Paige/Sounds: Difference between revisions

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=== Firing ===
=== Firing ===
'''Audio plays when Paige shoots'''
{| class="wikitable"
{| class="wikitable"
|
|Weapon Fire 01
|
|[[File:Bookworm wpn fire 01.mp3]]
|-
|Weapon Fire 02
|[[File:Bookworm wpn fire 02.mp3]]
|-
|Weapon Fire 03
|[[File:Bookworm wpn fire 03.mp3]]
|-
|Weapon Fire 04
|[[File:Bookworm wpn fire 04.mp3]]
|-
|Weapon Fire 05
|[[File:Bookworm wpn fire 05.mp3]]
|-
|Weapon Fire 06
|[[File:Bookworm wpn fire 06.mp3]]
|}
'''Paige's last shot has an additional audio'''
{| class="wikitable"
|Last shot
|[[File:Bookworm wpn last shot 01.mp3]]
|}
'''Audio plays if Paige's shots whiz by you'''
{| class="wikitable"
|Whiz By 01
|[[File:Bookworm weapon whizby 01.mp3]]
|-
|Whiz By 02
|[[File:Bookworm weapon whizby 02.mp3]]
|-
|Whiz By 03
|[[File:Bookworm weapon whizby 03.mp3]]
|-
|Whiz By 04
|[[File:Bookworm weapon whizby 04.mp3]]
|-
|Whiz By 05
|[[File:Bookworm weapon whizby 05.mp3]]
|-
|Whiz By 06
|[[File:Bookworm weapon whizby 06.mp3]]
|-
|Whiz By 07
|[[File:Bookworm weapon whizby 07.mp3]]
|-
|Whiz By 08
|[[File:Bookworm weapon whizby 08.mp3]]
|-
|Whiz By 09
|[[File:Bookworm weapon whizby 09.mp3]]
|-
|Whiz By 10
|[[File:Bookworm weapon whizby 10.mp3]]
|}
|}


=== Reloading ===
=== Reloading ===
'''Paige's reloading consists of 2 audios that play consecutively'''
{| class="wikitable"
|Start 01
|[[File:Bookworm wpn reload start 01.mp3]]
|-
|Start 02
|[[File:Bookworm wpn reload start 02.mp3]]
|-
|Start 03
|[[File:Bookworm wpn reload start 03.mp3]]
|}
{| class="wikitable"
{| class="wikitable"
|
|End 01
|
|[[File:Bookworm wpn reload end 01.mp3]]
|-
|End 02
|[[File:Bookworm wpn reload end 02.mp3]]
|-
|End 03
|[[File:Bookworm wpn reload end 03.mp3]]
|}
|}


== Movement ==
== Movement ==
Paige shares wraith's footsteps
{| class="wikitable"
{| class="wikitable"
|
|Footstep 01
|
|[[File:Wraith_footstep_01.mp3]]
|-
|Footstep 02
|[[File:Wraith_footstep_02.mp3]]
|-
|Footstep 03
|[[File:Wraith_footstep_03.mp3]]
|-
|Footstep 04
|[[File:Wraith_footstep_04.mp3]]
|-
|Footstep 05
|[[File:Wraith_footstep_05.mp3]]
|-
|Footstep 06
|[[File:Wraith_footstep_06.mp3]]
|-
|Footstep 07
|[[File:Wraith_footstep_07.mp3]]
|-
|Footstep 08
|[[File:Wraith_footstep_08.mp3]]
|-
|Footstep 09
|[[File:Wraith_footstep_09.mp3]]
|-
|Footstep 10
|[[File:Wraith_footstep_10.mp3]]
|-
|Footstep 11
|[[File:Wraith_footstep_11.mp3]]
|-
|Footstep 12
|[[File:Wraith_footstep_12.mp3]]
|-
|Footstep 13
|[[File:Wraith_footstep_13.mp3]]
|-
|Footstep 14
|[[File:Wraith_footstep_14.mp3]]
|-
|Footstep 15
|[[File:Wraith_footstep_15.mp3]]
|}
|}



Revision as of 00:24, 31 August 2025

List of sound effects for Paige.

Weapon

Firing

Audio plays when Paige shoots

Weapon Fire 01
Weapon Fire 02
Weapon Fire 03
Weapon Fire 04
Weapon Fire 05
Weapon Fire 06

Paige's last shot has an additional audio

Last shot

Audio plays if Paige's shots whiz by you

Whiz By 01
Whiz By 02
Whiz By 03
Whiz By 04
Whiz By 05
Whiz By 06
Whiz By 07
Whiz By 08
Whiz By 09
Whiz By 10

Reloading

Paige's reloading consists of 2 audios that play consecutively

Start 01
Start 02
Start 03
End 01
End 02
End 03

Movement

Paige shares wraith's footsteps

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15

Abilities

Audio plays when casting the spell

Cast

Audio loops on the book

Loop

Audio plays when the book lands on a surface

Impact 01
Impact 02
Impact 03

Audio loops on the dragon after it comes out of the book

Dragon Loop

Audio plays when the dragon expires

Dragon Expire

If the dragon burns an enemy, audio plays

Burn Start 01
Burn Start 02
Burn Start 03

Audio loops on the burned target

Burn Loop

Audio plays when the burn expires

Burn Expire

Audio plays on Paige when selecting the spell (can be heard by enemies even behind a wall)

Select

Audio plays on Paige after deselecting the spell (can be heard by enemies even behind a wall)

Deselect

Audio plays when casting the spell

Cast

Audio plays when the shield starts

Start

Audio loops on the shielded target

Loop

Audio plays when the shield expires

Expire

Audio plays when casting the spell

Cast

Audio plays throughout the build up of the sword

Build Up

Audio plays when the sword hits the ground

End

Audio plays on each enemy the sword hits and roots

Root 01
Root 02
Root 03

Audio plays on the animation before casting the spell

Build Up

Audio plays when casting the spell

Cast

If the cavalry is behind a wall the sound becomes distant

Cast Distant

Audio loops on the cavalry

Loop

If the cavalry is behind a wall the sound becomes distant

Loop Distant