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'''Movement Slow''' is a status effect applied by many items and abilities that slows [[move speed]] by a percentage.
Movement Slow is a status effect applied by many items and abilities that slows [[move speed]] by a percentage.


Movement Slow cannot reduce a player's speed below 2.0 m/s in-game (or 80 hammer units per second).<!-- 1 hu approximately equal 1 inch, therefore 1 meter is approximately equal to 39.3701 hu or 1 hu is approximately equal to 0.0254 meters-->
Movement Slow cannot reduce a player's speed below 80 hammer units (which is displayed as 2.0 m/s in game).


== Notes ==
== Stacking Movement Slow ==
* The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s.
Slows from multiple sources are multiplicative with each other.  


== Calculation ==
<math>\mathit{Actual Speed} = 1 - (1 - \mathit{Slow 1}) * (1 - \mathit{Slow 2}) * ... * (1 - \mathit{Slow N})</math>


=== Stacking Multiple Slows ===
For example, if the player was slowed by [[Slowing Bullets]] for 25% and [[Point Blank]] by another 25%, speed will be reduced by 43.6%.
While abilities and items display slow percentages (e.g., 30%), multiple sources of movement slow do not simply add together. Instead, they stack '''multiplicatively'''.


To find your total slow percentage, use the following formula:
== Movement Slow Resist ==
Movement Slow Resist is applied after the final slow percentage is calculated.


<math>\text{Total Slow} = 1 - (1 - \text{Slow}_1) \times (1 - \text{Slow}_2) \times ...</math>
For example, if the player had [[Enduring Speed]] with 40% Movement Slow Resist in the above example of 43.6% slow, actual speed would be only be 26.4% slowed.
 
'''Example:'''
If you are affected by two slows, one providing '''30%''' and another providing '''25%''':
# Convert percentages to decimals: 0.30 and 0.25.
# Subtract from 1: (1 - 0.30) = '''0.70''' and (1 - 0.25) = '''0.75'''.
# Multiply the remainders: 0.70 × 0.75 = '''0.525'''.
# Subtract from 1: 1 - 0.525 = '''0.475'''.
# Your Total Slow is '''47.5%'''.
 
=== Calculating Final Speed ===
Once you have the total slow percentage, apply it to your speed. However, movement slow is calculated using 2.0 m/s as a floor - you cannot be slowed below this speed.
 
<math>\text{Slowed Speed} = ((\text{Current Speed} - 2) \times (1 - \text{Total Slow})) + 2</math>
 
'''Example:'''
If you are moving at '''10 m/s''' and have '''50%''' total slow:
# Subtract the floor: 10 - 2 = '''8'''.
# Apply the slow: 8 × (1 - 0.50) = 8 × 0.50 = '''4'''.
# Add the floor back: 4 + 2 = '''6 m/s'''.
 
=== Movement Slow Resist ===
Movement Slow Resist reduces the final calculated slow percentage. Multiple sources of Movement Slow Resist stack '''additively''' (not multiplicatively).
 
<math>\text{Actual Slow} = \text{Total Slow} \times (1 - \text{Resist}_1 - \text{Resist}_2 - ...)</math>
 
'''Example:'''
If you have '''47.5%''' total slow and '''30%''' Movement Slow Resist:
<math>47.5\% \times (1 - 0.30) = 47.5\% \times 0.70 = \mathbf{33.25\%}</math>


== Sources ==
== Sources ==
{{Correction|List may be outdated, numbers need to be automated}}
=== Movement Slow ===
 
==== Heroes ====
{{AbilityTable|moveslow}}
 
==== Items ====
{{Item stat table|Movement Slow}}
{{Item stat table|Movement Slow}}


=== Movement Slow Resist ===
=== Movement Slow Resist ===
==== Heroes ====
{| class = "wikitable sortable
{| class="wikitable sortable"
! Hero !! Ability !! Slow Resistance
|-
|{{HeroIcon|Kelvin}}
| {{AbilityIcon|Ice Path}} to self
| {{#invoke:Abilities|get_ability_prop|Ice Path|SlowResistancePercent}}%
|-
|{{HeroIcon|Infernus}}
|{{AbilityIcon|Flame Dash}} to self
| {{#invoke:Abilities|get_ability_prop|Flame Dash|SlowResistance}}%
|}
 
==== Items ====
{| class="wikitable sortable"
! Name !! {{Souls}} Cost !! Category !! Stat change  
! Name !! {{Souls}} Cost !! Category !! Stat change  
|-
|-
|{{ItemIcon|Fleetfoot}}
| {{ItemIcon|Enduring Speed}} || 1,750 || Vitality || +<b>35</b>% Movement Slow Resist
|1,600
|Weapon
| +'''40'''% Movement Slow Resist (on use)
|-
| {{ItemIcon|Enduring Speed}} || 1,600 || Vitality || +'''25'''% Movement Slow Resist
|-
|{{ItemIcon|Juggernaut}}
|6,400
|Vitality
| +'''50'''% Movement Slow Resist
|}
|}


{{Stat navbox}}
{{Stat navbox}}
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