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| Latest revision | Your text | ||
| Line 7: | Line 7: | ||
-- the expected key does not have a localization entry | -- the expected key does not have a localization entry | ||
local KEY_OVERRIDES = { | local KEY_OVERRIDES = { | ||
MoveSlowPercent_label = 'MovementSlow_label', | MoveSlowPercent_label = 'MovementSlow_label', | ||
BonusHealthRegen_label = 'HealthRegen_label', | BonusHealthRegen_label = 'HealthRegen_label', | ||
| Line 19: | Line 17: | ||
EvasionChance_label = 'EvasionChance_Label', | EvasionChance_label = 'EvasionChance_Label', | ||
DelayBetweenShots_label = 'DelayBetweenShots_Label', | DelayBetweenShots_label = 'DelayBetweenShots_Label', | ||
} | } | ||
| Line 61: | Line 39: | ||
local replacements = { | local replacements = { | ||
SpiritIcon = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', link='Spirit Damage'}, | |||
tech_damage = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', link='Spirit Damage'}, | |||
SpiritDamage = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', label_color='#bc8ee8', link='Spirit Damage'}, | |||
StatDesc_TechPower = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', label_color='#bc8ee8', link='Spirit Damage'}, | |||
SpiritResist = {icon='{{Icon/Purple|[[File:Spirit_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#bc8ee8', link='Damage_Resistance'}, | |||
FireRate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'}, | FireRate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'}, | ||
fire_rate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'}, | fire_rate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'}, | ||
ReducedFireRate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'}, | |||
MeleeDamage = {icon='{{Icon/Brown|[[File:Melee damage.png|link=Melee Damage|20px]]}}', label_color='#ec981a', link='Melee Damage'}, | MeleeDamage = {icon='{{Icon/Brown|[[File:Melee damage.png|link=Melee Damage|20px]]}}', label_color='#ec981a', link='Melee Damage'}, | ||
WeaponDamage = {icon='{{Icon/Brown|[[File:Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'}, | |||
damage = {icon='{{Icon/Brown|[[File:Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'}, | |||
bullet_damage = {icon='{{Icon/Brown|[[File:Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'}, | |||
BulletResist = {icon='{{Icon/Brown|[[File:Bullet_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#ec981a', link='Damage_Resistance'}, | |||
CombatBarrier = {icon='{{Icon/White|[[File:Bullet_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#ffefd7', link='Barrier'}, | |||
BonusWeaponDamage = {icon='{{Icon/Brown|[[File:Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'}, | |||
MoveSpeed = {icon='{{Icon/White|[[File:Move_speed.png|link=Move speed|20px]]}}', label_color='#ffefd7', link='Move speed'}, | |||
BonusSpiritDamage = {icon='{{Icon/Purple|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', label_color='#bc8ee8', link='Spirit Damage'}, | |||
BonusFireRate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'}, | |||
Heal = {icon='{{Icon/Green|[[File:Health_regen.png|link=Health_Regen|20px]]}}', label_color='#13f278', link='Health_Regen'}, | |||
BonusMoveSpeed = {icon='{{Icon/White|[[File:Move_speed.png|link=Move speed|20px]]}}', label_color='#ffefd7', link='Move speed'}, | |||
move_speed = {icon='{{Icon/White|[[File:Move_speed.png|link=Move speed|20px]]}}', label_color='#ffefd7', link='Move speed'}, | |||
BonusSprintSpeed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Sprint speed|20px]]}}', label_color='#ffefd7', link='Sprint speed'}, | |||
Spirit = {icon='{{Icon/NoColor|[[File:Spirit_icon.png|link=Spirit Power|20px]]}}', label_color='#bc8ee8', link='Spirit Power'}, | |||
Stun = {icon='{{Icon/White|[[File:Status_Stun.png|link=Stun|20px]]}}', link='Stun'}, | |||
SpiritDPS = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', label_color='#bc8ee8', link='Spirit Damage'}, | |||
Healing = {icon='{{Icon/Green|[[File:Health_regen.png|link=Healing|20px]]}}', label_color='#13f278', link='Healing'}, | |||
Regen = {icon='{{Icon/Green|[[File:Health_regen.png|link=Health_Regen|20px]]}}', label_color='#13f278', link='Health_Regen'}, | |||
Slow = {icon='{{Icon/White|[[File:MoveSlow.png|link=Movement_Slow|20px]]}}', label_color='#ffefd7', link='Movement_Slow'}, | Slow = {icon='{{Icon/White|[[File:MoveSlow.png|link=Movement_Slow|20px]]}}', label_color='#ffefd7', link='Movement_Slow'}, | ||
slow = {icon='{{Icon/White|[[File:MoveSlow.png|link=Movement_Slow|20px]]}}', label_color='#ffefd7', link='Movement_Slow'}, | slow = {icon='{{Icon/White|[[File:MoveSlow.png|link=Movement_Slow|20px]]}}', label_color='#ffefd7', link='Movement_Slow'}, | ||
SlowResistance = {icon='{{Icon/White|[[File:MoveSlow.png|link=Movement_Slow#Movement_Slow_Resist|20px]]}}', label_color='#ffefd7', link='Movement_Slow#Movement_Slow_Resist'}, | SlowResistance = {icon='{{Icon/White|[[File:MoveSlow.png|link=Movement_Slow#Movement_Slow_Resist|20px]]}}', label_color='#ffefd7', link='Movement_Slow#Movement_Slow_Resist'}, | ||
Immobilize = {icon='{{Icon/White|[[File:Immobilize.png|link=Status Effects#Immobilized|20px]]}}', label_color='#ffefd7', link='Status Effects#Immobilized'}, | |||
cooldown = {icon='{{Icon/White|[[File:AttributeIconTechDuration.png|link=Ability Cooldown|20px]]}}', label_color='#ffefd7', link='Ability Cooldown'}, | |||
stun = {icon='{{Icon/White|[[File:Stun.png|link=|20px]]}}', label_color='#ffefd7', link=''}, | |||
invisible = {icon='{{Icon/White|[[File:Invisible.png|link=|20px]]}}', label_color='#ffefd7', link=''}, | |||
cast = {icon='{{Icon/White|[[File:Cast.png|link=|20px]]}}', label_color='#ffefd7', link=''}, | |||
silence = {icon='{{Icon/White|[[File:Silence.png|link=|20px]]}}', label_color='#ffefd7', link=''}, | |||
Silence = {icon='{{Icon/Purple|[[File:Silence.png|link=Silence|20px]]}}', label_color='#bc8ee8', link='Silence'}, | |||
revealed = {icon='{{Icon/White|[[File:Revealed.png|link=|20px]]}}', label_color='#ffefd7', link=''}, | |||
bullet_armor_up = {icon='{{Icon/White|[[File:Barrier.png|link=Barrier|20px]]}}', label_color='#ffefd7', link='Barrier'}, | |||
tech_armor_up = {icon='{{Icon/White|[[File:Barrier.png|link=Barrier|20px]]}}', label_color='#ffefd7', link='Barrier'}, | |||
Pulling = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'}, | |||
Pull = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'}, | |||
Pulls = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'}, | |||
KnockBack = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'}, | |||
KnockUp = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'}, | |||
} | } | ||
| Line 116: | Line 89: | ||
text = text:gsub('<span class="highlight">(.-)</span>', "<span style= font-weight:bold>%1</span>") | text = text:gsub('<span class="highlight">(.-)</span>', "<span style= font-weight:bold>%1</span>") | ||
text = text:gsub('<span class="highlight_spirit">(.-)</span>', '<span style="font-weight:bold; color:#bc8ee8">%1</span>') | text = text:gsub('<span class="highlight_spirit">(.-)</span>', '<span style="font-weight:bold; color:#bc8ee8">%1</span>') | ||
text = text:gsub('<span class="diminish">(.-)</span>', '<span style="font-style: italic;color:#C0C0C0">%1</span>') | text = text:gsub('<span class="diminish">(.-)</span>', '<span style="font-style: italic;color:#C0C0C0">%1</span>') | ||
text = text:gsub('<span class=".-">(.-)</span>', '%1') | text = text:gsub('<span class=".-">(.-)</span>', '%1') | ||
text = text:gsub('<Panel class=\"AbilityPropertyIcon StatDesc_TechPower\">', '{{Icon/Purple|[[File: | text = text:gsub('<Panel class=\"AbilityPropertyIcon StatDesc_TechPower\">', '{{Icon/Purple|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}') | ||
text = text:gsub('</Panel>', '') | text = text:gsub('</Panel>', '') | ||
| Line 169: | Line 141: | ||
end | end | ||
end) | end) | ||
KEYBINDS = { | |||
Attack = '{{Mouse|1}}', | |||
ADS = '{{Mouse|2}}', | |||
AltCast = '{{Mouse|3}}', | |||
Reload = 'R', | |||
Roll = 'Shift', | |||
Mantle = 'Space', | |||
Crouch = 'Ctrl', | |||
AbilityMelee = 'Melee', | |||
Ability1 = '1', | |||
Ability2 = '2', | |||
Ability3 = '3', | |||
Ability4 = '4', | |||
MoveDown = 'Down', | |||
MoveForward = 'Forward', | |||
} | |||
-- Process citadel_binding/citadel_keybind tags to replace with keybind strings/templates | -- Process citadel_binding/citadel_keybind tags to replace with keybind strings/templates | ||
text = text:gsub("{g:citadel_binding:'(.-)'}", function(key) | text = text:gsub("{g:citadel_binding:'(.-)'}", function(key) | ||
local replacement = KEYBINDS[key] | |||
if replacement then | |||
return replacement | |||
else | |||
return '<span style="color:red;font-weight:bold;border-bottom:1px dotted red;" title="Missing keybind - Add \''..key..'\' to local replacements in [Module:Lang]">['..key..']</span>' | |||
end | |||
return | |||
end) | end) | ||
text = text:gsub("{g:citadel_keybind:'(.-)'}", function(key) | |||
local replacement = KEYBINDS[key] | |||
if replacement then | |||
return replacement | |||
else | |||
return '<span style="color:red;font-weight:bold;border-bottom:1px dotted red;" title="Missing keybind - Add \''..key..'\' to local replacements in [Module:Lang]">['..key..']</span>' | |||
end | |||
end) | |||
return frame:preprocess(text) | return frame:preprocess(text) | ||
| Line 204: | Line 186: | ||
local frame | local frame | ||
if type(key) == "table" and key.args then | if type(key) == "table" and key.args then | ||
frame = | frame = key | ||
key = frame.args[1] | |||
lang_code_override = frame.args["lang_code_override"] | |||
fallback_str = frame.args["fallback_str"] | |||
lang_code_override = args["lang_code_override"] | remove_var_index = frame.args["remove_var_index"] | ||
fallback_str = args["fallback_str"] | item_name = frame.args["item_name"] | ||
remove_var_index = args["remove_var_index"] | |||
item_name = args["item_name"] | |||
else | else | ||
frame = mw.getCurrentFrame() | frame = mw.getCurrentFrame() | ||
| Line 279: | Line 259: | ||
-- If value exists, remove non-number symbols (but keep + and -) | -- If value exists, remove non-number symbols (but keep + and -) | ||
if value then | if value then | ||
value = value:gsub("[^0-9+- | value = value:gsub("[^0-9+-]", "") | ||
-- Return empty string if nothing left, otherwise return the filtered value | -- Return empty string if nothing left, otherwise return the filtered value | ||
return value ~= "" and value or variable_name | return value ~= "" and value or variable_name | ||