the teleportation'''
{| class="wikitable"
|Channel
|[[File:Mirage teleport channel.mp3]]
|}
'''Audio plays where Mirage departs'''
{| class="wikitable"
|Depart
|[[File:Mirage teleport depart.mp3]]
|}
'''Audio plays where Mirage Arrives'''
{| class="wikitable"
|Arrive
|[[File:Mirage teleport arrive.mp3]]
|}
== Emotes ==
'''''Mirage's voice lines that play in specific situations.'''''
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Mirage effort general 01.mp3]]
|-
|Effort 02
|[[File:Mirage effort general 02.mp3]]
|-
|Effort 03
|[[File:Mirage effort general 03.mp3]]
|-
|Effort 04
|[[File:Mirage effort general 04.mp3]]
|-
|Effort 05
|[[File:Mirage effort general 05.mp3]]
|-
|Effort 06
|[[File:Mirage effort general 06.mp3]]
|-
|Effort 07
|[[File:Mirage effort general 07.mp3]]
|-
|Effort 08
|[[File:Mirage effort general 08.mp3]]
|-
|Effort 09
|[[File:Mirage effort general 09.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Mirage effort dash 01.mp3]]
|-
|Dash 02
|[[File:Mirage effort dash 02.mp3]]
|-
|Dash 03
|[[File:Mirage effort dash 03.mp3]]
|-
|Dash 04
|[[File:Mirage effort dash 04.mp3]]
|-
|Dash 05
|[[File:Mirage effort dash 05.mp3]]
|-
|Dash 06
|[[File:Mirage effort dash 06.mp3]]
|-
|Dash 07
|[[File:Mirage effort dash 07.mp3]]
|-
|Dash 08
|[[File:Mirage effort dash 08.mp3]]
|-
|Dash 09
|[[File:Mirage effort dash 09.mp3]]
|-
|Dash 10
|[[File:Mirage effort dash 10.mp3]]
|-
|Dash 11
|[[File:Mirage effort dash 11.mp3]]
|-
|Dash 12
|[[File:Mirage effort dash 12.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Mirage effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Mirage effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Mirage effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Mirage effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Mirage effort melee small 05.mp3]]
|-
|Light Melee 06
|[[File:Mirage effort melee small 06.mp3]]
|-
|Light Melee 07
|[[File:Mirage effort melee small 07.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Mirage effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Mirage effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Mirage effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Mirage effort melee big 04.mp3]]
|-
|Heavy Melee 05
|[[File:Mirage effort melee big 05.mp3]]
|-
|Heavy Melee 06
|[[File:Mirage effort melee big 06.mp3]]
|-
|Heavy Melee 07
|[[File:Mirage effort melee big 07.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Mirage pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Mirage pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Mirage pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Mirage pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Mirage pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Mirage pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Mirage pain small 07.mp3]]
|-
|Small Pain 08
|[[File:Mirage pain small 08.mp3]]
|-
|Small Pain 09
|[[File:Mirage pain small 09.mp3]]
|-
|Small Pain 10
|[[File:Mirage pain small 10.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Mirage pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Mirage pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Mirage pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Mirage pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Mirage pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Mirage pain big 06.mp3]]
|}
'''Audio plays when''' '''Mirage is killed.'''
{| class="wikitable"
|Death 01
|[[File:Mirage pain death 01.mp3]]
|-
|Death 02
|[[File:Mirage pain death 02.mp3]]
|-
|Death 03
|[[File:Mirage pain death 03.mp3]]
|-
|Death 04
|[[File:Mirage pain death 04.mp3]]
|-
|Death 05
|[[File:Mirage pain death 05.mp3]]
|}
'''Audio plays when''' '''Mirage takes damage while low on health. These lines are currently unused.'''
{| class="wikitable"
|Warning 01
|[[File:Mirage pain low health warning 01.mp3]]
|-
|Warning 02
|[[File:Mirage pain low health warning 02.mp3]]
|-
|Warning 03
|[[File:Mirage pain low health warning 03.mp3]]
|-
|Warning 04
|[[File:Mirage pain low health warning 04.mp3]]
|}
'''Audio plays when hurt by "Akira Laser". These lines are currently unused.'''
{| class="wikitable"
|Scream 01
|[[File:Mirage pain akira laser 01.mp3]]
|-
|Scream 02
|[[File:Mirage pain akira laser 02.mp3]]
|-
|Scream 03
|[[File:Mirage pain akira laser 03.mp3]]
|-
|Scream 04
|[[File:Mirage pain akira laser 04.mp3]]
|}


{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
 
[[Category:Mirage]]
[[Category:Mirage|S]]

Latest revision as of 18:07, 25 August 2026

List of sound effects for Mirage.

Weapon

[edit | edit source]

Audio plays when Mirage shoots

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06

Movement

[edit | edit source]

Mirage's movement consists of 2 audios that play simultaneously, footsteps and wind sounds

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Wind 01
Wind 02
Wind 03
Wind 04
Wind 05
Wind 06
Wind 07
Wind 08
Wind 09
Wind 10
Wind 11
Wind 12
Wind 13
Wind 14
Wind 15

Abilities

[edit | edit source]

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03
Cast 04
Cast 05

Audio loops on the projectile

Loop 01
Loop 02
Loop 03

Audio plays when the projectile hits an enemy unit

Hit 01
Hit 02

Audio plays when casting the spell

Cast

Audio plays at the start of the tornado

Start

If you hit an enemy with the tornado, an audio will play

Impact

Audio plays when the tornado ends

End

After getting out of the tornado, Mirage gets a buff that gives him bullet evasion, evading plays an audio

Evade 01
Evade 02
Evade 03
Evade 04
Evade 05
Evade 06
Evade 07
Evade 08
Evade 09

Mirage's bullets leave a mark on an enemy unit, and every 2.5 seconds he can keep reactivating the mark up to 4 times, each reactivation makes a sound

Activation 01
Activation 02
Activation 03
Activation 04
Activation 05
Activation 06
Activation 07

Audio plays when the mark expires and explodes

Proc 01
Proc 02
Proc 03
Proc 04
Proc 05
Proc 06

You can also manually activate the mark, which plays another audio

Cast

Audio loops while selecting the spell

Loop

Audio plays when casting the spell

Cast

Audio plays while channeling the teleportation

Channel

Audio plays where Mirage departs

Depart

Audio plays where Mirage Arrives

Arrive

Emotes

[edit | edit source]

Mirage's voice lines that play in specific situations.

Efforts

[edit | edit source]

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07
Effort 08
Effort 09

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05
Dash 06
Dash 07
Dash 08
Dash 09
Dash 10
Dash 11
Dash 12

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06
Light Melee 07

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05
Heavy Melee 06
Heavy Melee 07

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07
Small Pain 08
Small Pain 09
Small Pain 10

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06

Audio plays when Mirage is killed.

Death 01
Death 02
Death 03
Death 04
Death 05

Audio plays when Mirage takes damage while low on health. These lines are currently unused.

Warning 01
Warning 02
Warning 03
Warning 04

Audio plays when hurt by "Akira Laser". These lines are currently unused.

Scream 01
Scream 02
Scream 03
Scream 04