Editing Module:AbilitySection

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local utils          = require "Module:Abilities/utils"
local utils          = require "Module:Abilities/utils"
local lang            = require "Module:Lang"
local lang            = require "Module:Lang"
local icon_module    = require "Module:Icon"
local AbilityHints    = require "Module:AbilityHints"
local AbilityHints    = require "Module:AbilityHints"
local resource_lookup = mw.loadJsonData("Data:ResourceLookup.json")
local resource_lookup = mw.loadJsonData("Data:ResourceLookup.json")
local dictionary_data = mw.loadJsonData("Data:Dictionary")


-- Tab definitions — order here determines display order.
-- Tab definitions — order here determines display order.
-- label_dict_key names the [[Data:Dictionary]] entry holding the tab label; the Notes
-- tab reuses the existing 'Notes' entry rather than adding a duplicate.
local TABS = {
local TABS = {
    { key = 'notes',        label_dict_key = 'Notes'                     },
{ key = 'notes',        label = 'Notes'       },
    { key = 'tips',        label_dict_key = 'AbilityCardTabTips'        },
{ key = 'tips',        label = 'Tips'        },
    { key = 'interactions', label_dict_key = 'AbilityCardTabInteractions' },
{ key = 'interactions', label = 'Interactions' },
}
}
local SHOW_ALL_DICT_KEY = 'AbilityCardTabShowAll'
-- Tab labels are read from the dictionary directly instead of going through
-- Module:Dictionary, which appends Template:NeedsTranslationTooltip markup to
-- anything untranslated. mw.ext.tabber.render HTML-escapes a label and reuses it as a
-- DOM id, so that markup would show up as literal text in the tab and mangle the
-- anchor. Untranslated labels therefore fall back to English silently.
local function tab_label(dict_key)
    local entry = dictionary_data[dict_key]
    if entry == nil then return dict_key end
    return entry[lang.get_lang_code()] or entry.en or dict_key
end


local function get_hero_key(hero_name)
local function get_hero_key(hero_name)
    if hero_name == nil or hero_name == '' then return nil end
if hero_name == nil or hero_name == '' then return nil end
    if string.sub(hero_name, 1, 5) == "hero_" then return hero_name end
if string.sub(hero_name, 1, 5) == "hero_" then return hero_name end
    local entry = resource_lookup[hero_name:lower()]
local entry = resource_lookup[hero_name:lower()]
    if entry == nil then return nil end
if entry == nil then return nil end
    return entry.key
return entry.key
end
end


local function trim(s)
local function trim(s)
    return s:match('^%s*(.-)%s*$')
return s:match('^%s*(.-)%s*$')
end
end


-- Process content in the Interactions tab to build list of icons to draw in ability hints beside ability card
-- Process content in the Interactions tab to build list of icons to draw in ability hints beside ability card
local function process_interactions(html, ability_num)
local function process_interactions(html, ability_num)
    local manual, idx, seen = {}, 0, {}
local manual, idx, seen = {}, 0, {}
    local out = html:gsub('(<div)([^>]*data%-iconbox%-icon="[^"]*"[^>]*)(>)', function(pre, attrs, post)
local out = html:gsub('(<div)([^>]*data%-iconbox%-icon="[^"]*"[^>]*)(>)', function(pre, attrs, post)
        local file = attrs:match('data%-iconbox%-icon="([^"]*)"')
local file = attrs:match('data%-iconbox%-icon="([^"]*)"')
        if file and file ~= '' then
if file and file ~= '' then
            local base  = mw.ustring.lower((file:gsub('%.%w+$', '')))
local base  = mw.ustring.lower((file:gsub('%.%w+$', '')))
            local entry = resource_lookup[base]
local entry = resource_lookup[base]
            if entry ~= nil and entry.type == 'item' and not seen[base] then
if entry ~= nil and entry.type == 'item' and not seen[base] then
                seen[base] = true
seen[base] = true
                idx = idx + 1
idx = idx + 1
                local box_id = 'ai-int-' .. ability_num .. '-' .. idx
local box_id = 'ai-int-' .. ability_num .. '-' .. idx
                table.insert(manual, {
table.insert(manual, {
                    file  = file,
file  = file,
                    title  = attrs:match('data%-iconbox%-title="([^"]*)"') or '',
title  = attrs:match('data%-iconbox%-title="([^"]*)"') or '',
                    state  = attrs:match('data%-iconbox%-state="([^"]*)"') or 'normal',
state  = attrs:match('data%-iconbox%-state="([^"]*)"') or 'normal',
                    anchor = box_id,
anchor = box_id,
                })
})
                return pre .. attrs .. ' id="' .. box_id .. '"' .. post
return pre .. attrs .. ' id="' .. box_id .. '"' .. post
            end
end
        end
end
        return pre .. attrs .. post
return pre .. attrs .. post
    end)
end)
    return out, manual
return out, manual
end
end


local function build_tabber(wikitext_map, tab_overrides)
local function build_tabber(wikitext_map, tab_overrides)
    tab_overrides = tab_overrides or {}
tab_overrides = tab_overrides or {}
    local filled = {}
local filled = {}
    for _, tab in ipairs(TABS) do
for _, tab in ipairs(TABS) do
        if wikitext_map[tab.key] ~= '' then
if wikitext_map[tab.key] ~= '' then
            local tab_wt = tab_overrides[tab.key]
local tab_wt = tab_overrides[tab.key]
            if tab_wt == nil or tab_wt == '' then tab_wt = wikitext_map[tab.key] end
if tab_wt == nil or tab_wt == '' then tab_wt = wikitext_map[tab.key] end
            table.insert(filled, {
table.insert(filled, {
                key    = tab.key,
key    = tab.key,
                label  = tab_label(tab.label_dict_key),
label  = tab.label,
                tab_wt = tab_wt,
tab_wt = tab_wt,
                all_wt = wikitext_map[tab.key],
all_wt = wikitext_map[tab.key],
            })
})
        end
end
    end
end


    if #filled == 0 then
if #filled == 0 then
        return ''
return ''
    end
end


    local tabs = {}
local tabs = {}
    for _, section in ipairs(filled) do
for _, section in ipairs(filled) do
        table.insert(tabs, {
table.insert(tabs, {
            label  = section.label,
label  = section.label,
            content = '<div class="ability-details-panel">\n' .. section.tab_wt .. '\n</div>',
content = '<div class="ability-details-panel">\n' .. section.tab_wt .. '\n</div>',
        })
})
    end
end


    if #filled >= 2 then
if #filled >= 2 then
        local all_parts = {}
local all_parts = {}
        for _, section in ipairs(filled) do
for _, section in ipairs(filled) do
            table.insert(all_parts,
table.insert(all_parts,
                '<div class="ability-details-section-header">' .. section.label .. '</div>'
'<div class="ability-details-section-header">' .. section.label .. '</div>'
                .. '<div class="ability-details-section-content">\n' .. section.all_wt .. '\n</div>'
.. '<div class="ability-details-section-content">\n' .. section.all_wt .. '\n</div>'
            )
)
        end
end
        table.insert(tabs, {
table.insert(tabs, {
            label  = tab_label(SHOW_ALL_DICT_KEY),
label  = 'Show All',
            content = '<div class="ability-details-panel">' .. table.concat(all_parts) .. '</div>',
content = '<div class="ability-details-panel">' .. table.concat(all_parts) .. '</div>',
        })
})
    end
end


    local rendered = mw.ext.tabber.render(tabs)
local rendered = mw.ext.tabber.render(tabs)
    if #filled == 1 then
if #filled == 1 then
        return '<div class="single-tabbed">' .. rendered .. '</div>'
return '<div class="single-tabbed">' .. rendered .. '</div>'
    end
end
    return rendered
return rendered
end
end


-- Entry point. Called via {{#invoke:AbilitySection|render}}.
-- Entry point. Called via {{#invoke:AbilitySection|render}}.
function p.render(frame)
function p.render(frame)
    local args        = frame.args
local args        = frame.args
    local hero_name  = trim(args.hero_name or '')
local hero_name  = trim(args.hero_name or '')
    local ability_num = trim(args.ability_num or '')
local ability_num = trim(args.ability_num or '')
    local notes        = trim(args.notes or '')
local notes        = trim(args.notes or '')
    local tips        = trim(args.tips or '')
local tips        = trim(args.tips or '')
    local interactions = trim(args.interactions or '')
local interactions = trim(args.interactions or '')


    local hero_key    = get_hero_key(hero_name)
local hero_key    = get_hero_key(hero_name)
    local heading    = ''
local heading    = ''
    local ability_key = nil
local ability_key = nil
    if hero_key ~= nil then
if hero_key ~= nil then
        local ability = utils.get_ability_card_data(hero_key, ability_num)
local ability = utils.get_ability_card_data(hero_key, ability_num)
        if ability ~= nil then
if ability ~= nil then
            ability_key = ability.Key
ability_key = ability.Key
            local ability_name = lang.get_string(ability.Key)
local ability_name = lang.get_string(ability.Key)
            -- Create a visually hidden H3 heading so the Table of Contents can parse
local ability_name_en = lang.get_string(ability.Key, 'en', ability.Key)
            -- the ability name without displaying a redundant title above the card.
local icon_html = icon_module._render(ability_name_en, { size = '30px', ['icon-only'] = 'true', ['no-link'] = 'true' })
            heading = '<h3 class="ability-name-toc">' .. ability_name .. '</h3>'
heading = '<h3 class="ability-name">' .. icon_html .. ' ' .. ability_name .. '</h3>'
        end
end
    end
end


    local card = frame:expandTemplate{
local card = frame:expandTemplate{
        title = 'Ability card v2',
title = 'Ability card v2',
        args  = { hero_name = hero_name, ability_num = ability_num, link_name = 'false' }
args  = { hero_name = hero_name, ability_num = ability_num, link_name = 'false' }
    }
}


    local interactions_ided, manual = interactions, {}
local interactions_ided, manual = interactions, {}
    if interactions ~= '' then
if interactions ~= '' then
        interactions_ided, manual = process_interactions(interactions, ability_num)
interactions_ided, manual = process_interactions(interactions, ability_num)
    end
end


    local wikitext_map = {
local wikitext_map = {
        notes        = notes,
notes        = notes,
        tips        = tips,
tips        = tips,
        interactions = interactions,
interactions = interactions,
    }
}


    local tabber = build_tabber(wikitext_map, { interactions = interactions_ided })
local tabber = build_tabber(wikitext_map, { interactions = interactions_ided })


    local hints_col = ''
local hints_col = ''
    if ability_key ~= nil or #manual > 0 then
if ability_key ~= nil or #manual > 0 then
        hints_col = AbilityHints.get_icons(ability_key, ability_num, manual)
hints_col = AbilityHints.get_icons(ability_key, ability_num, manual)
    end
end


    local details_col = ''
local details_col = ''
    if tabber ~= '' then
if tabber ~= '' then
        details_col = '<div class="ability-section-details">' .. tabber .. '</div>'
details_col = '<div class="ability-section-details">' .. tabber .. '</div>'
    end
end


    local card_block = '<div class="ability-section-card">' .. card .. '</div>'
local card_block = '<div class="ability-section-card">' .. card .. '</div>'
    local left_col
local left_col
    if hints_col ~= '' then
if hints_col ~= '' then
        left_col = '<div class="ability-section-main">' .. card_block .. hints_col .. '</div>'
left_col = '<div class="ability-section-main">' .. card_block .. hints_col .. '</div>'
    else
else
        left_col = card_block
left_col = card_block
    end
end


    local ability_section = '<div class="ability-section">'
local ability_section = '<div class="ability-section">'
        .. left_col
.. left_col
        .. details_col
.. details_col
        .. '</div>'
.. '</div>'


    return '<div class="ability-section-wrapper">'
return '<div class="ability-section-wrapper">'
        .. heading
.. heading
        .. ability_section
.. ability_section
        .. '</div>'
.. '</div>'
end
end


return p
return p
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