Editing Module:Lang

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Line 23: Line 23:
     PostInvisBuffDuration_label = 'BuffDuration_label',
     PostInvisBuffDuration_label = 'BuffDuration_label',
     PostInvisBuffDuration_postfix = 'BuffDuration_postfix',
     PostInvisBuffDuration_postfix = 'BuffDuration_postfix',
    ProjectileFuse_label = 'BellLifetime_label',
    ProjectileFuse_postfix = 'BellLifetime_postfix',
     SelfBuffDuration_label = 'BuffDuration_label',
     SelfBuffDuration_label = 'BuffDuration_label',
     SelfBuffDuration_postfix = 'BuffDuration_postfix',
     SelfBuffDuration_postfix = 'BuffDuration_postfix',
Line 35: Line 33:
DashRange_label = 'TargetDashRadius_label',
DashRange_label = 'TargetDashRadius_label',
DashRange_postfix = 'TargetDashRadius_postfix',
DashRange_postfix = 'TargetDashRadius_postfix',
SpeedOnLandDuration_label = 'BuffDuration_label',
SpeedOnLandDuration_postfix = 'BuffDuration_postfix',
SummonCount_label = 'GhoulCount_label',
TetherDuration_label = 'ImmobilizeTrap_CurseDuration_label'
}
}


Line 64: Line 58:
    BonusMoveSpeed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Move speed|20px]]}}', label_color='#ffefd7', link='Move speed'},
    BonusMoveSpeed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Move speed|20px]]}}', label_color='#ffefd7', link='Move speed'},
    BonusSprintSpeed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Sprint speed|20px]]}}', label_color='#ffefd7', link='Sprint speed'},
    BonusSprintSpeed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Sprint speed|20px]]}}', label_color='#ffefd7', link='Sprint speed'},
    BonusSpiritDamage = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', label_color='#bc8ee8', link='Spirit Damage'},
    BonusSpiritDamage = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', label_color='#bc8ee8', link='Spirit Damage'},
    BonusWeaponDamage = {icon='{{Icon/NoColor|[[File:Bullet Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'},
    BonusWeaponDamage = {icon='{{Icon/NoColor|[[File:Bullet Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'},
    bullet_armor_up = {icon='{{Icon/White|[[File:Barrier.png|link=Barrier|20px]]}}', label_color='#ffefd7', link='Barrier'},
    bullet_armor_up = {icon='{{Icon/White|[[File:Barrier.png|link=Barrier|20px]]}}', label_color='#ffefd7', link='Barrier'},
    bullet_damage = {icon='{{Icon/NoColor|[[File:Bullet_damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'},
    bullet_damage = {icon='{{Icon/Brown|[[File:Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'},
    BulletResist = {icon='{{Icon/Brown|[[File:Bullet_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#ec981a', link='Damage_Resistance'},
    BulletResist = {icon='{{Icon/Brown|[[File:Bullet_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#ec981a', link='Damage_Resistance'},
    cast = {icon='{{Icon/White|[[File:Cast.png|link=|20px]]}}', label_color='#ffefd7', link=''},
    cast = {icon='{{Icon/White|[[File:Cast.png|link=|20px]]}}', label_color='#ffefd7', link=''},
Line 99: Line 93:
    SlowResistance = {icon='{{Icon/White|[[File:MoveSlow.png|link=Movement_Slow#Movement_Slow_Resist|20px]]}}', label_color='#ffefd7', link='Movement_Slow#Movement_Slow_Resist'},
    SlowResistance = {icon='{{Icon/White|[[File:MoveSlow.png|link=Movement_Slow#Movement_Slow_Resist|20px]]}}', label_color='#ffefd7', link='Movement_Slow#Movement_Slow_Resist'},
    Spirit = {icon='{{Icon/NoColor|[[File:Spirit_icon.png|link=Spirit Power|20px]]}}', label_color='#bc8ee8', link='Spirit Power'},
    Spirit = {icon='{{Icon/NoColor|[[File:Spirit_icon.png|link=Spirit Power|20px]]}}', label_color='#bc8ee8', link='Spirit Power'},
    SpiritDamage = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', label_color='#bc8ee8', link='Spirit Damage'},
    SpiritDamage = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', label_color='#bc8ee8', link='Spirit Damage'},
    SpiritDPS = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', label_color='#bc8ee8', link='Spirit Damage'},
    SpiritDPS = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', label_color='#bc8ee8', link='Spirit Damage'},
    SpiritIcon = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', link='Spirit Damage'},
    SpiritIcon = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', link='Spirit Damage'},
    SpiritResist = {icon='{{Icon/Purple|[[File:Spirit_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#bc8ee8', link='Damage_Resistance'},
    SpiritResist = {icon='{{Icon/Purple|[[File:Spirit_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#bc8ee8', link='Damage_Resistance'},
    StatDesc_TechPower = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', label_color='#bc8ee8', link='Spirit Damage'},
    StatDesc_TechPower = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', label_color='#bc8ee8', link='Spirit Damage'},
    Stun = {icon='{{Icon/White|[[File:Status_Stun.png|link=Stun|20px]]}}', link='Stun'},
    Stun = {icon='{{Icon/White|[[File:Status_Stun.png|link=Stun|20px]]}}', link='Stun'},
    stun = {icon='{{Icon/White|[[File:Stun.png|link=|20px]]}}', label_color='#ffefd7', link=''},
    stun = {icon='{{Icon/White|[[File:Stun.png|link=|20px]]}}', label_color='#ffefd7', link=''},
    tech_armor_up = {icon='{{Icon/White|[[File:Barrier.png|link=Barrier|20px]]}}', label_color='#ffefd7', link='Barrier'},
    tech_armor_up = {icon='{{Icon/White|[[File:Barrier.png|link=Barrier|20px]]}}', label_color='#ffefd7', link='Barrier'},
    tech_damage = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', link='Spirit Damage'},
    tech_damage = {icon='{{Icon/NoColor|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}', link='Spirit Damage'},
    WeaponDamage = {icon='{{Icon/NoColor|[[File:Bullet Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'},
    WeaponDamage = {icon='{{Icon/NoColor|[[File:Bullet Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'},
    Heal = {icon='{{Icon/Green|[[File:Healing.png|link=Healing|20px]]}}', label_color='#13f278', link='Healing'},
    Heals = {icon='{{Icon/Green|[[File:Healing.png|link=Healing|20px]]}}', label_color='#13f278', link='Healing'},
}
}
    
    
Line 116: Line 108:
     text = text:gsub('<span class="highlight">(.-)</span>', "<span style= font-weight:bold>%1</span>")
     text = text:gsub('<span class="highlight">(.-)</span>', "<span style= font-weight:bold>%1</span>")
     text = text:gsub('<span class="highlight_spirit">(.-)</span>', '<span style="font-weight:bold; color:#bc8ee8">%1</span>')
     text = text:gsub('<span class="highlight_spirit">(.-)</span>', '<span style="font-weight:bold; color:#bc8ee8">%1</span>')
    text = text:gsub('<span class="highlight_courage">(.-)</span>', '<span style="font-weight:bold; color:#ec981a">%1</span>')
     text = text:gsub('<span class="diminish">(.-)</span>', '<span style="font-style: italic;color:#C0C0C0">%1</span>')
     text = text:gsub('<span class="diminish">(.-)</span>', '<span style="font-style: italic;color:#C0C0C0">%1</span>')
     text = text:gsub('<span class=".-">(.-)</span>', '%1')
     text = text:gsub('<span class=".-">(.-)</span>', '%1')
     text = text:gsub('<Panel class=\"AbilityPropertyIcon StatDesc_TechPower\">', '{{Icon/Purple|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}')
     text = text:gsub('<Panel class=\"AbilityPropertyIcon StatDesc_TechPower\">', '{{Icon/Purple|[[File:AttributeIconTechShieldHealth.png|link=Spirit Damage|12px]]}}')
     text = text:gsub('</Panel>', '')
     text = text:gsub('</Panel>', '')
      
      
Line 169: Line 160:
    end
    end
end)
end)
   
    -- List for keybinds with mismatched names. Replace with the correct name under "citadel_keybind_[key]" in Data:Lang
    keybinds = {
        MoveForward = "forward",
        AltCast = "alt_cast",
        }
      
      
     -- Process citadel_binding/citadel_keybind tags to replace with keybind strings/templates
     -- Process citadel_binding/citadel_keybind tags to replace with keybind strings/templates
Line 180: Line 165:
  -- convert key to lowercase
  -- convert key to lowercase
         local lower_key = key:lower()
         local lower_key = key:lower()
        -- look up key with Module:Lang. check if it has a replacement key first
    -- look up key with Module:Lang
        local replacement = keybinds[key] or lower_key
         local translated = frame:preprocess('{{#invoke:Lang|get_string|citadel_keybind_'.. lower_key ..'}}')
         local translated = frame:preprocess('{{#invoke:Lang|get_string|citadel_keybind_'.. replacement ..'}}')
  if translated ~= nil and translated ~= '' then
    if translated ~= nil and translated ~= '' then
        return "'''" .. translated .. "'''"
        return "'''" .. translated .. "'''"
        else
    else
             return '<span style="color:red;font-weight:bold;border-bottom:1px dotted red;" title="Missing keybind - Add \''..key..'\' to local replacements in [Module:Lang]">['..key..']</span>'
             return '<span style="color:red;font-weight:bold;border-bottom:1px dotted red;" title="Missing keybind - Add an exception for \''..key..'\' in [Module:Lang]">['..key..']</span>'
        end
    end
end)
end)
Line 204: Line 189:
     local frame
     local frame
     if type(key) == "table" and key.args then
     if type(key) == "table" and key.args then
         frame = type(key.preprocess) == "function" and key or mw.getCurrentFrame()
         frame = key
          
         key = frame.args[1]
        local args = key.args
         lang_code_override = frame.args["lang_code_override"]
        key = args[1]
         fallback_str = frame.args["fallback_str"]
         lang_code_override = args["lang_code_override"]
         remove_var_index = frame.args["remove_var_index"]
         fallback_str = args["fallback_str"]
         item_name = frame.args["item_name"]
         remove_var_index = args["remove_var_index"]
         item_name = args["item_name"]
     else
     else
         frame = mw.getCurrentFrame()
         frame = mw.getCurrentFrame()
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