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< Paradox
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=== {{AbilityIcon|Paradoxical Swap}} === | === {{AbilityIcon|Paradoxical Swap}} === | ||
'''Audio loops on the projectile''' | |||
{| class="wikitable" | |||
|Projectile Loop | |||
|[[File:Proj lp.mp3]] | |||
|} | |||
'''Audio plays on Paradox if the projectile connects with an enemy unit''' | |||
{| class="wikitable" | |||
|Swap | |||
|[[File:Chrono a2 swap activate 01.mp3]] | |||
|} | |||
'''Audio loops while Paradox and the enemy unit are swapping places''' | |||
{| class="wikitable" | |||
|Loop | |||
|[[File:Lp.mp3]] | |||
|} | |||
Revision as of 20:09, 7 July 2025
List of sound effects for Paradox.
Weapon
Movement
Abilities
Audio plays on the AoE of the spell
| Armed |
Audio plays on Paradox after using the spell
| Cast |
Audio plays on the wall when deployed
| Activate |
Audio plays on Paradox when casting the spell
| Accel |
Audio starts looping on Paradox after casting the spell
| Loop |
Audio plays on Paradox after shooting
| Fire |
If the spell runs out, an Audio plays
| Expire |
Audio loops on the projectile
| Projectile Loop |
Audio plays on Paradox if the projectile connects with an enemy unit
| Swap |
Audio loops while Paradox and the enemy unit are swapping places
| Loop |