Mirage/Sounds: Difference between revisions

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'''Audio loops on the projectile'''  
'''Audio loops on the projectile'''  
{| class="wikitable"
{| class="wikitable"
|Beetle Proj Loop 01
|Loop 01
|[[File:Mirage a2 beetle proj lp 01.mp3]]
|[[File:Mirage a2 beetle proj lp 01.mp3]]
|-
|-
|Beetle Proj Loop 02
|Loop 02
|[[File:Mirage a2 beetle proj lp 02.mp3]]
|[[File:Mirage a2 beetle proj lp 02.mp3]]
|-
|-
|Beetle Proj Loop 03
|Loop 03
|[[File:Mirage a2 beetle proj lp 03.mp3]]
|[[File:Mirage a2 beetle proj lp 03.mp3]]
|}
|}
'''Audio plays when the projectile hits an enemy unit'''
'''Audio plays when the projectile hits an enemy unit'''
{| class="wikitable"
{| class="wikitable"
|Beetle Hit 01
|Hit 01
|[[File:Mirage a2 beetle hit 01.mp3]]
|[[File:Mirage a2 beetle hit 01.mp3]]
|-
|-
|Beetle Hit 02
|Hit 02
|[[File:Mirage a2 beetle hit 02.mp3]]
|[[File:Mirage a2 beetle hit 02.mp3]]
|}
|}


=== {{AbilityIcon|Tornado}} ===
=== {{AbilityIcon|Tornado}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
{| class="wikitable"
|
|Cast
|
|[[File:Mirage a1 tornado cast.mp3]]
|}
'''Audio plays at the start of the tornado'''
{| class="wikitable"
|Start
|[[File:Mirage a1 tornado start.mp3]]
|}
'''If you hit an enemy with the tornado, an audio will play'''
{| class="wikitable"
|Impact
|[[File:Psychic lift impact.mp3]]
|}
'''Audio plays when the tornado ends'''
{| class="wikitable"
|End
|[[File:Mirage a1 tornado end.mp3]]
|}
'''After getting out of the tornado, Mirage gets a buff that gives him bullet evasion, evading plays an audio'''
{| class="wikitable"
|Evade 01
|[[File:Mirage bullet evade 01.mp3]]
|-
|Evade 02
|[[File:Mirage bullet evade 02.mp3]]
|-
|Evade 03
|[[File:Mirage bullet evade 03.mp3]]
|-
|Evade 04
|[[File:Mirage bullet evade 04.mp3]]
|-
|Evade 05
|[[File:Mirage bullet evade 05.mp3]]
|-
|Evade 06
|[[File:Mirage bullet evade 06.mp3]]
|-
|Evade 07
|[[File:Mirage bullet evade 07.mp3]]
|-
|Evade 08
|[[File:Mirage bullet evade 08.mp3]]
|-
|Evade 09
|[[File:Mirage bullet evade 09.mp3]]
|}
|}



Revision as of 01:37, 7 August 2025

List of sound effects for Mirage.

Weapon

Movement

Abilities

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03
Cast 04
Cast 05

Audio loops on the projectile

Loop 01
Loop 02
Loop 03

Audio plays when the projectile hits an enemy unit

Hit 01
Hit 02

Audio plays when casting the spell

Cast

Audio plays at the start of the tornado

Start

If you hit an enemy with the tornado, an audio will play

Impact

Audio plays when the tornado ends

End

After getting out of the tornado, Mirage gets a buff that gives him bullet evasion, evading plays an audio

Evade 01
Evade 02
Evade 03
Evade 04
Evade 05
Evade 06
Evade 07
Evade 08
Evade 09