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| Latest revision | Your text | ||
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| [[File:Music stinger t3 killed.mp3]] | | [[File:Music stinger t3 killed.mp3]] | ||
| Plays when the first stage of the [[Patron]] is defeated. | | Plays when the first stage of the [[Patron]] is defeated. | ||
|- | |||
| Urn Arrived | |||
| [[File:Music_idol_announce.mp3]] | |||
| Plays when [[Soul Urn]] spawns. | |||
|- | |- | ||
| Mid-Boss Arrived | | Mid-Boss Arrived | ||
| Line 220: | Line 224: | ||
|} | |} | ||
==== | ==== Delivering Soul Urn ==== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Music Cue | ! Music Cue | ||
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!Update Added | !Update Added | ||
|- | |- | ||
| Urn | |Carrying Soul Urn | ||
| [[File: | | '''Base'''<br>[[File:Music idol carry lp 141bpm.mp3]]<br>'''Near Urn drop-off:'''[[File:Music idol carry distant lp 141bpm.mp3]] | ||
| | |A looping track that plays while a player is carrying the [[Soul Urn]], designed as a dynamic track that's mixed together in real-time based on the player's proximity from the urn | ||
| rowspan="6" |{{Update link|May|22|2026}} | | rowspan="6" |{{Update link|May|22|2026}} | ||
|- | |- | ||
| Allies win Urn | | Allies win Urn | ||
| [[File:Music idol return team.mp3]] | | [[File:Music idol return team.mp3]] | ||
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|} | |} | ||
==== | ==== Unstable Rift ==== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Music Cue | ! Music Cue | ||
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|- | |- | ||
| Round Start | | Round Start | ||
| '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File: | | '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]] | ||
| Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds. | | Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds. | ||
|- | |- | ||
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! notes | ! notes | ||
|- | |- | ||
| | | Likely main theme | ||
| [[File:Cadence lullaby music.mp3]] | | [[File:Cadence lullaby music.mp3]] | ||
| Was used as a placeholder track for unreleased [[Hero]] {{HeroIcon|Cadence}}'s '''Lullaby''' ability. | | Was also used as a placeholder track for unreleased [[Hero]] {{HeroIcon|Cadence}}'s '''Lullaby''' ability. | ||
|} | |} | ||