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=== hero_has_stat ===
=== hero_has_stat ===
Checks if a hero possesses a specific stat in their Base data, Level Scaling (Boons), or Spirit Scaling. Used primarily for conditionally hiding rows in infoboxes.
Checks if a hero possesses a specific stat in their Base data, Level Scaling (Boons), or Spirit Scaling. Used primarily for conditionally hiding rows in infoboxes.
The base value is looked up in the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block, the same as get_hero_var. A stat counts as present when its base value is non-zero, or when it has any non-zero scaling.


====Parameters====
====Parameters====
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=== get_hero_key ===
=== get_hero_key ===
Returns the key of the specified hero's english name. A hero key may also be passed, in which case it is returned unchanged. Matching is case-insensitive. Returns "Hero not found." when the input matches no hero.
Returns the key of the specified hero's english name


====Parameters====
====Parameters====
* '''hero_name''' - Name of the hero in english, or a hero key
* '''hero_name''' - Name of the hero in english


====Example====
====Example====
<pre>{{#invoke:HeroData|get_hero_key|Abrams}}</pre>
<pre>{{#invoke:HeroData|get_hero_key|Abrams}}</pre>
=== resolve_key ===
The same lookup as get_hero_key, but returns an empty string instead of "Hero not found." when the input matches no hero. Intended for templates that need to branch on whether the input names a hero at all.
====Parameters====
* '''hero_name_or_key''' - Name of the hero in english, or a hero key
====Example====
<pre>{{#invoke:HeroData|resolve_key|Abrams}}</pre>
{{#invoke:HeroData|resolve_key|Abrams}}


=== get_ability_key ===
=== get_ability_key ===
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====Example====
====Example====
<pre>{{#invoke:HeroData|get_hero_tag|Abrams|1}}</pre>
<pre>{{#invoke:HeroData|get_hero_tag|Abrams|1}}</pre>
=== has_tags ===
Returns "true" when the hero has description tags, or an empty string otherwise. Intended for templates that need to hide a tag block entirely for heroes without tags.
====Parameters====
* '''name''' - Name of the hero in english
====Example====
<pre>{{#invoke:HeroData|has_tags|Abrams}}</pre>
{{#invoke:HeroData|has_tags|Abrams}}


=== write_role_playstyle_quote ===
=== write_role_playstyle_quote ===
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== Internal Utility Functions ==
== Internal Utility Functions ==
The following functions are called directly from Lua by other modules, not from wikitext:
The following functions are primarily for internal use but may be useful for advanced users:


=== get_json_item ===
=== get_json_item ===
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* '''name''' - Name of the hero in english
* '''name''' - Name of the hero in english


=== get_stat ===
=== get_similar_items ===
Returns the value of a stat, checking the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block. Returns nil when the hero has no such stat. This is the shared lookup behind get_hero_var, get_list_elem and hero_has_stat.
Returns an array of hero tables that have a specified property
 
====Parameters====
* '''hero_data''' - Hero table, such as the one returned by get_json_item
* '''stat''' - Key of the stat
 
=== get_scalings ===
Returns an ordered list of a hero's scalings for a stat, Level first then Spirit:
 
<pre>{ { type = "Level", value = 1.5 }, { type = "Spirit", value = 0.04 } }</pre>
 
Absent and zero scalings are omitted, so an empty list means the stat does not scale.
 
====Parameters====
* '''hero_data''' - Hero table
* '''stat''' - Key of the stat
* '''include_zero''' - OPTIONAL, keep scalings whose value is 0. Only get_hero_scaling_data needs this.
 
=== has_stat ===
Returns true when a hero has a non-zero base value for a stat, or any scaling for it. Backs hero_has_stat.
 
====Parameters====
* '''hero_data''' - Hero table
* '''stat''' - Key of the stat
 
=== find_hero_key ===
Resolves a hero key or an english hero name to a hero key, case-insensitively. Returns nil when the input matches no hero. Backs get_hero_key and resolve_key.
 
====Parameters====
* '''input''' - Hero key or english hero name
 
=== hero_tag ===
Returns a hero's Nth description tag, or an empty string when there is no such tag. Backs get_hero_tag and has_tags.
 
====Parameters====
* '''hero_en''' - Name of the hero in english
* '''index''' - Which tag to return (1, 2 or 3)
 
=== write_scalar_str ===
Returns the expanded <code>Ss</code> or <code>PI</code> template for a scaling value, or an empty string when the value is 0.
 
====Parameters====
* '''scaling_value''' - The scaling amount
* '''scaling_type''' - "Spirit" or "Level"
* '''compact''' - OPTIONAL, render the compact form with the value shown
 
=== get_hero_scaling_data ===
'''Deprecated''', use get_scalings instead. Returns a table keyed by scaling value, so an entry is silently dropped when Level and Spirit scale by the same amount, and zero scalings are kept. Retained only for [[Module:HeroComparisonTable]].


====Parameters====
====Parameters====
* '''hero_data''' - Hero table
* '''property''' - Property key to search for
* '''stat''' - Key of the stat


== Scaling System ==
== Scaling System ==
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