Paradox/Sounds: Difference between revisions

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=== {{AbilityIcon|Paradoxical Swap}} ===
=== {{AbilityIcon|Paradoxical Swap}} ===
'''Audio loops on the projectile'''
{| class="wikitable"
|Projectile Loop
|[[File:Proj lp.mp3]]
|}
'''Audio plays on Paradox if the projectile connects with an enemy unit'''
{| class="wikitable"
|Swap
|[[File:Chrono a2 swap activate 01.mp3]]
|}
'''Audio loops while Paradox and the enemy unit are swapping places'''
{| class="wikitable"
|Loop
|[[File:Lp.mp3]]
|}

Revision as of 20:09, 7 July 2025

List of sound effects for Paradox.

Weapon

Movement

Abilities

Audio plays on the AoE of the spell

Armed

Audio plays on Paradox after using the spell

Cast

Audio plays on the wall when deployed

Activate

Audio plays on Paradox when casting the spell

Accel

Audio starts looping on Paradox after casting the spell

Loop

Audio plays on Paradox after shooting

Fire

If the spell runs out, an Audio plays

Expire

Audio loops on the projectile

Projectile Loop

Audio plays on Paradox if the projectile connects with an enemy unit

Swap

Audio loops while Paradox and the enemy unit are swapping places

Loop