Paige/Sounds: Difference between revisionsGive feedback
mNo edit summary |
Updated paige's abilities names |
||
| Line 136: | Line 136: | ||
== Abilities == | == Abilities == | ||
=== {{AbilityIcon| | === {{AbilityIcon|Bookwyrm}} === | ||
'''Audio plays when casting the spell''' | '''Audio plays when casting the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 190: | Line 190: | ||
|} | |} | ||
=== {{AbilityIcon| | === {{AbilityIcon|Plot Armor}} === | ||
'''Audio plays on Paige when selecting the spell <small>(can be heard by enemies even behind a wall)</small>''' | '''Audio plays on Paige when selecting the spell <small>(can be heard by enemies even behind a wall)</small>''' | ||
{| class="wikitable" | {| class="wikitable" | ||
Revision as of 20:39, 26 April 2026
List of sound effects for Paige.
Weapon
Firing
Audio plays when Paige shoots
| Weapon Fire 01 | |
| Weapon Fire 02 | |
| Weapon Fire 03 | |
| Weapon Fire 04 | |
| Weapon Fire 05 | |
| Weapon Fire 06 |
Paige's last shot has an additional audio
| Last shot |
Audio plays if Paige's shots whiz by you
| Whiz By 01 | |
| Whiz By 02 | |
| Whiz By 03 | |
| Whiz By 04 | |
| Whiz By 05 | |
| Whiz By 06 | |
| Whiz By 07 | |
| Whiz By 08 | |
| Whiz By 09 | |
| Whiz By 10 |
Reloading
Paige's reloading consists of 2 audios that play consecutively
| Start 01 | |
| Start 02 | |
| Start 03 |
| End 01 | |
| End 02 | |
| End 03 |
Movement
Paige shares wraith's footsteps
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 |
Abilities
Audio plays when casting the spell
| Cast |
Audio loops on the book
| Loop |
Audio plays when the book lands on a surface
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
Audio loops on the dragon after it comes out of the book
| Dragon Loop |
Audio plays when the dragon expires
| Dragon Expire |
If the dragon burns an enemy, audio plays
| Burn Start 01 | |
| Burn Start 02 | |
| Burn Start 03 |
Audio loops on the burned target
| Burn Loop |
Audio plays when the burn expires
| Burn Expire |
Audio plays on Paige when selecting the spell (can be heard by enemies even behind a wall)
| Select |
Audio plays on Paige after deselecting the spell (can be heard by enemies even behind a wall)
| Deselect |
Audio plays when casting the spell
| Cast |
Audio plays when the shield starts
| Start |
Audio loops on the shielded target
| Loop |
Audio plays when the shield expires
| Expire |
Audio plays when casting the spell
| Cast |
Audio plays throughout the build up of the sword
| Build Up |
Audio plays when the sword hits the ground
| End |
Audio plays on each enemy the sword hits and roots
| Root 01 | |
| Root 02 | |
| Root 03 |
Audio plays on the animation before casting the spell
| Build Up |
Audio plays when casting the spell
| Cast |
If the cavalry is behind a wall the sound becomes distant
| Cast Distant |
Audio loops on the cavalry
| Loop |
If the cavalry is behind a wall the sound becomes distant
| Loop Distant |