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| Neutrals will spawn and respawn at varying times based on the size of the camp. The timer starts when the last creep is killed. The [[Mid-Boss]], who sits in at the center of the map, is also considered to be a neutral creep. | | Neutrals will spawn and respawn at varying times based on the size of the camp. The timer starts when the last creep is killed. The [[Mid-Boss]], who sits in at the center of the map, is also considered to be a neutral creep. |
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| Neutrals scale over the course of the match. Their '''Health''' increases by '''{{DataProp|Convar|citadel_trooper_neutral_health_growth_pct_per_min}}%''' per minute, while their '''Damage''' increases by '''{{NpcData|neutral_trooper_normal|NeutralDamageGrowth|DamageGrowthPctPerMin}}%''' per minute. They deal [[Weapon Damage]] and attack twice per second. | | Neutrals scale over the course of the match. Their Health and Damage increase by '''0.5%''' per minute. They deal [[Weapon Damage]]. |
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| <div class="time-calculator-wrapper">
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| {| class="wikitable sortable" style="margin:auto"
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| ! Source !! class="calc-time-header" | Soul Value !! Damage Per Second !! Health !! Effective Health (Bullet) !! Effective Health (Spirit)
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| {{!}} {{PageRef|Neutral|alt_name=Small Neutral}}
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| {{!}} data-base="{{NpcData|neutral_trooper_weak|GoldReward}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|GoldReward}} * {{NpcData|neutral_trooper_weak|GoldRewardBonusPercentPerMinute}} / 100 round 2}}" data-round="floor" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_weak|GoldReward}}</span>
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| {{!}} data-base="{{NpcData|neutral_trooper_weak|WeaponInfo|DPS}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|WeaponInfo|DPS}} * {{NpcData|neutral_trooper_weak|NeutralDamageGrowth|DamageGrowthPctPerMin}} / 100}}" {{!}} <span class="stat-num">{{#expr:{{NpcData|neutral_trooper_weak|WeaponInfo|DPS}} round 0}}</span>
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| {{!}} data-base="{{NpcData|neutral_trooper_weak|MaxHealth}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} * 0.021}}" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_weak|MaxHealth}}</span>
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| {{!}} data-base="{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
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| {{!}} data-base="{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
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| {{!}}-
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| {{!}} {{PageRef|Neutral|alt_name=Medium Neutral}}
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| {{!}} data-base="{{NpcData|neutral_trooper_normal|GoldReward}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|GoldReward}} * {{NpcData|neutral_trooper_normal|GoldRewardBonusPercentPerMinute}} / 100 round 2}}" data-round="floor" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_normal|GoldReward}}</span>
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| {{!}} data-base="{{NpcData|neutral_trooper_normal|WeaponInfo|DPS}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|WeaponInfo|DPS}} * {{NpcData|neutral_trooper_normal|NeutralDamageGrowth|DamageGrowthPctPerMin}} / 100}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_normal|WeaponInfo|DPS}} round 0}}</span>
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| {{!}} data-base="{{NpcData|neutral_trooper_normal|MaxHealth}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} * 0.021}}" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_normal|MaxHealth}}</span>
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| {{!}} data-base="{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
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| {{!}} data-base="{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
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| {{!}}-
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| {{!}} {{PageRef|Neutral|alt_name=Large Neutral}}
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| {{!}} data-base="{{NpcData|neutral_trooper_strong|GoldReward}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|GoldReward}} * {{NpcData|neutral_trooper_strong|GoldRewardBonusPercentPerMinute}} / 100 round 2}}" data-round="floor" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_strong|GoldReward}}</span>
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| {{!}} data-base="{{NpcData|neutral_trooper_strong|WeaponInfo|DPS}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|WeaponInfo|DPS}} * {{NpcData|neutral_trooper_strong|NeutralDamageGrowth|DamageGrowthPctPerMin}} / 100}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_strong|WeaponInfo|DPS}} round 0}}</span>
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| {{!}} data-base="{{NpcData|neutral_trooper_strong|MaxHealth}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} * 0.021}}" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_strong|MaxHealth}}</span>
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| {{!}} data-base="{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
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| {{!}} data-base="{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
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| |}</div>
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| ==Types== | | ==Types== |
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| == Update history == | | == Update history == |
| {{Update history}} | | {{Update history}} |
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| == 3D model ==
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| {{3D Model|Neutral}}
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| {{3D Model|Cockroach|alt_image=Cockroach icon|size=150px}}
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| == Gallery == | | == Gallery == |
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| * The current Neutral model is labeled '''neutral_drain_creature'''''.'' There is an alternate Neutral model in the game files labeled '''neutral_barb_plant,''' with the appearance of a monstrous potted plant similar to Audrey II from [[wikipedia:Little_Shop_of_Horrors_(1986_film)|''Little Shop of Horrors.'']] | | * The current Neutral model is labeled '''neutral_drain_creature'''''.'' There is an alternate Neutral model in the game files labeled '''neutral_barb_plant,''' with the appearance of a monstrous potted plant similar to Audrey II from [[wikipedia:Little_Shop_of_Horrors_(1986_film)|''Little Shop of Horrors.'']] |
| * The name "jungle camp" is a terminology inherited from older MOBAs that had neutral camps in dense forests with low visibility. Since ''Deadlock'' takes place in an urban environment, it can still be considered a "[[wikipedia:Concrete jungle|concrete jungle]]". | | * The name "jungle camp" is a terminology inherited from older MOBAs that had neutral camps in dense forests with low visibility. Since ''Deadlock'' takes place in an urban environment, it can still be considered a "[[wikipedia:Concrete jungle|concrete jungle]]". |
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| == References ==
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| <references />
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| == Navigation == | | == Navigation == |
| {{Unit Navbox}} | | {{Unit Navbox}} |