Paige/Sounds: Difference between revisions

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=== Firing ===
=== Firing ===
{| class="wikitable"
|
|
|}


=== Reloading ===
=== Reloading ===
{| class="wikitable"
|
|
|}


== Movement ==
== Movement ==
{| class="wikitable"
|
|
|}


== Abilities ==
== Abilities ==
=== {{AbilityIcon|Conjure Dragon}} ===
=== {{AbilityIcon|Conjure Dragon}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast
|
|}
'''Audio loops on the book'''
{| class="wikitable"
|Loop
|
|}
'''Audio plays when the book lands on a surface'''
{| class="wikitable"
|Impact 01
|
|-
|Impact 02
|
|-
|Impact 03
|
|}
'''Audio loops on the dragon after it comes out of the book'''
{| class="wikitable"
|Dragon Loop
|
|}
'''Audio plays when the dragon expires'''
{| class="wikitable"
|Dragon Expire
|
|}
'''If the dragon burns an enemy, audio plays'''
{| class="wikitable"
|Burn Start 01
|
|-
|Burn Start 02
|
|-
|Burn Start 03
|
|}
'''Audio loops on the burned target'''
{| class="wikitable"
|Burn Loop
|
|}
'''Audio plays when the burn expires'''
{| class="wikitable"
|Burn Expire
|
|}
=== {{AbilityIcon|Defend and Fight!}} ===
=== {{AbilityIcon|Defend and Fight!}} ===
'''Audio plays on Paige when selecting the spell <small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
|Select
|
|}
'''Audio plays on Paige after deselecting the spell <small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
|Deselect
|
|}
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast
|
|}
'''Audio plays when the shield starts'''
{| class="wikitable"
|Start
|
|}
'''Audio loops on the shielded target'''
{| class="wikitable"
|Loop
|
|}
'''Audio plays when the shield expires'''
{| class="wikitable"
|Expire
|
|}
=== {{AbilityIcon|Captivating Read}} ===
=== {{AbilityIcon|Captivating Read}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast
|
|}
'''Audio plays throughout the build up of the sword'''
{| class="wikitable"
|Build Up
|
|}
'''Audio plays when the sword hits the ground'''
{| class="wikitable"
|End
|
|}
'''Audio plays on each enemy the sword hits and roots'''
{| class="wikitable"
|Root 01
|
|-
|Root 02
|
|-
|Root 03
|
|}
=== {{AbilityIcon|Rallying Charge}} ===
=== {{AbilityIcon|Rallying Charge}} ===
'''Audio plays on the animation before casting the spell'''
{| class="wikitable"
|Build Up
|
|}
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast
|
|}
'''If the cavalry is behind a wall the sound becomes distant'''
{| class="wikitable"
|Cast Distant
|
|}
'''Audio loops on the cavalry'''
{| class="wikitable"
|Loop
|
|}
'''If the cavalry is behind a wall the sound becomes distant'''
{| class="wikitable"
|Loop Distant
|
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
[[Category:Sounds]]
[[Category:Paige]]
[[Category:Paige]]

Revision as of 23:14, 30 August 2025

List of sound effects for Paige.

Weapon

Firing

Reloading

Movement

Abilities

Audio plays when casting the spell

Cast

Audio loops on the book

Loop

Audio plays when the book lands on a surface

Impact 01
Impact 02
Impact 03

Audio loops on the dragon after it comes out of the book

Dragon Loop

Audio plays when the dragon expires

Dragon Expire

If the dragon burns an enemy, audio plays

Burn Start 01
Burn Start 02
Burn Start 03

Audio loops on the burned target

Burn Loop

Audio plays when the burn expires

Burn Expire

Audio plays on Paige when selecting the spell (can be heard by enemies even behind a wall)

Select

Audio plays on Paige after deselecting the spell (can be heard by enemies even behind a wall)

Deselect

Audio plays when casting the spell

Cast

Audio plays when the shield starts

Start

Audio loops on the shielded target

Loop

Audio plays when the shield expires

Expire

Audio plays when casting the spell

Cast

Audio plays throughout the build up of the sword

Build Up

Audio plays when the sword hits the ground

End

Audio plays on each enemy the sword hits and roots

Root 01
Root 02
Root 03

Audio plays on the animation before casting the spell

Build Up

Audio plays when casting the spell

Cast

If the cavalry is behind a wall the sound becomes distant

Cast Distant

Audio loops on the cavalry

Loop

If the cavalry is behind a wall the sound becomes distant

Loop Distant