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|-
|-
| Title Menu Loop
| Title Menu Loop
| [[File:Music title 155bpm.mp3]]
| [[File:music_title.mp3]]
|The title menu theme
|The title menu theme
|[[Six New Heroes]]
|[[Six New Heroes]]
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|-
|-
| Title Screen Transition
| Title Screen Transition
| [[File:Music hideout build 155bpm.mp3]]
| [[File:Music hideout build.mp3]]
| A short track that plays for about 5 seconds after leaving the title screen, transitioning into the main hideout music.
| A short track that plays for about 5 seconds after leaving the title screen, transitioning into the main hideout music.
| rowspan="3" |[[Six New Heroes]]
| rowspan="3" |[[Six New Heroes]]
|-
|-
| Main Hideout Loop
| Main Hideout Loop
| '''Base:'''<br>[[File:Music hideout play base lp 155bpm.mp3]]<br>'''FX:'''<br>[[File:Music hideout play base lp fx 155bpm.mp3]]<br>'''Low:'''<br>[[File:Music hideout play low lp 155bpm.mp3]]<br>'''High:'''<br>[[File:Music hideout play high lp 155bpm.mp3]]
| '''Base:'''<br>[[File:Music hideout play base.mp3]]<br>'''FX:'''<br>[[File:Music hideout play base fx.mp3]]<br>'''Low:'''<br>[[File:Music hideout play low.mp3]]<br>'''High:'''<br>[[File:Music hideout play high.mp3]]
| This is the main ambient music of the Hideout, designed as a dynamic track that comes from the central Play Terminal. It is composed of four distinct layers that are mixed together in real-time based on the player's actions:
| This is the main ambient music of the Hideout, designed as a dynamic track that comes from the central Play Terminal. It is composed of four distinct layers that are mixed together in real-time based on the player's actions:
* '''Proximity:''' The overall volume and intensity of the music increase as the player moves closer to the Play Terminal.
* '''Proximity:''' The overall volume and intensity of the music increase as the player moves closer to the Play Terminal.
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|-
|-
| Matchmaking Search
| Matchmaking Search
| '''Start:'''<br>[[File:Music hideout search 155bpm.mp3]]<br>'''Wait:'''<br>[[File:Music search wait temp.ogg]]
| '''Start:'''<br>[[File:Music hideout search.mp3]]<br>'''Wait:'''<br>[[File:Music_search_wait_temp.ogg]]
| Replaces the main ambient music while the player is searching for a match. The starting music plays once and the waiting music loops after.
| Replaces the main ambient music while the player is searching for a match. The starting music plays once and the waiting music loops after.
|-
|-
| Rem's Room
| Rem's Room
| [[File:Music hideout rem 70bpm.mp3]]
| [[File:Music_hideout_rem_70bpm.mp3]]
| A song that plays from a record in [[Rem]]'s secret room in the [[Hideout]].
| A song that plays from a record in [[Rem]]'s secret room in the [[Hideout]].
| [[Update:January_26,_2026|Rem Enters The City That Never Sleeps]]
| [[Update:January_26,_2026|Rem Enters The City That Never Sleeps]]
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| [[File:Music stinger t3 killed.mp3]]
| [[File:Music stinger t3 killed.mp3]]
| Plays when the first stage of the [[Patron]] is defeated.
| Plays when the first stage of the [[Patron]] is defeated.
|-
| Urn Arrived
| [[File:Music_idol_announce.mp3]]
| Plays when [[Soul Urn]] spawns.
|-
|-
| Mid-Boss Arrived
| Mid-Boss Arrived
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|}
|}


==== {{PageRef|Soul Urn}} ====
==== Delivering Soul Urn ====
{| class="wikitable sortable"
{| class="wikitable sortable"
! Music Cue
! Music Cue
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!Update Added
!Update Added
|-
|-
| Urn Arrived
|Carrying Soul Urn
| [[File:Music_idol_announce.mp3]]
|[[File:music_idol_carry_lp_141bpm.mp3]]
|Plays when Soul Urn spawns.
|A looping track that plays while a player is carrying the [[Soul Urn]].
| rowspan="6" |{{Update link|May|22|2026}}
| rowspan="7" |{{Update link|May|22|2026}}
|-
|Approaching drop-off
|[[File:Music idol carry distant lp 141bpm.mp3]]
|Plays when approaching Urn drop-off.
 
|-
|-
|Carrying Soul Urn
|Approaching drop-off (In-Game)
| '''Base:'''<br>[[File:Music idol carry lp 141bpm.mp3]]<br>'''Near drop-off:'''[[File:Music idol carry distant lp 141bpm.mp3]]
|[[File:Music idol carry lp 141bpm with Music idol carry distant lp 141bpm.mp3]]
|A looping track that plays while a player is carrying the Soul Urn, designed as a dynamic track that's mixed together in real-time based on the player's proximity to the drop-off.
|'''Carrying Soul Urn''' played together with '''Approaching drop-off'''
|-
|-
| Allies win Urn
| Allies win Urn
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|}
|}


==== {{PageRef|Unstable Rift}} ====
==== Unstable Rift ====
{| class="wikitable sortable"
{| class="wikitable sortable"
! Music Cue
! Music Cue
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| Music that plays when the game returns the player to the lobby after a match and shows its post-game scoring page.
| Music that plays when the game returns the player to the lobby after a match and shows its post-game scoring page.
| [[Update:January_22,_2026|Old Gods, New Blood]]
| [[Update:January_22,_2026|Old Gods, New Blood]]
|-
|Post-Game Rankup
|[[File:Music postgame rankup 155bpm.mp3]]
|Music that plays when the game returns the player to the lobby and the player has gained a rank.
| [[Update:July 30, 2026|Matchmaking Update]]
|}
|}


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|-
|-
| Round Start
| Round Start
| '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File:Music brawl round 5 start 95bpm.mp3]]
| '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]
| Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds.
| Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds.
|-
|-
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|-
|-
| Main menu
| Main menu
| [[File:Music menu winter24 lp.mp3]]
| [[File:Music menu lp winter.mp3]]
|-
|-
| Standard shop
| Standard shop
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| Connecting to Match
| Connecting to Match
| [[File:music_match_intro_connecting_60bpm old.mp3]]
| [[File:music_match_intro_connecting_60bpm old.mp3]]
| Older version of the music that plays while the game waited for players to load into the match. <br>Features different mixing and lacks a drum track in comparison to the current version.
| Older version of the music that plays while the game waited for players to load into the match. <br>Notably lacks a drum track in comparison to the current version.
| rowspan="3" |Removed in the {{Update link|May|22|2026}} update
| rowspan="4" |Removed in the {{Update link|May|22|2026}} update
|-
|-
|-
| Carrying Soul Urn
| Carrying Soul Urn
| [[File:Music idol carry lp.mp3]]
| [[File:Music idol carry lp.mp3]]
| Older version of the looping track that plays while a player was carrying the [[Soul Urn]]. <br>Features different mixing in comparison to the current version
| A looping track that played while a player was carrying the [[Soul Urn]].
|-
|-
|Soul Urn Delivered
|Soul Urn Delivered
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|Played when enemy team wins the Urn capture point.
|Played when enemy team wins the Urn capture point.
|}
|}


== Unused Music ==
== Unused Music ==
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! notes
! notes
|-
|-
| Lullaby
| Likely main theme
| [[File:Cadence lullaby music.mp3]]
| [[File:Cadence_lullaby_music.mp3]]
| Was used as a placeholder track for unreleased [[Hero]] {{HeroIcon|Cadence}}'s '''Lullaby''' ability.
| Was also used as a placeholder track for unreleased [[Hero]] {{HeroIcon|Cadence}}'s '''Lullaby''' ability.
|}
|}


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