Module:Abilities/card: Difference between revisionsGive feedback
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Added Hex Duration to Rabbit Hex main stat row to match in-game layout |
Updated to use some newer icons and/or use the colors that are in the game. |
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| Line 9: | Line 9: | ||
-- Optional icon size, will be defaulted on the template | -- Optional icon size, will be defaulted on the template | ||
local ATTR_TYPE_ICON_MAP = { | local ATTR_TYPE_ICON_MAP = { | ||
bullet_armor_up = {img='Bullet_Armor.png', link='Damage_Resistance', color = ' | bullet_armor_up = {img='Bullet_Armor.png', link='Damage_Resistance', color = 'NoColor'}, | ||
bullet_armor_down = {img=' | bullet_armor_down = {img='Bullet_Armor.png', link='Damage_Resistance', color = 'NoColor'}, | ||
cast = {img='AttributeIconMaxChargesIncrease.png', link=''}, | cast = {img='AttributeIconMaxChargesIncrease.png', link=''}, | ||
charges = {img='AttributeIconMaxChargesIncrease.png', link=''}, | charges = {img='AttributeIconMaxChargesIncrease.png', link=''}, | ||
damage = {img='Damage_heart.png', link='', color = 'NoColor'}, -- 'NoColor' will apply no icon color and use the original image | damage = {img='Damage_heart.png', link='', color = 'NoColor'}, -- 'NoColor' will apply no icon color and use the original image | ||
bullet_damage = {img=' | bullet_damage = {img='Bullet_damage.png', link='Bullet_Damage', color = 'NoColor'}, | ||
fire_rate = {img='Fire Rate.png', link='Fire_Rate', color = 'Brown'}, | fire_rate = {img='Fire Rate.png', link='Fire_Rate', color = 'Brown'}, | ||
healing = {img=' | healing = {img='Healing.png', link='Healing', color = 'Green'}, | ||
health = {img='Health.png', link='Health', color = 'Green'}, | health = {img='Health.png', link='Health', color = 'Green'}, | ||
move_speed = {img='Move speed.png', link='Move Speed'}, | move_speed = {img='Move speed.png', link='Move Speed', color = 'Green'}, | ||
range = {img='CastRange.png', link='Ability_Range'}, | range = {img='CastRange.png', link='Ability_Range'}, | ||
tech_armor_up = {img='Spirit_Armor.png', link='Damage_Resistance', color = ' | tech_armor_up = {img='Spirit_Armor.png', link='Damage_Resistance', color = 'NoColor'}, | ||
tech_damage = {img='AttributeIconTechShieldHealth.png', link='Spirit_Damage', color = ' | tech_damage = {img='AttributeIconTechShieldHealth.png', link='Spirit_Damage', color = 'NoColor',size = '12px'}, | ||
distance = {img='AttributeIconTechRange.png', link='Ability_Range'}, | distance = {img='AttributeIconTechRange.png', link='Ability_Range'}, | ||
duration = {img='AttributeIconTechDuration.png', link='Ability Duration'}, | duration = {img='AttributeIconTechDuration.png', link='Ability Duration'}, | ||