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< Mirage
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'''Audio loops on the projectile''' | '''Audio loops on the projectile''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |Loop 01 | ||
|[[File:Mirage a2 beetle proj lp 01.mp3]] | |[[File:Mirage a2 beetle proj lp 01.mp3]] | ||
|- | |- | ||
| | |Loop 02 | ||
|[[File:Mirage a2 beetle proj lp 02.mp3]] | |[[File:Mirage a2 beetle proj lp 02.mp3]] | ||
|- | |- | ||
| | |Loop 03 | ||
|[[File:Mirage a2 beetle proj lp 03.mp3]] | |[[File:Mirage a2 beetle proj lp 03.mp3]] | ||
|} | |} | ||
'''Audio plays when the projectile hits an enemy unit''' | '''Audio plays when the projectile hits an enemy unit''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |Hit 01 | ||
|[[File:Mirage a2 beetle hit 01.mp3]] | |[[File:Mirage a2 beetle hit 01.mp3]] | ||
|- | |- | ||
| | |Hit 02 | ||
|[[File:Mirage a2 beetle hit 02.mp3]] | |[[File:Mirage a2 beetle hit 02.mp3]] | ||
|} | |} | ||
=== {{AbilityIcon|Tornado}} === | === {{AbilityIcon|Tornado}} === | ||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | {| class="wikitable" | ||
| | |Cast | ||
| | |[[File:Mirage a1 tornado cast.mp3]] | ||
|} | |||
'''Audio plays at the start of the tornado''' | |||
{| class="wikitable" | |||
|Start | |||
|[[File:Mirage a1 tornado start.mp3]] | |||
|} | |||
'''If you hit an enemy with the tornado, an audio will play''' | |||
{| class="wikitable" | |||
|Impact | |||
|[[File:Psychic lift impact.mp3]] | |||
|} | |||
'''Audio plays when the tornado ends''' | |||
{| class="wikitable" | |||
|End | |||
|[[File:Mirage a1 tornado end.mp3]] | |||
|} | |||
'''After getting out of the tornado, Mirage gets a buff that gives him bullet evasion, evading plays an audio''' | |||
{| class="wikitable" | |||
|Evade 01 | |||
|[[File:Mirage bullet evade 01.mp3]] | |||
|- | |||
|Evade 02 | |||
|[[File:Mirage bullet evade 02.mp3]] | |||
|- | |||
|Evade 03 | |||
|[[File:Mirage bullet evade 03.mp3]] | |||
|- | |||
|Evade 04 | |||
|[[File:Mirage bullet evade 04.mp3]] | |||
|- | |||
|Evade 05 | |||
|[[File:Mirage bullet evade 05.mp3]] | |||
|- | |||
|Evade 06 | |||
|[[File:Mirage bullet evade 06.mp3]] | |||
|- | |||
|Evade 07 | |||
|[[File:Mirage bullet evade 07.mp3]] | |||
|- | |||
|Evade 08 | |||
|[[File:Mirage bullet evade 08.mp3]] | |||
|- | |||
|Evade 09 | |||
|[[File:Mirage bullet evade 09.mp3]] | |||
|} | |} | ||
Revision as of 01:37, 7 August 2025
List of sound effects for Mirage.
Weapon
Movement
Abilities
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 | |
| Cast 04 | |
| Cast 05 |
Audio loops on the projectile
| Loop 01 | |
| Loop 02 | |
| Loop 03 |
Audio plays when the projectile hits an enemy unit
| Hit 01 | |
| Hit 02 |
Audio plays when casting the spell
| Cast |
Audio plays at the start of the tornado
| Start |
If you hit an enemy with the tornado, an audio will play
| Impact |
Audio plays when the tornado ends
| End |
After getting out of the tornado, Mirage gets a buff that gives him bullet evasion, evading plays an audio
| Evade 01 | |
| Evade 02 | |
| Evade 03 | |
| Evade 04 | |
| Evade 05 | |
| Evade 06 | |
| Evade 07 | |
| Evade 08 | |
| Evade 09 |