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This page lists the various music tracks and [https://en.wikipedia.org/wiki/Sting%20(musical%20phrase) stingers] heard in | This page lists the various music tracks and [https://en.wikipedia.org/wiki/Sting%20(musical%20phrase) stingers] heard in Deadlock. | ||
== Title Menu == | == Title Menu == | ||
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! Audio | ! Audio | ||
! Notes | ! Notes | ||
|- | |- | ||
| Title Menu Loop | | Title Menu Loop | ||
| [[File: | | [[File:music_title.mp3]] | ||
|The title menu theme | |The title menu theme | ||
|} | |} | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Track Name !! Audio !! Notes | ! Track Name !! Audio !! Notes | ||
|- | |- | ||
| Title Screen Transition | | Title Screen Transition | ||
| [[File:Music hideout build | | [[File:Music hideout build.mp3]] | ||
| A short track that plays for about 5 seconds after leaving the title screen, transitioning into the main hideout music. | | A short track that plays for about 5 seconds after leaving the title screen, transitioning into the main hideout music. | ||
|- | |- | ||
| Main Hideout Loop | | Main Hideout Loop | ||
| '''Base:''' | | '''Base:''' [[File:Music hideout play base.mp3]]<br>'''FX:''' [[File:Music hideout play base fx.mp3]]<br>'''Low:''' [[File:Music hideout play low.mp3]]<br>'''High:''' [[File:Music hideout play high.mp3]] | ||
| This is the main ambient music of the Hideout, designed as a dynamic track that comes from the central Play Terminal. It is composed of four distinct layers that are mixed together in real-time based on the player's actions: | | This is the main ambient music of the Hideout, designed as a dynamic track that comes from the central Play Terminal. It is composed of four distinct layers that are mixed together in real-time based on the player's actions: | ||
* '''Proximity:''' The overall volume and intensity of the music increase as the player moves closer to the Play Terminal. | * '''Proximity:''' The overall volume and intensity of the music increase as the player moves closer to the Play Terminal. | ||
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|- | |- | ||
| Matchmaking Search | | Matchmaking Search | ||
| '''Start:''' | | '''Start:''' [[File:Music hideout search.mp3]]<br>'''Wait:''' [[File:Music_search_wait_temp.ogg]] | ||
| Replaces the main ambient music while the player is searching for a match. The starting music plays once and the waiting music loops after. | | Replaces the main ambient music while the player is searching for a match. The starting music plays once and the waiting music loops after. | ||
|} | |} | ||
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! Notes | ! Notes | ||
! Update Added | ! Update Added | ||
|- | |- | ||
| Intro Hero Flourish | | Intro Hero Flourish | ||
| [[File:music_match_intro_flourish_160bpm.mp3]] | | [[File:music_match_intro_flourish_160bpm.mp3]] | ||
| Plays upon showing the selected hero's flashcard when loaded into the match. | | Plays upon showing the selected hero's flashcard when loaded into the match. | ||
| [[Update:January_22,_2026|Old Gods, New Blood]] | |||
|- | |||
| Connecting to Match | |||
| [[File:music_match_intro_connecting_60bpm.mp3]] | |||
| Plays while the game waits for players to load into the match. | |||
| Old Gods, New Blood | |||
|- | |- | ||
| Team Introduction | | Team Introduction | ||
| '''[[The Hidden King]]''' | | '''[[The Hidden King]]''' [[File:Music_match_intro_king_160bpm.mp3]]<br>'''[[The Archmother]]''' [[File:Music_match_intro_mother_160bpm.mp3]] | ||
| Plays when the game introduces the player's team [[Patron]] and sends all heroes out on [[Ziplines]]. | | Plays when the game introduces the player's team [[Patron]] and sends all heroes out on [[Ziplines]]. | ||
| Old Gods, New Blood | |||
|} | |} | ||
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! Audio | ! Audio | ||
! Notes | ! Notes | ||
|- | |- | ||
| The Baroness Hotel | | The Baroness Hotel | ||
| [[File:Hotel music.mp3]]<br>[[File:Hotel music far.mp3]] | | [[File:Hotel music.mp3]]<br>[[File:Hotel music far.mp3]] | ||
| Looping tracks heard near The Baroness Hotel building in [[Lanes|Blue lane]]. | | Looping tracks heard near The Baroness Hotel building in [[Lanes|Blue lane]]. | ||
|- | |- | ||
| Ambient Waltz music | | Ambient Waltz music | ||
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| [[File:Music stinger t3 killed.mp3]] | | [[File:Music stinger t3 killed.mp3]] | ||
| Plays when the first stage of the [[Patron]] is defeated. | | Plays when the first stage of the [[Patron]] is defeated. | ||
|- | |||
| Soul Urn Delivered | |||
| [[File:Music stinger idol return.mp3]] | |||
| Plays when the [[Soul Urn]] is successfully delivered to its drop-off point. | |||
|- | |- | ||
| Mid-Boss Arrived | | Mid-Boss Arrived | ||
| [[File:Music stinger mid boss arrived.mp3]] | | [[File:Music stinger mid boss arrived.mp3]] | ||
| Plays when [[Mid Boss]] | | Plays when [[Mid Boss]] spawns. | ||
|- | |- | ||
|Carrying Soul Urn | |Carrying Soul Urn | ||
| | |[[File:Music idol carry lp.mp3]] | ||
|A looping track that plays while a player is carrying the | |A looping track that plays while a player is carrying the [[Soul Urn]]. | ||
|} | |} | ||
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| Music that plays when the game returns the player to the lobby after a match and shows its post-game scoring page. | | Music that plays when the game returns the player to the lobby after a match and shows its post-game scoring page. | ||
| [[Update:January_22,_2026|Old Gods, New Blood]] | | [[Update:January_22,_2026|Old Gods, New Blood]] | ||
|} | |} | ||
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|- | |- | ||
| Item Drafting | | Item Drafting | ||
| '''General:''' | | '''General:''' [[File:Music_brawl_draft_95bpm.mp3]]<br>'''Low Time:''' [[File:Music_brawl_draft_timer_95bpm.mp3]] | ||
| Music that plays while players are selecting their randomized items. Once there are 15 or less seconds remaining, the music switches to the low time version. | | Music that plays while players are selecting their randomized items. Once there are 15 or less seconds remaining, the music switches to the low time version. | ||
| [[Update:January_22,_2026|Old Gods, New Blood]] | |||
|- | |- | ||
| Round Start | | Round Start | ||
| '''Round 1:''' | | '''Round 1:''' [[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:''' [[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:''' [[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:''' [[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:''' [[File:Music_brawl_round_2_start_95bpm.mp3]] | ||
| Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds. | | Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds. | ||
| Old Gods, New Blood | |||
|- | |- | ||
| Round Victory | | Round Victory | ||
| [[File:Music_brawl_round_won_95bpm.mp3]] | | [[File:Music_brawl_round_won_95bpm.mp3]] | ||
| Plays when a singular round is won. | | Plays when a singular round is won. | ||
| Old Gods, New Blood | |||
|- | |- | ||
| Round Loss | | Round Loss | ||
| [[File:Music_brawl_round_lost_95bpm.mp3]] | | [[File:Music_brawl_round_lost_95bpm.mp3]] | ||
| Plays when a singular round is lost. | | Plays when a singular round is lost. | ||
| Old Gods, New Blood | |||
|- | |- | ||
| Match Victory | | Match Victory | ||
| [[File:Music_brawl_match_won_95bpm.mp3]] | | [[File:Music_brawl_match_won_95bpm.mp3]] | ||
| Plays when the entire match is won. | | Plays when the entire match is won. | ||
| Old Gods, New Blood | |||
|- | |- | ||
| Match Loss | | Match Loss | ||
| [[File:Music_brawl_match_lost_95bpm.mp3]] | | [[File:Music_brawl_match_lost_95bpm.mp3]] | ||
| Plays when the entire match is lost. | | Plays when the entire match is lost. | ||
| | | Old Gods, New Blood | ||
|} | |} | ||
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|- | |- | ||
| Main menu | | Main menu | ||
| [[File:Music menu | | [[File:Music menu lp winter.mp3]] | ||
|- | |- | ||
| Standard shop | | Standard shop | ||
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! Notes | ! Notes | ||
! Update Removed | ! Update Removed | ||
|- | |- | ||
| Match Flow: Match Countdown | | Match Flow: Match Countdown | ||
| [[File:Music_match_countdown.mp3]] | | [[File:Music_match_countdown.mp3]] | ||
| Played during an older-lobby countdown to the start of the match and continued into the players' first ziplining. | | Played during an older-lobby countdown to the start of the match and continued into the players' first ziplining. | ||
| Removed in the [[Update:January_22,_2026|Old Gods, New Blood]] update | | Removed in the [[Update:January_22,_2026|Old Gods, New Blood]] update, when the previous patrons, "The Amber Hand" and "The Sapphire Flame", were reworked into [[The Hidden King]] and [[The Archmother]], respectively. | ||
|} | |} | ||
== Unused Music == | == Unused Music == | ||
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| A variant of [[The Hidden King]]'s introduction stinger that is not used in-game. There is no [[Archmother]] variant. | | A variant of [[The Hidden King]]'s introduction stinger that is not used in-game. There is no [[Archmother]] variant. | ||
| [[Update:January_22,_2026|Old Gods, New Blood]] | | [[Update:January_22,_2026|Old Gods, New Blood]] | ||
|- | |||
| Old Main Menu Loop | |||
| [[File:Music menu lp.mp3]] | |||
|A shorter version of this song is used for Match Countdown. | |||
| | |||
|- | |- | ||
| Alternate standard shop music track | | Alternate standard shop music track | ||
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| | | | ||
| | | | ||
|} | |} | ||
== Trivia == | |||
* The music for ''Deadlock'' was composed by a member of the development team who wishes to remain anonymous for the time being. In a private email, Valve composer Mike Morasky explained that the composer will likely take credit at a future date and confirmed it was not him or "anyone else you might normally guess."<ref>2025-07-28 - [[:File:Mike_Morasky_Composer_Email.png|Email from Mike Morasky]] - ''"it wasn't me or anyone else you might normally guess"''</ref> Morasky had also previously denied his involvement publicly on X (formerly Twitter).<ref>2024-10-23 - [https://x.com/MikeMorasky/status/1849222739900657787 Mike Morasky] on X - ''"I am not responsible for the music in deadlock"''</ref> | |||
== References == | == References == | ||