Paige/Sounds: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|
|[[File:Bookworm conjure dragon cast.mp3]]
|}
|}
'''Audio loops on the book'''  
'''Audio loops on the book'''  
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|
|[[File:Bookworm conjure dragon proj lp.mp3]]
|}
|}
'''Audio plays when the book lands on a surface'''
'''Audio plays when the book lands on a surface'''
{| class="wikitable"
{| class="wikitable"
|Impact 01
|Impact 01
|
|[[File:Bookworm conjure dragon impact 01.mp3]]
|-
|-
|Impact 02
|Impact 02
|
|[[File:Bookworm conjure dragon impact 02.mp3]]
|-
|-
|Impact 03
|Impact 03
|
|[[File:Bookworm conjure dragon impact 03.mp3]]
|}
|}
'''Audio loops on the dragon after it comes out of the book'''
'''Audio loops on the dragon after it comes out of the book'''
{| class="wikitable"
{| class="wikitable"
|Dragon Loop
|Dragon Loop
|
|[[File:Bookworm conjure dragon lp.mp3]]
|}
|}
'''Audio plays when the dragon expires'''
'''Audio plays when the dragon expires'''
{| class="wikitable"
{| class="wikitable"
|Dragon Expire
|Dragon Expire
|
|[[File:Bookworm conjure dragon expire.mp3]]
|}
|}
'''If the dragon burns an enemy, audio plays'''
'''If the dragon burns an enemy, audio plays'''
{| class="wikitable"
{| class="wikitable"
|Burn Start 01
|Burn Start 01
|
|[[File:Bookworm conjure dragon burn start 01.mp3]]
|-
|-
|Burn Start 02
|Burn Start 02
|
|[[File:Bookworm conjure dragon burn start 02.mp3]]
|-
|-
|Burn Start 03
|Burn Start 03
|
|[[File:Bookworm conjure dragon burn start 03.mp3]]
|}
|}
'''Audio loops on the burned target'''
'''Audio loops on the burned target'''
{| class="wikitable"
{| class="wikitable"
|Burn Loop
|Burn Loop
|
|[[File:Bookworm conjure dragon burn lp.mp3]]
|}
|}
'''Audio plays when the burn expires'''
'''Audio plays when the burn expires'''
{| class="wikitable"
{| class="wikitable"
|Burn Expire
|Burn Expire
|
|[[File:Bookworm conjure dragon burn expire.mp3]]
|}
|}


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{| class="wikitable"
{| class="wikitable"
|Select
|Select
|
|[[File:Bookworm barrier select.mp3]]
|}
|}
'''Audio plays on Paige after deselecting the spell <small>(can be heard by enemies even behind a wall)</small>'''
'''Audio plays on Paige after deselecting the spell <small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
{| class="wikitable"
|Deselect
|Deselect
|
|[[File:Bookworm barrier unselect.mp3]]
|}
|}
'''Audio plays when casting the spell'''
'''Audio plays when casting the spell'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|
|[[File:Bookworm barrier cast.mp3]]
|}
|}
'''Audio plays when the shield starts'''
'''Audio plays when the shield starts'''
{| class="wikitable"
{| class="wikitable"
|Start
|Start
|
|[[File:Bookworm barrier shield start.mp3]]
|}
|}
'''Audio loops on the shielded target'''
'''Audio loops on the shielded target'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|
|[[File:Bookworm barrier mod lp.mp3]]
|}
|}
'''Audio plays when the shield expires'''
'''Audio plays when the shield expires'''
{| class="wikitable"
{| class="wikitable"
|Expire
|Expire
|
|[[File:Bookworm barrier shield expire.mp3]]
|}
|}


Line 113: Line 113:
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|
|[[File:Bookworm aoe cast.mp3]]
|}
|}
'''Audio plays throughout the build up of the sword'''
'''Audio plays throughout the build up of the sword'''
{| class="wikitable"
{| class="wikitable"
|Build Up
|Build Up
|
|[[File:Bookworm aoe buildup.mp3]]
|}
|}
'''Audio plays when the sword hits the ground'''
'''Audio plays when the sword hits the ground'''
{| class="wikitable"
{| class="wikitable"
|End
|End
|
|[[File:Bookworm aoe end.mp3]]
|}
|}
'''Audio plays on each enemy the sword hits and roots'''
'''Audio plays on each enemy the sword hits and roots'''
{| class="wikitable"
{| class="wikitable"
|Root 01
|Root 01
|
|[[File:Bookworm aoe root 01.mp3]]
|-
|-
|Root 02
|Root 02
|
|[[File:Bookworm aoe root 02.mp3]]
|-
|-
|Root 03
|Root 03
|
|[[File:Bookworm aoe root 03.mp3]]
|}
|}


Line 141: Line 141:
{| class="wikitable"
{| class="wikitable"
|Build Up
|Build Up
|
|[[File:Bookworm rallying charge cast.mp3]]
|}
|}
'''Audio plays when casting the spell'''
'''Audio plays when casting the spell'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|
|[[File:Bookworm rallying charge cast global.mp3]]
|}
|}
'''If the cavalry is behind a wall the sound becomes distant'''
'''If the cavalry is behind a wall the sound becomes distant'''
{| class="wikitable"
{| class="wikitable"
|Cast Distant
|Cast Distant
|
|[[File:Bookworm rallying charge cast global distant.mp3]]
|}
|}
'''Audio loops on the cavalry'''
'''Audio loops on the cavalry'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|
|[[File:Bookworm rallying charge lp.mp3]]
|}
|}
'''If the cavalry is behind a wall the sound becomes distant'''
'''If the cavalry is behind a wall the sound becomes distant'''
{| class="wikitable"
{| class="wikitable"
|Loop Distant
|Loop Distant
|
|[[File:Bookworm rallying charge lp distant.mp3]]
|}
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
[[Category:Sounds]]
[[Category:Paige]]
[[Category:Paige]]

Revision as of 23:44, 30 August 2025

List of sound effects for Paige.

Weapon

Firing

Reloading

Movement

Abilities

Audio plays when casting the spell

Cast

Audio loops on the book

Loop

Audio plays when the book lands on a surface

Impact 01
Impact 02
Impact 03

Audio loops on the dragon after it comes out of the book

Dragon Loop

Audio plays when the dragon expires

Dragon Expire

If the dragon burns an enemy, audio plays

Burn Start 01
Burn Start 02
Burn Start 03

Audio loops on the burned target

Burn Loop

Audio plays when the burn expires

Burn Expire

Audio plays on Paige when selecting the spell (can be heard by enemies even behind a wall)

Select

Audio plays on Paige after deselecting the spell (can be heard by enemies even behind a wall)

Deselect

Audio plays when casting the spell

Cast

Audio plays when the shield starts

Start

Audio loops on the shielded target

Loop

Audio plays when the shield expires

Expire

Audio plays when casting the spell

Cast

Audio plays throughout the build up of the sword

Build Up

Audio plays when the sword hits the ground

End

Audio plays on each enemy the sword hits and roots

Root 01
Root 02
Root 03

Audio plays on the animation before casting the spell

Build Up

Audio plays when casting the spell

Cast

If the cavalry is behind a wall the sound becomes distant

Cast Distant

Audio loops on the cavalry

Loop

If the cavalry is behind a wall the sound becomes distant

Loop Distant