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=== Firing === | === Firing === | ||
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=== Reloading === | === Reloading === | ||
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== Movement == | == Movement == | ||
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== Abilities == | == Abilities == | ||
=== {{AbilityIcon|Conjure Dragon}} === | === {{AbilityIcon|Conjure Dragon}} === | ||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | |||
|Cast | |||
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'''Audio loops on the book''' | |||
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|Loop | |||
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'''Audio plays when the book lands on a surface''' | |||
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|Impact 01 | |||
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|Impact 02 | |||
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|Impact 03 | |||
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'''Audio loops on the dragon after it comes out of the book''' | |||
{| class="wikitable" | |||
|Dragon Loop | |||
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'''Audio plays when the dragon expires''' | |||
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|Dragon Expire | |||
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'''If the dragon burns an enemy, audio plays''' | |||
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|Burn Start 01 | |||
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|Burn Start 02 | |||
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|Burn Start 03 | |||
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'''Audio loops on the burned target''' | |||
{| class="wikitable" | |||
|Burn Loop | |||
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'''Audio plays when the burn expires''' | |||
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|Burn Expire | |||
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|} | |||
=== {{AbilityIcon|Defend and Fight!}} === | === {{AbilityIcon|Defend and Fight!}} === | ||
'''Audio plays on Paige when selecting the spell <small>(can be heard by enemies even behind a wall)</small>''' | |||
{| class="wikitable" | |||
|Select | |||
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'''Audio plays on Paige after deselecting the spell <small>(can be heard by enemies even behind a wall)</small>''' | |||
{| class="wikitable" | |||
|Deselect | |||
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|} | |||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | |||
|Cast | |||
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|} | |||
'''Audio plays when the shield starts''' | |||
{| class="wikitable" | |||
|Start | |||
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|} | |||
'''Audio loops on the shielded target''' | |||
{| class="wikitable" | |||
|Loop | |||
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'''Audio plays when the shield expires''' | |||
{| class="wikitable" | |||
|Expire | |||
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|} | |||
=== {{AbilityIcon|Captivating Read}} === | === {{AbilityIcon|Captivating Read}} === | ||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | |||
|Cast | |||
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|} | |||
'''Audio plays throughout the build up of the sword''' | |||
{| class="wikitable" | |||
|Build Up | |||
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|} | |||
'''Audio plays when the sword hits the ground''' | |||
{| class="wikitable" | |||
|End | |||
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|} | |||
'''Audio plays on each enemy the sword hits and roots''' | |||
{| class="wikitable" | |||
|Root 01 | |||
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|Root 02 | |||
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|Root 03 | |||
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|} | |||
=== {{AbilityIcon|Rallying Charge}} === | === {{AbilityIcon|Rallying Charge}} === | ||
'''Audio plays on the animation before casting the spell''' | |||
{| class="wikitable" | |||
|Build Up | |||
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|} | |||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | |||
|Cast | |||
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|} | |||
'''If the cavalry is behind a wall the sound becomes distant''' | |||
{| class="wikitable" | |||
|Cast Distant | |||
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'''Audio loops on the cavalry''' | |||
{| class="wikitable" | |||
|Loop | |||
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|} | |||
'''If the cavalry is behind a wall the sound becomes distant''' | |||
{| class="wikitable" | |||
|Loop Distant | |||
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|} | |||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Sounds]] | [[Category:Sounds]] | ||
[[Category:Paige]] | [[Category:Paige]] | ||
Revision as of 23:14, 30 August 2025
List of sound effects for Paige.
Weapon
Firing
Reloading
Movement
Abilities
Audio plays when casting the spell
| Cast |
Audio loops on the book
| Loop |
Audio plays when the book lands on a surface
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
Audio loops on the dragon after it comes out of the book
| Dragon Loop |
Audio plays when the dragon expires
| Dragon Expire |
If the dragon burns an enemy, audio plays
| Burn Start 01 | |
| Burn Start 02 | |
| Burn Start 03 |
Audio loops on the burned target
| Burn Loop |
Audio plays when the burn expires
| Burn Expire |
Audio plays on Paige when selecting the spell (can be heard by enemies even behind a wall)
| Select |
Audio plays on Paige after deselecting the spell (can be heard by enemies even behind a wall)
| Deselect |
Audio plays when casting the spell
| Cast |
Audio plays when the shield starts
| Start |
Audio loops on the shielded target
| Loop |
Audio plays when the shield expires
| Expire |
Audio plays when casting the spell
| Cast |
Audio plays throughout the build up of the sword
| Build Up |
Audio plays when the sword hits the ground
| End |
Audio plays on each enemy the sword hits and roots
| Root 01 | |
| Root 02 | |
| Root 03 |
Audio plays on the animation before casting the spell
| Build Up |
Audio plays when casting the spell
| Cast |
If the cavalry is behind a wall the sound becomes distant
| Cast Distant |
Audio loops on the cavalry
| Loop |
If the cavalry is behind a wall the sound becomes distant
| Loop Distant |