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{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
| | |[[File:Bookworm conjure dragon cast.mp3]] | ||
|} | |} | ||
'''Audio loops on the book''' | '''Audio loops on the book''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Loop | |Loop | ||
| | |[[File:Bookworm conjure dragon proj lp.mp3]] | ||
|} | |} | ||
'''Audio plays when the book lands on a surface''' | '''Audio plays when the book lands on a surface''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Impact 01 | |Impact 01 | ||
| | |[[File:Bookworm conjure dragon impact 01.mp3]] | ||
|- | |- | ||
|Impact 02 | |Impact 02 | ||
| | |[[File:Bookworm conjure dragon impact 02.mp3]] | ||
|- | |- | ||
|Impact 03 | |Impact 03 | ||
| | |[[File:Bookworm conjure dragon impact 03.mp3]] | ||
|} | |} | ||
'''Audio loops on the dragon after it comes out of the book''' | '''Audio loops on the dragon after it comes out of the book''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Dragon Loop | |Dragon Loop | ||
| | |[[File:Bookworm conjure dragon lp.mp3]] | ||
|} | |} | ||
'''Audio plays when the dragon expires''' | '''Audio plays when the dragon expires''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Dragon Expire | |Dragon Expire | ||
| | |[[File:Bookworm conjure dragon expire.mp3]] | ||
|} | |} | ||
'''If the dragon burns an enemy, audio plays''' | '''If the dragon burns an enemy, audio plays''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Burn Start 01 | |Burn Start 01 | ||
| | |[[File:Bookworm conjure dragon burn start 01.mp3]] | ||
|- | |- | ||
|Burn Start 02 | |Burn Start 02 | ||
| | |[[File:Bookworm conjure dragon burn start 02.mp3]] | ||
|- | |- | ||
|Burn Start 03 | |Burn Start 03 | ||
| | |[[File:Bookworm conjure dragon burn start 03.mp3]] | ||
|} | |} | ||
'''Audio loops on the burned target''' | '''Audio loops on the burned target''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Burn Loop | |Burn Loop | ||
| | |[[File:Bookworm conjure dragon burn lp.mp3]] | ||
|} | |} | ||
'''Audio plays when the burn expires''' | '''Audio plays when the burn expires''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Burn Expire | |Burn Expire | ||
| | |[[File:Bookworm conjure dragon burn expire.mp3]] | ||
|} | |} | ||
| Line 81: | Line 81: | ||
{| class="wikitable" | {| class="wikitable" | ||
|Select | |Select | ||
| | |[[File:Bookworm barrier select.mp3]] | ||
|} | |} | ||
'''Audio plays on Paige after deselecting the spell <small>(can be heard by enemies even behind a wall)</small>''' | '''Audio plays on Paige after deselecting the spell <small>(can be heard by enemies even behind a wall)</small>''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Deselect | |Deselect | ||
| | |[[File:Bookworm barrier unselect.mp3]] | ||
|} | |} | ||
'''Audio plays when casting the spell''' | '''Audio plays when casting the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
| | |[[File:Bookworm barrier cast.mp3]] | ||
|} | |} | ||
'''Audio plays when the shield starts''' | '''Audio plays when the shield starts''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Start | |Start | ||
| | |[[File:Bookworm barrier shield start.mp3]] | ||
|} | |} | ||
'''Audio loops on the shielded target''' | '''Audio loops on the shielded target''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Loop | |Loop | ||
| | |[[File:Bookworm barrier mod lp.mp3]] | ||
|} | |} | ||
'''Audio plays when the shield expires''' | '''Audio plays when the shield expires''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Expire | |Expire | ||
| | |[[File:Bookworm barrier shield expire.mp3]] | ||
|} | |} | ||
| Line 113: | Line 113: | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
| | |[[File:Bookworm aoe cast.mp3]] | ||
|} | |} | ||
'''Audio plays throughout the build up of the sword''' | '''Audio plays throughout the build up of the sword''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Build Up | |Build Up | ||
| | |[[File:Bookworm aoe buildup.mp3]] | ||
|} | |} | ||
'''Audio plays when the sword hits the ground''' | '''Audio plays when the sword hits the ground''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|End | |End | ||
| | |[[File:Bookworm aoe end.mp3]] | ||
|} | |} | ||
'''Audio plays on each enemy the sword hits and roots''' | '''Audio plays on each enemy the sword hits and roots''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Root 01 | |Root 01 | ||
| | |[[File:Bookworm aoe root 01.mp3]] | ||
|- | |- | ||
|Root 02 | |Root 02 | ||
| | |[[File:Bookworm aoe root 02.mp3]] | ||
|- | |- | ||
|Root 03 | |Root 03 | ||
| | |[[File:Bookworm aoe root 03.mp3]] | ||
|} | |} | ||
| Line 141: | Line 141: | ||
{| class="wikitable" | {| class="wikitable" | ||
|Build Up | |Build Up | ||
| | |[[File:Bookworm rallying charge cast.mp3]] | ||
|} | |} | ||
'''Audio plays when casting the spell''' | '''Audio plays when casting the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
| | |[[File:Bookworm rallying charge cast global.mp3]] | ||
|} | |} | ||
'''If the cavalry is behind a wall the sound becomes distant''' | '''If the cavalry is behind a wall the sound becomes distant''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast Distant | |Cast Distant | ||
| | |[[File:Bookworm rallying charge cast global distant.mp3]] | ||
|} | |} | ||
'''Audio loops on the cavalry''' | '''Audio loops on the cavalry''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Loop | |Loop | ||
| | |[[File:Bookworm rallying charge lp.mp3]] | ||
|} | |} | ||
'''If the cavalry is behind a wall the sound becomes distant''' | '''If the cavalry is behind a wall the sound becomes distant''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Loop Distant | |Loop Distant | ||
| | |[[File:Bookworm rallying charge lp distant.mp3]] | ||
|} | |} | ||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Sounds]] | [[Category:Sounds]] | ||
[[Category:Paige]] | [[Category:Paige]] | ||
Revision as of 23:44, 30 August 2025
List of sound effects for Paige.
Weapon
Firing
Reloading
Movement
Abilities
Audio plays when casting the spell
| Cast |
Audio loops on the book
| Loop |
Audio plays when the book lands on a surface
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
Audio loops on the dragon after it comes out of the book
| Dragon Loop |
Audio plays when the dragon expires
| Dragon Expire |
If the dragon burns an enemy, audio plays
| Burn Start 01 | |
| Burn Start 02 | |
| Burn Start 03 |
Audio loops on the burned target
| Burn Loop |
Audio plays when the burn expires
| Burn Expire |
Audio plays on Paige when selecting the spell (can be heard by enemies even behind a wall)
| Select |
Audio plays on Paige after deselecting the spell (can be heard by enemies even behind a wall)
| Deselect |
Audio plays when casting the spell
| Cast |
Audio plays when the shield starts
| Start |
Audio loops on the shielded target
| Loop |
Audio plays when the shield expires
| Expire |
Audio plays when casting the spell
| Cast |
Audio plays throughout the build up of the sword
| Build Up |
Audio plays when the sword hits the ground
| End |
Audio plays on each enemy the sword hits and roots
| Root 01 | |
| Root 02 | |
| Root 03 |
Audio plays on the animation before casting the spell
| Build Up |
Audio plays when casting the spell
| Cast |
If the cavalry is behind a wall the sound becomes distant
| Cast Distant |
Audio loops on the cavalry
| Loop |
If the cavalry is behind a wall the sound becomes distant
| Loop Distant |