Editing Movement SlowGive feedback
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 6: | Line 6: | ||
* The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s. | * The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s. | ||
== | == Math == | ||
Slows from multiple sources are stacked diminishingly. | |||
== | The formula for movement slow is: <math>\text{Total Slow} = 1 - \prod_{i=1}^n (1 - \text{Slow}_i)</math><br/> | ||
where <math>\text{Slow}_i</math> is the percent slow amount. | |||
For example, multiple sources of movement slow: | |||
* 25% movement slow from [[Slowing Bullets]] | |||
* 25% movement slow from [[Point Blank]] results in: | |||
<math>1 - (1 - 0.25) * (1 - 0.25) = 43.75% \text{ movement slow}</math> | |||
The movement slow is then applied using 2 m/s as the "base" movement speed, as follows: | |||
<math>\text{Slowed Speed} = ((\text{M. Speed} - 2) * (1 - \text{Total Slow})) + 2</math> | |||
So for example, a player moving at 10 m/s slowed by 50% will move at 6 m/s. | |||
Note: An exception to this rule is the 10% slow applied from getting shot, which uses 0 m/s as base speed and thus can slow the player below 2 m/s. | |||
== Movement Slow Resist == | |||
Movement Slow Resist is applied after the final slow percentage is calculated. Multiple sources of Movement Slow Resist are calculated additively, and then multiplied against the applied movement slow. | |||
For example, if the player had [[Enduring Speed]] with 30% Movement Slow Resist in the above example of 43.75% slow, actual speed would be only be 30.63% slowed. | |||
Movement Slow Resist | |||
== Sources == | == Sources == | ||
=== Movement Slow === | |||
A player will get slowed by 10% for 0.7s after getting shot. | |||
==== Heroes ==== | ==== Heroes ==== | ||
{{ | {| class="wikitable sortable" | ||
|+ List of heroes | |||
! Hero !! Ability !! Slow amount | |||
|- | |||
| rowspan="2" | {{HeroIcon|Bebop}} | |||
| {{AbilityIcon|Hyper Beam}} | |||
| 25% | |||
|- | |||
| {{AbilityIcon|Hyper Beam}} to self | |||
| ? | |||
|- | |||
| {{HeroIcon|Dynamo}} || {{AbilityIcon|Kinetic Pulse}} (T1) || 35% | |||
|- | |||
| rowspan="2" | {{HeroIcon|Grey Talon}} | |||
| {{AbilityIcon|Rain of Arrows}} (T2) | |||
| 40% | |||
|- | |||
| {{AbilityIcon|Spirit Snare}} | |||
| 30% | |||
|- | |||
| {{HeroIcon|Haze}} || {{AbilityIcon|Fixation}} (T1) || 15% | |||
|- | |||
| {{HeroIcon|Infernus}} || {{AbilityIcon|Napalm}} || 40% | |||
|- | |||
| rowspan="2" | {{HeroIcon|Ivy}} | |||
| {{AbilityIcon|Kudzu Bomb}} | |||
| 35% | |||
|- | |||
| {{AbilityIcon|Air Drop}} | |||
| 30% | |||
|- | |||
| rowspan="3" | {{HeroIcon|Kelvin}} | |||
| {{AbilityIcon|Frost Grenade}} | |||
| 40% | |||
|- | |||
| {{AbilityIcon|Arctic Beam}} | |||
| 40% | |||
|- | |||
| {{AbilityIcon|Frozen Shelter}} | |||
| 35% | |||
|- | |||
| {{HeroIcon|Lady Geist}} || {{AbilityIcon|Malice}} || 15% × n stacks | |||
|- | |||
| rowspan="3" | {{HeroIcon|Lash}} | |||
| {{AbilityIcon|Ground Strike}} (T2) | |||
| 50% | |||
|- | |||
| {{AbilityIcon|Flog}} (T1) | |||
| 35% | |||
|- | |||
| {{AbilityIcon|Death Slam}} | |||
| 50% | |||
|- | |||
| rowspan="4" | {{HeroIcon|McGinnis}} | |||
| {{AbilityIcon|Mini Turret}} (T1) | |||
| 25% | |||
|- | |||
| {{AbilityIcon|Spectral Wall}} | |||
| 20% | |||
|- | |||
| {{AbilityIcon|Heavy Barrage}} (T1) | |||
| 30% | |||
|- | |||
| {{AbilityIcon|Heavy Barrage}} to self | |||
| ? | |||
|- | |||
| {{HeroIcon|Mirage}} || {{AbilityIcon|Djinn's Mark}} || 80% | |||
|- | |||
| {{HeroIcon|Mo & Krill}} || {{AbilityIcon|Sand Blast}} (T3) || 50% | |||
|- | |||
| rowspan="2" | {{HeroIcon|Paradox}} | |||
| {{AbilityIcon|Pulse Grenade}} | |||
| 30% | |||
|- | |||
| {{AbilityIcon|Time Wall}} | |||
| 80% | |||
|- | |||
| {{HeroIcon|Pocket}} || {{AbilityIcon|Barrage}} || 30% | |||
|- | |||
| {{HeroIcon|Seven}} || {{AbilityIcon|Lightning Ball}} (T2) || 35% | |||
|- | |||
| {{HeroIcon|Shiv}} || {{AbilityIcon|Serrated Knives}} || 35% | |||
|- | |||
| {{HeroIcon|Vindicta}} || {{AbilityIcon|Stake}} || 30% | |||
|- | |||
| rowspan="3" | {{HeroIcon|Viscous}} | |||
| {{AbilityIcon|Splatter}} | |||
| 35% | |||
|- | |||
| {{AbilityIcon|Puddle Punch}} | |||
| 20% | |||
|- | |||
| {{AbilityIcon|Puddle Punch}} (T2) | |||
| 40% | |||
|- | |||
| {{HeroIcon|Warden}} || {{AbilityIcon|Alchemical Flask}} || 20% | |||
|- | |||
| rowspan="2" | {{HeroIcon|Yamato}} | |||
| {{AbilityIcon|Power Slash}} (T2) | |||
| 40% | |||
|- | |||
| {{AbilityIcon|Flying Strike}} | |||
| 30% | |||
|} | |||
==== Items ==== | ==== Items ==== | ||
| Line 59: | Line 150: | ||
|{{HeroIcon|Kelvin}} | |{{HeroIcon|Kelvin}} | ||
| {{AbilityIcon|Ice Path}} to self | | {{AbilityIcon|Ice Path}} to self | ||
| {{#invoke:Abilities|get_ability_prop|Ice Path|SlowResistancePercent}} | | {{#invoke:Abilities|get_ability_prop|Ice Path|SlowResistancePercent}} | ||
|- | |- | ||
|{{HeroIcon|Infernus}} | |{{HeroIcon|Infernus}} | ||
|{{AbilityIcon|Flame Dash}} to self | |{{AbilityIcon|Flame Dash}} to self | ||
| {{#invoke:Abilities|get_ability_prop|Flame Dash|SlowResistance}} | | {{#invoke:Abilities|get_ability_prop|Flame Dash|SlowResistance}} | ||
|} | |} | ||
| Line 73: | Line 164: | ||
|1,600 | |1,600 | ||
|Weapon | |Weapon | ||
| + | | +4<b>0</b>% Movement Slow Resist (on use) | ||
|- | |- | ||
| {{ItemIcon|Enduring Speed}} || 1,600 || Vitality || + | | {{ItemIcon|Enduring Speed}} || 1,600 || Vitality || +<b>30</b>% Movement Slow Resist | ||
|- | |- | ||
|{{ItemIcon|Juggernaut}} | |{{ItemIcon|Juggernaut}} | ||