| Monster Rounds | |||
|---|---|---|---|
| Cost | |||
| Tier | 1 | ||
| +25% Weapon Damage vs. NPCs | |||
| +25% Bullet Resist vs. NPCs | |||
| +1 Out of Combat Regen | |||
| Upgrades To: Cultist Sacrifice | |||
| Internal name: upgrade_non_player_bonus | |||
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{{Infobox item | {{Infobox item/auto|Monster Rounds}} | ||
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{{ItemSummary|{{#var:item_key_or_en}}}} | |||
== Notes == | == Notes == | ||
Monster Rounds applies additional damage to Non-Player Characters. This includes [[Troopers]], lane structures | * Monster Rounds applies additional damage to Non-Player Characters. This includes [[Troopers]], [[Neutral]] entities including the [[Mid-Boss]], as well as lane structures and team objectives such as [[Guardian]]s, [[Walker]]s, [[Shrine]]s, and the [[Patron]]. | ||
* The bonus [[Bullet Resist]] has no effect against Walkers, Shrines, the Patron, {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree|l1=Ghouls}} or {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret|l1=Turrets}}, since they deal [[Spirit Damage]]. | |||
== Abilities affected by Monster Rounds == | |||
{{AbilityTable|summons}} | |||
== | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
{{ | == Navigation == | ||
{{Item Navbox}} | |||
Latest revision as of 22:25, 10 August 2026
| Monster Rounds | |||
|---|---|---|---|
| Cost | |||
| Tier | 1 | ||
| Enhanced | |||
| +60% Weapon Damage vs. NPCs | |||
| +60% Bullet Resist vs. NPCs | |||
| +2 Out of Combat Regen | |||
| Upgrades To: Cultist Sacrifice | |||
| Internal name: upgrade_non_player_bonus | |||
Monster Rounds is a Tier 1
Weapon Item that can be purchased from the Shop for
800.
It is a component of Cultist Sacrifice.
Notes
[edit | edit source]- Monster Rounds applies additional damage to Non-Player Characters. This includes Troopers, Neutral entities including the Mid-Boss, as well as lane structures and team objectives such as Guardians, Walkers, Shrines, and the Patron.
- The bonus Bullet Resist has no effect against Walkers, Shrines, the Patron, Graves' Ghouls or McGinnis' Turrets, since they deal Spirit Damage.
Abilities affected by Monster Rounds
[edit | edit source]| Hero | Ability | Notes |
|---|---|---|
| Graves | Jar of Dead | Cannot be consumed by Cultist Sacrifice. |
| Grasping Hands | Base ghoul + T3 additional ghoul. | |
| Borrowed Decree | — | |
| McGinnis | Mini Turret | — |
| Spectral Wall | T3 turrets. | |
| Rem | Lil Helpers | Affects trooper followed by helper. |
Update history
[edit | edit source]View the full update history: Monster Rounds/Update history
| Update | Changes |
|---|---|
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Navigation
[edit | edit source]Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit