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| '''Neutrals''', colloquially called '''Neutral Creeps''', '''Jungle Creeps''' or '''Denizens''' are a type of unit that are not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of [[Souls]]. | | '''Neutrals''', colloquially known as '''Neutral Creeps''', '''Jungle Creeps''' and '''Denizens''' are a type of unit that are not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of [[Souls]]. |
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| ==Overview== | | ==Overview== |
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| Neutrals will spawn and respawn at varying times based on the size of the camp. The timer starts when the last creep is killed. The [[Mid-Boss]], who sits in at the center of the map, is also considered to be a neutral creep. | | Neutrals will spawn and respawn at varying times based on the size of the camp. The timer starts when the last creep is killed. The [[Mid-Boss]], who sits in at the center of the map, is also considered to be a neutral creep. |
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| Neutrals scale over the course of the match. Their '''Health''' increases by '''{{DataProp|Convar|citadel_trooper_neutral_health_growth_pct_per_min}}%''' per minute, while their '''Damage''' increases by '''{{NpcData|neutral_trooper_normal|NeutralDamageGrowth|DamageGrowthPctPerMin}}%''' per minute. They deal [[Weapon Damage]] and attack twice per second. | | Neutrals scale over the course of the match. Their Health and Damage increase by '''0.5%''' per minute. They deal [[Weapon Damage]]. |
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| <div class="time-calculator-wrapper">
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| {| class="wikitable sortable" style="margin:auto"
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| ! Source !! class="calc-time-header" | Soul Value !! {{ItemIcon|Cultist Sacrifice}} Soul Value !! Damage Per Second !! Health !! Effective Health (Bullet) !! Effective Health (Spirit)
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| {{!}} {{PageRef|Neutral|alt_name=Small Neutral}}
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| {{!}} data-base="{{NpcData|neutral_trooper_weak|GoldReward}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|GoldReward}} * {{NpcData|neutral_trooper_weak|GoldRewardBonusPercentPerMinute}} / 100 round 2}}" data-round="floor" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_weak|GoldReward}}</span>
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| {{!}} data-base="{{#expr: {{NpcData|neutral_trooper_weak|GoldReward}} * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|GoldReward}} * {{NpcData|neutral_trooper_weak|GoldRewardBonusPercentPerMinute}} / 100 * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100) round 2}}" data-round="floor" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_weak|GoldReward}} * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100) - 0.5 round 0}}</span>
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| {{!}} data-base="{{NpcData|neutral_trooper_weak|WeaponInfo|DPS}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|WeaponInfo|DPS}} * {{NpcData|neutral_trooper_weak|NeutralDamageGrowth|DamageGrowthPctPerMin}} / 100}}" {{!}} <span class="stat-num">{{#expr:{{NpcData|neutral_trooper_weak|WeaponInfo|DPS}} round 0}}</span>
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| {{!}} data-base="{{NpcData|neutral_trooper_weak|MaxHealth}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} * 0.021}}" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_weak|MaxHealth}}</span>
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| {{!}} data-base="{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
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| {{!}} data-base="{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
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| {{!}}-
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| {{!}} {{PageRef|Neutral|alt_name=Medium Neutral}}
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| {{!}} data-base="{{NpcData|neutral_trooper_normal|GoldReward}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|GoldReward}} * {{NpcData|neutral_trooper_normal|GoldRewardBonusPercentPerMinute}} / 100 round 2}}" data-round="floor" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_normal|GoldReward}}</span>
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| {{!}} data-base="{{#expr: {{NpcData|neutral_trooper_normal|GoldReward}} * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|GoldReward}} * {{NpcData|neutral_trooper_normal|GoldRewardBonusPercentPerMinute}} / 100 * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100) round 2}}" data-round="floor" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_normal|GoldReward}} * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100) - 0.5 round 0}}</span>
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| {{!}} data-base="{{NpcData|neutral_trooper_normal|WeaponInfo|DPS}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|WeaponInfo|DPS}} * {{NpcData|neutral_trooper_normal|NeutralDamageGrowth|DamageGrowthPctPerMin}} / 100}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_normal|WeaponInfo|DPS}} round 0}}</span>
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| {{!}} data-base="{{NpcData|neutral_trooper_normal|MaxHealth}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} * 0.021}}" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_normal|MaxHealth}}</span>
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| {{!}} data-base="{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
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| {{!}} data-base="{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
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| {{!}}-
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| {{!}} {{PageRef|Neutral|alt_name=Large Neutral}}
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| {{!}} data-base="{{NpcData|neutral_trooper_strong|GoldReward}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|GoldReward}} * {{NpcData|neutral_trooper_strong|GoldRewardBonusPercentPerMinute}} / 100 round 2}}" data-round="floor" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_strong|GoldReward}}</span>
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| {{!}} data-base="{{#expr: {{NpcData|neutral_trooper_strong|GoldReward}} * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|GoldReward}} * {{NpcData|neutral_trooper_strong|GoldRewardBonusPercentPerMinute}} / 100 * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100) round 2}}" data-round="floor" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_strong|GoldReward}} * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100) - 0.5 round 0}}</span>
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| {{!}} data-base="{{NpcData|neutral_trooper_strong|WeaponInfo|DPS}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|WeaponInfo|DPS}} * {{NpcData|neutral_trooper_strong|NeutralDamageGrowth|DamageGrowthPctPerMin}} / 100}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_strong|WeaponInfo|DPS}} round 0}}</span>
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| {{!}} data-base="{{NpcData|neutral_trooper_strong|MaxHealth}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} * 0.021}}" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_strong|MaxHealth}}</span>
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| {{!}} data-base="{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
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| {{!}} data-base="{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
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| |}</div>
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| ==Types== | | ==Types== |
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| ===Large Camps=== | | ===Large Camps=== |
| Large Neutrals are the strongest of the regular camps. They spawn in at '''{{#expr:{{NpcData|neutral_trooper_strong|InitialSpawnDelay}}/60}}:00''' and respawn '''{{#expr:floor({{NpcData|neutral_trooper_strong|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60}}''' minutes after being fully cleared. They consist of at least one strong Neutral, with a combination of small and medium Neutrals for some camps. There are also 6 camps with 3 strong Neutrals each on the map. With strong stats, they are very difficult to deal with early on. Additionally, Large Neutrals take '''{{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|MELEE_RESIST_REDUCTION}}% less damage''' from [[Melee Attack|Melee attacks]].<ref>It was noted in the {{Update link|December|3|2025}} update that melee damage to large neutrals was ''increased'' by 20%, but it was actually ''decreased''. This can be verified by testing. It's unclear if this is intentional.</ref> These camps are indicated by two thick lines underneath a triangle icon on the Minimap. | | Large Neutrals are the strongest of the regular camps. They spawn in at '''{{#expr:{{NpcData|neutral_trooper_strong|InitialSpawnDelay}}/60}}:00''' and respawn '''{{#expr:floor({{NpcData|neutral_trooper_strong|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60}}''' minutes after being fully cleared. They consist of at least one strong Neutral, with a combination of small and medium Neutrals for some camps. There are also 6 camps with 3 strong Neutrals each on the map. With strong stats, they are very difficult to deal with early on; however, Large Neutrals take '''+{{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|MELEE_RESIST_REDUCTION}}%''' increased damage from [[Melee Attack|Melee attacks]]. These camps are indicated by two thick lines underneath a triangle icon on the Minimap. |
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| ===The Mid-Boss Camp=== | | ===The Mid-Boss Camp=== |
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| The Neutral Soul bounty increase per minute is equal to {{NpcData|neutral_trooper_weak|GoldRewardBonusPercentPerMinute}}% of the base Soul value. The starting value is from the start of the match, not when the Neutrals are spawned. | | The Neutral Soul bounty increase per minute is equal to {{NpcData|neutral_trooper_weak|GoldRewardBonusPercentPerMinute}}% of the base Soul value. The starting value is from the start of the match, not when the Neutrals are spawned. |
| {{SoulsValueTable|denizen=1|cockroach=1}} | | {{SoulsValueTable|Neutral=1|cockroach=1}} |
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| == Update history == | | == Update history == |
| {{Update history}} | | {{Update history}} |
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| == 3D model ==
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| {{3D Model|Neutral}}
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| {{3D Model|Cockroach|alt_image=Cockroach icon|size=150px}}
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| == Gallery == | | == Gallery == |
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| File:Halloween jungle.jpg|[[Seasonal events|Halloween]] Neutral models | | File:Halloween jungle.jpg|[[Seasonal events|Halloween]] Neutral models |
| File:Winter jungle.png|[[Seasonal events|Winter]] Neutral model | | File:Winter jungle.png|[[Seasonal events|Winter]] Neutral model |
| File:Plant jungle denizen.png|Plant Neutral model (unused) | | File:Plant jungle Neutral.png|Plant Neutral model (unused) |
| File:Cockroach_icon.png|Cockroach model | | File:Cockroach_icon.png|Cockroach model |
| </gallery> | | </gallery> |
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| == Trivia == | | == Trivia == |
| * Neutrals are called '''Denizens''' in the player's damage report. However, they are always referred to as "neutrals" in patch notes, indicating that "denizen" may have been an older name that hasn't been updated in the UI.
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| * The Neutrals have a pumpkin model in the Halloween [[Seasonal events|seasonal event]], and a Snowmen model in the Winter event. | | * The Neutrals have a pumpkin model in the Halloween [[Seasonal events|seasonal event]], and a Snowmen model in the Winter event. |
| * The current Neutral model is labeled '''neutral_drain_creature'''''.'' There is an alternate Neutral model in the game files labeled '''neutral_barb_plant,''' with the appearance of a monstrous potted plant similar to Audrey II from [[wikipedia:Little_Shop_of_Horrors_(1986_film)|''Little Shop of Horrors.'']] | | * The current Neutral model is labeled '''neutral_drain_creature'''''.'' There is an alternate Neutral model in the game files labeled '''neutral_barb_plant,''' with the appearance of a monstrous potted plant similar to Audrey II from [[wikipedia:Little_Shop_of_Horrors_(1986_film)|''Little Shop of Horrors.'']] |
| * The name "jungle camp" is a terminology inherited from older MOBAs that had neutral camps in dense forests with low visibility. Since ''Deadlock'' takes place in an urban environment, it can still be considered a "[[wikipedia:Concrete jungle|concrete jungle]]".
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| == References ==
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| <references />
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| == Navigation ==
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| {{Unit Navbox}} | | {{Unit Navbox}} |