Mirage/Sounds: Difference between revisions

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=== {{AbilityIcon|Djinn's Mark}} ===
=== {{AbilityIcon|Djinn's Mark}} ===
'''Mirage's bullets leave a mark on an enemy unit, and every 2.5 seconds he can keep reactivating the mark up to 4 times, each reactivation makes a sound'''
{| class="wikitable"
{| class="wikitable"
|
|Activation 01
|
|[[File:Tempest ward proc ready 01.mp3]]
|-
|Activation 02
|[[File:Tempest ward proc ready 02.mp3]]
|-
|Activation 03
|[[File:Tempest ward proc ready 03.mp3]]
|-
|Activation 04
|[[File:Tempest ward proc ready 04.mp3]]
|-
|Activation 05
|[[File:Tempest ward proc ready 05.mp3]]
|-
|Activation 06
|[[File:Tempest ward proc ready 06.mp3]]
|-
|Activation 07
|[[File:Tempest ward proc ready 07.mp3]]
|}
'''Audio plays when the mark expires and explodes'''
{| class="wikitable"
|Proc 01
|[[File:Mirage tempest ward proc 01.mp3]]
|-
|Proc 02
|[[File:Mirage tempest ward proc 02.mp3]]
|-
|Proc 03
|[[File:Mirage tempest ward proc 03.mp3]]
|-
|Proc 04
|[[File:Mirage tempest ward proc 04.mp3]]
|-
|Proc 05
|[[File:Mirage tempest ward proc 05.mp3]]
|-
|Proc 06
|[[File:Mirage tempest ward proc 06.mp3]]
|}
'''You can also manually activate the mark, which plays a different audio'''
{| class="wikitable"
|Cast
|[[File:Mirage a3 cast 01.mp3]]
|}
|}



Revision as of 02:02, 7 August 2025

List of sound effects for Mirage.

Weapon

Movement

Abilities

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03
Cast 04
Cast 05

Audio loops on the projectile

Loop 01
Loop 02
Loop 03

Audio plays when the projectile hits an enemy unit

Hit 01
Hit 02

Audio plays when casting the spell

Cast

Audio plays at the start of the tornado

Start

If you hit an enemy with the tornado, an audio will play

Impact

Audio plays when the tornado ends

End

After getting out of the tornado, Mirage gets a buff that gives him bullet evasion, evading plays an audio

Evade 01
Evade 02
Evade 03
Evade 04
Evade 05
Evade 06
Evade 07
Evade 08
Evade 09

Mirage's bullets leave a mark on an enemy unit, and every 2.5 seconds he can keep reactivating the mark up to 4 times, each reactivation makes a sound

Activation 01
Activation 02
Activation 03
Activation 04
Activation 05
Activation 06
Activation 07

Audio plays when the mark expires and explodes

Proc 01
Proc 02
Proc 03
Proc 04
Proc 05
Proc 06

You can also manually activate the mark, which plays a different audio

Cast