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* '''HTML Spans:''' Tags like <code><span class="highlight_spirit">...</span></code> are converted into styled text (e.g., bolded and colored purple). | * '''HTML Spans:''' Tags like <code><span class="highlight_spirit">...</span></code> are converted into styled text (e.g., bolded and colored purple). | ||
* '''Game Attribute Icons:''' Special tags like <code><Panel class="AbilityPropertyIcon prop_cooldown"></code> or <code>{g:citadel_inline_attribute:'SpiritDamage'}</code> are replaced with formatted wikitext that includes an icon, a colored label, and a wiki link. If a keyword is not recognized, it will be highlighted in red. | * '''Game Attribute Icons:''' Special tags like <code><Panel class="AbilityPropertyIcon prop_cooldown"></code> or <code>{g:citadel_inline_attribute:'SpiritDamage'}</code> are replaced with formatted wikitext that includes an icon, a colored label, and a wiki link. If a keyword is not recognized, it will be highlighted in red. | ||
* '''Keybinds:''' Tags like <code>{g:citadel_binding:'Ability1'}</code> are replaced with their respective text string (e.g., '''Ability 1'''). A replacement can be added to the list in case of tags that don't match their string name (e.g. | * '''Keybinds:''' Tags like <code>{g:citadel_binding:'Ability1'}</code> are replaced with their respective text string (e.g., '''Ability 1'''). A replacement can be added to the list in case of tags that don't match their string name (e.g. "AltCast" > "alt_cast"). The module also cleans up spacing around these replacements for better readability. (Note: If we want to add additional text to the string like "[Ability] button" this needs to be supported by localizations) | ||
==search_string== | ==search_string== | ||