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| '''Movement Slow''' is a status effect applied by many items and abilities that slows [[move speed]] by a percentage.
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| Movement Slow cannot reduce a player's speed below 2.0 m/s in-game (or 80 hammer units per second).<!-- 1 hu approximately equal 1 inch, therefore 1 meter is approximately equal to 39.3701 hu or 1 hu is approximately equal to 0.0254 meters--> | | Movement Slow is a status effect applied by many items and abilities that slows movement by a percentage. |
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| == Notes ==
| | Movement speed cannot be reduced by the status effect Movement Slow below 80 hammer units (which is displayed as 2.0 m/s in game). |
| * The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s.
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| == Calculation == | | == Stacking Movement Slow == |
| | Slows from multiple sources are multiplicative with each other. |
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| === Stacking Multiple Slows === | | <math>\mathit{Actual Speed} = 1 - (1 - \mathit{Slow 1}) * (1 - \mathit{Slow 2}) * ... * (1 - \mathit{Slow N})</math> |
| While abilities and items display slow percentages (e.g., 30%), multiple sources of movement slow do not simply add together. Instead, they stack '''multiplicatively'''.
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| To find your total slow percentage, use the following formula:
| | For example, if you were slowed by [[Slowing Bullets]] for 25% and [[Point Blank]] by another 25%, your speed will be reduced by 43.6%. |
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| <math>\text{Total Slow} = 1 - (1 - \text{Slow}_1) \times (1 - \text{Slow}_2) \times ...</math>
| | == Movement Slow Resist == |
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| '''Example:'''
| | Movement Slow Resist is applied after the final slow percentage is calculated. For example, if you had [[Enduring Speed]] with 40% Movement Slow Resist in the above example of 43.6% slow, your actual speed would be only be 26.4% slowed. |
| If you are affected by two slows, one providing '''30%''' and another providing '''25%''':
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| # Convert percentages to decimals: 0.30 and 0.25.
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| # Subtract from 1: (1 - 0.30) = '''0.70''' and (1 - 0.25) = '''0.75'''.
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| # Multiply the remainders: 0.70 × 0.75 = '''0.525'''.
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| # Subtract from 1: 1 - 0.525 = '''0.475'''.
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| # Your Total Slow is '''47.5%'''.
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| === Calculating Final Speed ===
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| Once you have the total slow percentage, apply it to your speed. However, movement slow is calculated using 2.0 m/s as a floor - you cannot be slowed below this speed.
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| <math>\text{Slowed Speed} = ((\text{Current Speed} - 2) \times (1 - \text{Total Slow})) + 2</math>
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| '''Example:'''
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| If you are moving at '''10 m/s''' and have '''50%''' total slow:
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| # Subtract the floor: 10 - 2 = '''8'''.
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| # Apply the slow: 8 × (1 - 0.50) = 8 × 0.50 = '''4'''.
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| # Add the floor back: 4 + 2 = '''6 m/s'''.
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| === Movement Slow Resist ===
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| Movement Slow Resist reduces the final calculated slow percentage. Multiple sources of Movement Slow Resist stack '''additively''' (not multiplicatively).
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| <math>\text{Actual Slow} = \text{Total Slow} \times (1 - \text{Resist}_1 - \text{Resist}_2 - ...)</math>
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| '''Example:'''
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| If you have '''47.5%''' total slow and '''30%''' Movement Slow Resist:
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| <math>47.5\% \times (1 - 0.30) = 47.5\% \times 0.70 = \mathbf{33.25\%}</math>
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| == Sources ==
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| {{Correction|List may be outdated, numbers need to be automated}}
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| ==== Heroes ====
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| {{AbilityTable|moveslow}}
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| ==== Items ====
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| {{Item stat table|Movement Slow}}
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| === Movement Slow Resist ===
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| ==== Heroes ====
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| {| class="wikitable sortable"
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| ! Hero !! Ability !! Slow Resistance
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| |-
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| |{{HeroIcon|Kelvin}}
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| | {{AbilityIcon|Ice Path}} to self
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| | {{#invoke:Abilities|get_ability_prop|Ice Path|SlowResistancePercent}}%
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| |-
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| |{{HeroIcon|Infernus}}
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| |{{AbilityIcon|Flame Dash}} to self
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| | {{#invoke:Abilities|get_ability_prop|Flame Dash|SlowResistance}}%
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| |}
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| ==== Items ====
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| {| class="wikitable sortable"
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| ! Name !! {{Souls}} Cost !! Category !! Stat change
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| |-
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| |{{ItemIcon|Fleetfoot}}
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| |1,600
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| |Weapon
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| | +'''40'''% Movement Slow Resist (on use)
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| |-
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| | {{ItemIcon|Enduring Speed}} || 1,600 || Vitality || +'''25'''% Movement Slow Resist
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| |-
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| |{{ItemIcon|Juggernaut}}
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| |6,400
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| |Vitality
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| | +'''50'''% Movement Slow Resist
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| |}
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| {{Stat navbox}}
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