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| local p = {} | | local p = {} |
| local util_module = require("Module:Utilities")
| |
| local lang_codes_set = mw.loadJsonData("Data:LangCodes.json")
| |
| local dictionary_module = require("Module:Dictionary")
| |
|
| |
| -- Overrides applied to searches by key. Designed to handle edge cases where
| |
| -- the expected key does not have a localization entry
| |
| local KEY_OVERRIDES = {
| |
| BurnDurationBase_label = 'AfterburnDurationBase_label',
| |
| BurnDurationBase_postfix = 'AfterburnDurationBase_postfix',
| |
| MoveSlowPercent_label = 'MovementSlow_label',
| |
| BonusHealthRegen_label = 'HealthRegen_label',
| |
| BarbedWireRadius_label = 'Radius_label',
| |
| BarbedWireDamagePerMeter_label = 'DamagePerMeter_label',
| |
| BuildUpDuration_label = 'BuildupDuration_label',
| |
| TechArmorDamageReduction_label = 'TechArmorDamageReduction_Label',
| |
| DamageAbsorb_label = 'DamageAbsorb_Label',
| |
| InvisRegen_label = 'InvisRegen_Label',
| |
| EvasionChance_label = 'EvasionChance_Label',
| |
| DelayBetweenShots_label = 'DelayBetweenShots_Label',
| |
| MoveSlowDuration_postfix = 'EnemyMoveSlowDuration_postfix',
| |
| StaminaRecoveryDisabledDuration_postfix = 'AbilityDuration_postfix',
| |
| PostInvisBuffDuration_label = 'BuffDuration_label',
| |
| PostInvisBuffDuration_postfix = 'BuffDuration_postfix',
| |
| ProjectileFuse_label = 'BellLifetime_label',
| |
| ProjectileFuse_postfix = 'BellLifetime_postfix',
| |
| SelfBuffDuration_label = 'BuffDuration_label',
| |
| SelfBuffDuration_postfix = 'BuffDuration_postfix',
| |
| LifeStealPercentOnHit_label = 'LifestealPercentOnHit_label',
| |
| LifeStealPercentOnHit_postfix = 'LifestealPercentOnHit_postfix',
| |
| AuraFireRateBonus_label = 'FireRateBonus_label',
| |
| AuraFireRateBonus_postfix = 'FireRateBonus_postfix',
| |
| MoveSlowDuration_label = 'SlowDuration_label',
| |
| MoveSlowDuration_postfix = 'SlowDuration_postfix',
| |
| DashRange_label = 'TargetDashRadius_label',
| |
| DashRange_postfix = 'TargetDashRadius_postfix',
| |
| SpeedOnLandDuration_label = 'BuffDuration_label',
| |
| SpeedOnLandDuration_postfix = 'BuffDuration_postfix',
| |
| SummonCount_label = 'GhoulCount_label',
| |
| TetherDuration_label = 'ImmobilizeTrap_CurseDuration_label'
| |
| }
| |
|
| |
|
| function get_lang_file(lang_code) | | function get_lang_file(lang_code) |
| local file_name = string.format("Data:Lang_%s.json", lang_code)
| | local file_name = string.format("Data:Lang_%s.json", lang_code) |
| local success, data = pcall(mw.loadJsonData, file_name) | | local success, data = pcall(mw.loadJsonData, file_name) |
| if success then | | if success then |
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| end | | end |
|
| |
|
| local function process_newlines(text)
| | -- Get a localized string by the raw key |
| if not text or type(text) ~= "string" then return text end
| | p.get_string = function(frame) |
| -- Replace "n with newline character
| | local key = frame.args[1] |
| return text:gsub('"n', '<br/>')
| | local lang_code_override = frame.args[2] |
| end | | |
| | local lang_code = lang_code_override |
| | if (lang_code_override == '') then |
| | lang_code = get_lang_code() |
| | end |
|
| |
|
| local function process_html_tags(text, frame) | | local data = get_lang_file(lang_code) |
| if not text or type(text) ~= "string" then return text end
| | if (data == nil) then |
|
| | return string.format("Lang code '%s' does not have a json file", lang_code) |
| local replacements = {
| | end |
| BonusFireRate = {icon='{{Icon/Brown|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'},
| | |
| BonusMoveSpeed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Move speed|20px]]}}', label_color='#ffefd7', link='Move speed'},
| | local label = data[key] |
| BonusSprintSpeed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Sprint speed|20px]]}}', label_color='#ffefd7', link='Sprint speed'},
| | if (label == nil) then |
| BonusSpiritDamage = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', label_color='#bc8ee8', link='Spirit Damage'},
| | return string.format("Key '%s' not found", key) |
| BonusWeaponDamage = {icon='{{Icon/NoColor|[[File:Bullet Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'},
| | end |
| bullet_armor_up = {icon='{{Icon/White|[[File:Barrier.png|link=Barrier|20px]]}}', label_color='#ffefd7', link='Barrier'},
| |
| bullet_damage = {icon='{{Icon/NoColor|[[File:Bullet_damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'},
| |
| BulletResist = {icon='{{Icon/Brown|[[File:Bullet_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#ec981a', link='Damage_Resistance'},
| |
| cast = {icon='{{Icon/White|[[File:Cast.png|link=|20px]]}}', label_color='#ffefd7', link=''},
| |
| CombatBarrier = {icon='{{Icon/White|[[File:Bullet Armor (item).png|link=Damage_Resistance|20px]]}}', label_color='#ffefd7', link='Barrier'},
| |
| cooldown = {icon='{{Icon/White|[[File:AttributeIconTechDuration.png|link=Ability Cooldown|20px]]}}', label_color='#ffefd7', link='Ability Cooldown'},
| |
| damage = {icon='{{Icon/NoColor|[[File:Damage heart.png|link=Damage|20px]]}}', label_color='#ec981a', link='Damage'},
| |
| DamageAmp = {icon='{{Icon/White|[[File:Damage heart.png|link=Damage Amp|20px]]}}', label_color='#ffefd7', link='Damage Amp'},
| |
| FireRate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'},
| |
| fire_rate = {icon='{{Icon/White|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'},
| |
| Heal = {icon='{{Icon/Green|[[File:Healing.png|link=Health_Regen|20px]]}}', label_color='#13f278', link='Health_Regen'},
| |
| Healing = {icon='{{Icon/Green|[[File:Healing.png|link=Healing|20px]]}}', label_color='#13f278', link='Healing'},
| |
| Immobilize = {icon='{{Icon/White|[[File:Immobilize.png|link=Status Effects#Immobilized|20px]]}}', label_color='#ffefd7', link='Status Effects#Immobilized'},
| |
| invisible = {icon='{{Icon/White|[[File:Invisible.png|link=|20px]]}}', label_color='#ffefd7', link=''},
| |
| KnockBack = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'},
| |
| KnockUp = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'},
| |
| MaxHealth = {icon='{{Icon/Green|[[File:Healing.png|link=Health|20px]]}}', label_color='#13f278', link='Health'},
| |
| MeleeDamage = {icon='{{Icon/Brown|[[File:Melee damage.png|link=Melee Damage|20px]]}}', label_color='#ec981a', link='Melee Damage'},
| |
| MoveSpeed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Move speed|20px]]}}', label_color='#ffefd7', link='Move speed'},
| |
| move_speed = {icon='{{Icon/Green|[[File:Move_speed.png|link=Move speed|20px]]}}', label_color='#ffefd7', link='Move speed'},
| |
| Pull = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'},
| |
| Pulling = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'},
| |
| Pulls = {icon='{{Icon/NoColor|[[File:Displacement.png|link=|20px]]}}', label_color='#ffefd7', link='Status_Effects'},
| |
| PureDamage = {icon='{{Icon/NoColor|[[File:Damage.png|link=Pure Damage|20px]]}}', label_color='#ffefd7', link='Pure Damage'},
| |
| ReducedFireRate = {icon='{{Icon/Brown|[[File:Fire_Rate.png|link=Fire Rate|20px]]}}', label_color='#ffefd7', link='Fire Rate'},
| |
| Regen = {icon='{{Icon/Green|[[File:Healing.png|link=Health_Regen|20px]]}}', label_color='#13f278', link='Health_Regen'},
| |
| revealed = {icon='{{Icon/White|[[File:Revealed.png|link=|20px]]}}', label_color='#ffefd7', link=''},
| |
| silence = {icon='{{Icon/White|[[File:Silence.png|link=|20px]]}}', label_color='#ffefd7', link=''},
| |
| Silence = {icon='{{Icon/Purple|[[File:Silence.png|link=Silence|20px]]}}', label_color='#bc8ee8', link='Silence'},
| |
| Slow = {icon='{{Icon/White|[[File:MoveSlow.png|link=Movement_Slow|20px]]}}', label_color='#ffefd7', link='Movement_Slow'},
| |
| slow = {icon='{{Icon/White|[[File:MoveSlow.png|link=Movement_Slow|20px]]}}', label_color='#ffefd7', link='Movement_Slow'},
| |
| SlowResistance = {icon='{{Icon/White|[[File:MoveSlow.png|link=Movement_Slow#Movement_Slow_Resist|20px]]}}', label_color='#ffefd7', link='Movement_Slow#Movement_Slow_Resist'},
| |
| Spirit = {icon='{{Icon/NoColor|[[File:Spirit_icon.png|link=Spirit Power|20px]]}}', label_color='#bc8ee8', link='Spirit Power'},
| |
| SpiritDamage = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', label_color='#bc8ee8', link='Spirit Damage'},
| |
| SpiritDPS = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', label_color='#bc8ee8', link='Spirit Damage'},
| |
| SpiritIcon = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', link='Spirit Damage'},
| |
| SpiritResist = {icon='{{Icon/Purple|[[File:Spirit_Armor.png|link=Damage_Resistance|20px]]}}', label_color='#bc8ee8', link='Damage_Resistance'},
| |
| StatDesc_TechPower = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', label_color='#bc8ee8', link='Spirit Damage'},
| |
| Stun = {icon='{{Icon/White|[[File:Status_Stun.png|link=Stun|20px]]}}', link='Stun'},
| |
| stun = {icon='{{Icon/White|[[File:Stun.png|link=|20px]]}}', label_color='#ffefd7', link=''},
| |
| tech_armor_up = {icon='{{Icon/White|[[File:Barrier.png|link=Barrier|20px]]}}', label_color='#ffefd7', link='Barrier'},
| |
| tech_damage = {icon='{{Icon/NoColor|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}', link='Spirit Damage'},
| |
| WeaponDamage = {icon='{{Icon/NoColor|[[File:Bullet Damage.png|link=Weapon Damage|20px]]}}', label_color='#ec981a', link='Weapon Damage'},
| |
| Heal = {icon='{{Icon/Green|[[File:Healing.png|link=Healing|20px]]}}', label_color='#13f278', link='Healing'},
| |
| Heals = {icon='{{Icon/Green|[[File:Healing.png|link=Healing|20px]]}}', label_color='#13f278', link='Healing'},
| |
| } | |
|
| |
| -- Process HTML spans
| |
| text = text:gsub('<span class="highlight">(.-)</span>', "<span style= font-weight:bold>%1</span>")
| |
| text = text:gsub('<span class="highlight_spirit">(.-)</span>', '<span style="font-weight:bold; color:#bc8ee8">%1</span>')
| |
| text = text:gsub('<span class="highlight_courage">(.-)</span>', '<span style="font-weight:bold; color:#ec981a">%1</span>')
| |
| text = text:gsub('<span class="diminish">(.-)</span>', '<span style="font-style: italic;color:#C0C0C0">%1</span>')
| |
| text = text:gsub('<span class=".-">(.-)</span>', '%1')
| |
| text = text:gsub('<Panel class=\"AbilityPropertyIcon StatDesc_TechPower\">', '{{Icon/Purple|[[File:Spirit damage.png|link=Spirit Damage|20px]]}}')
| |
| text = text:gsub('</Panel>', '')
| |
|
| |
| -- Process panel tags
| |
| text = text:gsub('<Panel class=\"AbilityPropertyIcon prop_(.-)\">', function(key)
| |
| local replacement = replacements[key]
| |
| if replacement then
| |
| local label_color = replacement.label_color or 'inherit'
| |
| local icon = replacement.icon or ''
| |
| local link = replacement.link or ''
| |
| -- pre-process string, then check to omit link if the string is empty
| |
| local translated = frame:preprocess('{{#invoke:Lang|get_string|InlineAttribute_' .. key .. '}}')
| |
|
| |
| if translated == '' then
| |
| return string.format('<span class="no-blue-link" style="text-wrap:nowrap; font-weight:bold; color:%s;">%s</span>', label_color, icon)
| |
| else
| |
| return string.format('<span class="no-blue-link" style="text-wrap:nowrap; font-weight:bold; color:%s;">%s [[%s|%s]]</span>',
| |
| label_color,
| |
| icon,
| |
| link,
| |
| translated)
| |
| end
| |
| else
| |
| return '<span style="color:red;font-weight:bold;border-bottom:1px dotted red;" title="Missing attribute definition - Add \''..key..'\' to local replacements in [Module:Lang]">['..key..']</span>'
| |
| end
| |
| end) | |
|
| |
| -- Process citadel_inline_attribute tags
| |
| text = text:gsub("{g:citadel_inline_attribute:'(.-)'}", function(key) | |
| local replacement = replacements[key]
| |
| if replacement then
| |
| local label_color = replacement.label_color or 'inherit'
| |
| local icon = replacement.icon or ''
| |
| local link = replacement.link or ''
| |
| -- pre-process string, then check to omit link if the string is empty
| |
| local translated = frame:preprocess('{{#invoke:Lang|get_string|InlineAttribute_' .. key .. '}}')
| |
|
| |
| if translated == '' then
| |
| return string.format('<span class="no-blue-link" style="text-wrap:nowrap; font-weight:bold; color:%s;">%s</span>', label_color, icon)
| |
| else
| |
| return string.format('<span class="no-blue-link" style="text-wrap:nowrap; font-weight:bold; color:%s;">%s [[%s|%s]]</span>',
| |
| label_color,
| |
| icon,
| |
| link,
| |
| translated)
| |
| end
| |
| else
| |
| return '<span style="color:red;font-weight:bold;border-bottom:1px dotted red;" title="Missing attribute definition - Add \''..key..'\' to local replacements in [Module:Lang]">['..key..']</span>'
| |
| end
| |
| end)
| |
|
| |
| -- List for keybinds with mismatched names. Replace with the correct name under "citadel_keybind_[key]" in Data:Lang
| |
| keybinds = {
| |
| MoveForward = "forward",
| |
| AltCast = "alt_cast",
| |
| }
| |
|
| |
| -- Process citadel_binding/citadel_keybind tags to replace with keybind strings/templates
| |
| text = text:gsub("{g:citadel_binding:'(.-)'}", function(key)
| |
| -- convert key to lowercase
| |
| local lower_key = key:lower()
| |
| -- look up key with Module:Lang. check if it has a replacement key first
| |
| local replacement = keybinds[key] or lower_key
| |
| local translated = frame:preprocess('{{#invoke:Lang|get_string|citadel_keybind_'.. replacement ..'}}')
| |
| if translated ~= nil and translated ~= '' then
| |
| return "'''" .. translated .. "'''"
| |
| else
| |
| return '<span style="color:red;font-weight:bold;border-bottom:1px dotted red;" title="Missing keybind - Add \''..key..'\' to local replacements in [Module:Lang]">['..key..']</span>'
| |
| end
| |
| end) | |
| | | |
| -- Force spaces around keybinds where the source data omits them
| | return label |
| text = text:gsub("'''([a-zA-Z])", "''' %1")
| | end |
|
| |
|
| -- Clean up extra spaces between a keybind and following punctuation
| | -- get_string, but for internal use by other modules |
| text = text:gsub("'''%s+:", "''':")
| | p._get_string = function(key) |
| | lang_code = get_lang_code() |
|
| |
|
| return frame:preprocess(text) | | local data = get_lang_file(lang_code) |
| | if (data == nil) then |
| | return nil |
| | end |
| | |
| | local label = data[key] |
| | if (label == nil) then |
| | return nil |
| | end |
| | |
| | return label |
| end | | end |
|
| |
|
| | -- Search for a localized string using its English label |
| | p.search_string = function(frame) |
| | local label = frame.args[1] |
| | local lang_code_override = frame.args[2] |
|
| |
|
| function p.get_string(key, lang_code_override, fallback_str, remove_var_index, item_name)
| | local lang_code = lang_code_override |
| -- Get frame object (either passed directly or via first argument)
| | if (lang_code_override == '') then |
| local frame
| | lang_code = get_lang_code() |
| if type(key) == "table" and key.args then
| | end |
| frame = type(key.preprocess) == "function" and key or mw.getCurrentFrame()
| | |
|
| | -- Load the language files |
| local args = key.args
| | local data_en = get_lang_file('en') -- English data |
| key = args[1]
| | local data_lang = get_lang_file(lang_code) -- Target language data |
| lang_code_override = args["lang_code_override"]
| |
| fallback_str = args["fallback_str"]
| |
| remove_var_index = args["remove_var_index"]
| |
| item_name = args["item_name"]
| |
| else
| |
| frame = mw.getCurrentFrame()
| |
| end
| |
|
| |
|
| -- Determine lang_code if not overridden
| | if (data_lang == nil) then |
| local lang_code = lang_code_override
| | return string.format("Lang code '%s' does not have a json file", lang_code) |
| if (lang_code == '' or lang_code == nil) then
| | end |
| lang_code = p.get_lang_code()
| | |
| end
| | -- Search for the key in the English data |
| | local key = nil |
| | for k, v in pairs(data_en) do |
| | if v == label then |
| | key = k -- Find the key corresponding to the label |
| | break |
| | end |
| | end |
|
| |
|
| -- Retrieve lang data
| | if (key == nil) then |
| local data = get_lang_file(lang_code)
| | return string.format("English label '%s' not found", label) |
| if (data == nil) then
| |
| return string.format("Lang code '%s' does not have a json file", lang_code)
| |
| end
| |
|
| |
| -- Localize
| |
| local label = data[KEY_OVERRIDES[key] or key]
| |
| | |
| -- Some labels use key with "_postvalue_label" instead, so check this if previous search failed
| |
| if label == nil and key ~= nil and key:sub(-6) == '_label' then
| |
| local postvalue_key = key:sub(1, -7) .. '_postvalue_label'
| |
| label = data[postvalue_key]
| |
| end | | end |
| | | |
| if (label == nil) then
| | if (data_lang[key] == nil) then |
| -- Apply fallback (without HTML processing for fallback)
| | return string.format("Key '%s' not found in for lang code '%s'", key, lang_code) |
| local fallback_tooltip = frame:expandTemplate{title = "MissingValveTranslationTooltip"}
| | end |
| local fallback
| |
| if (fallback_str == 'en') then
| |
| fallback = p.get_string(key, 'en', key .. fallback_tooltip, remove_var_index, item_name)
| |
| elseif fallback_str == 'dictionary' then
| |
| return dictionary_module.translate(key, lang_code_override)
| |
| elseif fallback_str ~= nil then
| |
| fallback = fallback_str
| |
| else
| |
| return ''
| |
| end
| |
| return fallback .. fallback_tooltip
| |
| end
| |
|
| |
| -- Always retrieve the last parameter if string contains "|"
| |
| if type(label) == "string" and label:find("|") then
| |
| local parts = mw.text.split(label, "|")
| |
| label = parts[#parts]
| |
| end
| |
|
| |
| -- Remove hashtags
| |
| if type(label) == "string" and label:find("#") then
| |
| local parts = mw.text.split(label, "#")
| |
| label = parts[#parts]
| |
| end
| |
|
| |
|
| -- Apply remove_var
| | return data_lang[key] |
| if (remove_var_index ~= nil) then
| |
| label = util_module.remove_var(label, remove_var_index)
| |
| end
| |
|
| |
| -- Process variables if item_name is provided
| |
| if item_name and item_name ~= '' then
| |
| local item_data_module = require('Module:ItemData')
| |
| label = label:gsub("{s:([^}]+)}", function(variable_name)
| |
| -- Get the value from ItemData
| |
| local value = item_data_module.get_prop({args = {item_name, variable_name}})
| |
|
| |
| -- If value exists, remove non-number symbols (but keep + and -)
| |
| if value then
| |
| value = value:gsub("[^0-9+-.]", "")
| |
| -- Return empty string if nothing left, otherwise return the filtered value
| |
| return value ~= "" and value or variable_name
| |
| else
| |
| return variable_name -- Fallback to variable name if value not found
| |
| end
| |
| end)
| |
| end
| |
|
| |
| -- Process HTML and return as "raw" HTML
| |
| label = process_newlines(label)
| |
| label = process_html_tags(label, frame)
| |
| -- Create HTML object for safe output
| |
| local html = mw.html.create()
| |
| html:wikitext(label)
| |
| return tostring(html)
| |
| end | | end |
|
| |
|
| -- Search for a localized string using its English label | | -- search_string, but for internal use by other modules |
| p.search_string = function(frame) | | p._search_string = function(key) |
| local label = frame.args[1]
| | return p.search_string(key) |
| local lang_code_override = frame.args[2]
| |
| | |
| local result = p._search_string(label, lang_code_override)
| |
| result = process_newlines(result)
| |
| return result
| |
| end | | end |
|
| |
|
| -- search_string, but for internal use by other modules
| |
| p._search_string = function(label, lang_code_override)
| |
| lang_code = lang_code_override
| |
| if (lang_code == '' or lang_code == nil) then
| |
| lang_code = p.get_lang_code()
| |
| end
| |
|
| |
|
| -- Load the language files
| |
| local data_en = get_lang_file('en') -- English data
| |
| local data_lang = get_lang_file(lang_code) -- Target language data
| |
|
| |
|
| if (data_lang == nil) then
| | function get_lang_code() |
| error("Lang code '%s' does not have a json file", lang_code)
| |
| end
| |
|
| |
| -- Search for the key in the English data
| |
| local key = nil
| |
| for k, v in pairs(data_en) do
| |
| if v == label then
| |
| key = k -- Find the key corresponding to the label
| |
| break
| |
| end
| |
| end
| |
| | |
| -- Default to input label if localized string is not found
| |
| if (key == nil) then
| |
| return label
| |
| end
| |
| if (data_lang[key] == nil) then
| |
| return label
| |
| end
| |
| | |
| return data_lang[key]
| |
| end
| |
| | |
| p.get_lang_code = function()
| |
| local title = mw.title.getCurrentTitle() | | local title = mw.title.getCurrentTitle() |
| local lang_code = title.fullText:match(".*/(.*)$") | | local lang_code = title.fullText:match(".*/(.*)$") |
|
| | |
| if lang_code == nil or lang_codes_set[lang_code] == nil then
| | -- if the last part the url is not two letters, then its not a lang code, |
| return 'en'
| | -- so default to english |
| end
| | if (lang_code == nil or string.len(lang_code) ~= 2) then |
|
| | return 'en' |
| | end |
| | |
| return lang_code | | return lang_code |
| end | | end |
|
| |
|
| return p | | return p |