Module:Abilities/card: Difference between revisions

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added cooldown and combat barrier icons
updated icon colors
Line 9: Line 9:
-- Optional icon size, will be defaulted on the template
-- Optional icon size, will be defaulted on the template
local ATTR_TYPE_ICON_MAP = {
local ATTR_TYPE_ICON_MAP = {
bullet_armor_up = {img='Bullet_Armor.png', link='Damage_Resistance'},
bullet_armor_up = {img='Bullet_Armor.png', link='Damage_Resistance', color = 'Brown'},
bullet_armor_down = {img='Bullet_armor_down.png', link='Damage_Resistance', size='23px'},
bullet_armor_down = {img='Bullet_armor_down.png', link='Damage_Resistance', size='23px'},
cast = {img='AttributeIconMaxChargesIncrease.png', link=''},
cast = {img='AttributeIconMaxChargesIncrease.png', link=''},
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damage = {img='Damage_heart.png', link='', color = 'NoColor'}, -- 'NoColor' will apply no icon color and use the original image
damage = {img='Damage_heart.png', link='', color = 'NoColor'}, -- 'NoColor' will apply no icon color and use the original image
bullet_damage = {img='Damage.png', link='Bullet_Damage', color = 'Brown'},
bullet_damage = {img='Damage.png', link='Bullet_Damage', color = 'Brown'},
fire_rate = {img='Fire Rate.png', link='Fire_Rate'},
fire_rate = {img='Fire Rate.png', link='Fire_Rate', color = 'Brown'},
healing = {img='Health regen.png', link='Health_Regen'},
healing = {img='Health regen.png', link='Health_Regen', color = 'Green'},
health = {img='Health.png', link='Health'},
health = {img='Health.png', link='Health', color = 'Green'},
move_speed = {img='Move speed.png', link='Move Speed'},
move_speed = {img='Move speed.png', link='Move Speed'},
range = {img='CastRange.png', link='Ability_Range'},
range = {img='CastRange.png', link='Ability_Range'},
Line 27: Line 27:
melee_damage = {img='Melee damage.png', link='Melee Damage'},
melee_damage = {img='Melee damage.png', link='Melee Damage'},
cooldown = {img='AttributeIconTechDuration.png', link='Ability Cooldown'},
cooldown = {img='AttributeIconTechDuration.png', link='Ability Cooldown'},
combat_barrier = {img='Barrier.png', link='Barrier'},
combat_barrier = {img='Barrier.png', link='Barrier', color = 'Green'},
}
}