Mirage/SoundsGive feedback
< Mirage
List of sound effects for Mirage.
Weapon
Movement
Abilities
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 | |
| Cast 04 | |
| Cast 05 |
Audio loops on the projectile
| Loop 01 | |
| Loop 02 | |
| Loop 03 |
Audio plays when the projectile hits an enemy unit
| Hit 01 | |
| Hit 02 |
Audio plays when casting the spell
| Cast |
Audio plays at the start of the tornado
| Start |
If you hit an enemy with the tornado, an audio will play
| Impact |
Audio plays when the tornado ends
| End |
After getting out of the tornado, Mirage gets a buff that gives him bullet evasion, evading plays an audio
| Evade 01 | |
| Evade 02 | |
| Evade 03 | |
| Evade 04 | |
| Evade 05 | |
| Evade 06 | |
| Evade 07 | |
| Evade 08 | |
| Evade 09 |
Mirage's bullets leave a mark on an enemy unit, and every 2.5 seconds he can keep reactivating the mark up to 4 times, each reactivation makes a sound
| Activation 01 | |
| Activation 02 | |
| Activation 03 | |
| Activation 04 | |
| Activation 05 | |
| Activation 06 | |
| Activation 07 |
Audio plays when the mark expires and explodes
| Proc 01 | |
| Proc 02 | |
| Proc 03 | |
| Proc 04 | |
| Proc 05 | |
| Proc 06 |
You can also manually activate the mark, which plays a different audio
| Cast |