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| {{HeroTabs}}
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| {{Infobox hero | | {{Infobox hero |
| | key = hero_chrono | | | name = Paradox |
| | voice_actor = Elle Newlands<ref>2026-03-10 - [https://www.instagram.com/p/DVtjq_KFOUq Elle Newlands] on [https://www.instagram.com/ Instagram] - ''"Loving being the voice of Paradox in Deadlock."''</ref> | | | art = Paradox full.png |
| | release_date = April 24, 2024 | | | card = Paradox card.png |
| | codenames = Chrono | | | summary = Manipulates Space and Time |
| | pronouns = She/Her | | | description = Manipulating time lets Paradox outpace an enemy in one-on-one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates. |
| }}{{Quotation
| | | dps = 57 |
| | 2 = They'll fight on my terms.|4=Chrono_upgrade_power2_08.mp3 | | | bullet_damage = 7.2 |
| | | ammo = 40 |
| | | bullets_per_sec = 7.94 |
| | | light_melee = 63 |
| | | heavy_melee = 116 |
| | | max_health = 550 |
| | | health_regen = 2 |
| | | bullet_resist = 0 |
| | | spirit_resist = 0 |
| | | move_speed = 6.5 |
| | | sprint_speed = 0 |
| | | stamina = 3 |
| | | increase1_value = 0.42 |
| | | increase1_stat = Base Bullet Damage |
| | | increase2_value = 3.4 |
| | | increase2_stat = Base Melee Damage |
| | | increase3_value = 40 |
| | | increase3_stat = Base Health |
| }} | | }} |
| '''Paradox''' is a [[Hero]] in ''[[Deadlock]]''. She wields time manipulation with potent disruption and slowing abilities. With a charged '''[[Paradox#Kinetic Carbine|Kinetic Carbine]]''', she can threaten her enemies at any range while damaging and slowing them with thrown '''[[Paradox#Pulse Grenade|Pulse Grenade]]s''' and well-placed '''[[Paradox#Time Wall|Time Wall]]s'''. At just the right moment, Paradox can activate her '''[[Paradox#Paradoxical Swap|Paradoxical Swap]]''' to change places with her target, dropping them into a dangerous situation amongst her team.
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| Paradox is both the name of this Hero and the name of their Thieves' Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world's biggest corporations and governments. | | '''Paradox''' is a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]]. |
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| == Weapon ==
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| {{WeaponCard|key=hero_chrono}}
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| == Abilities == | | == Abilities == |
| | | {{Ability card |
| {{AbilitySection | | | name= Pulse Grenade |
| | hero_name = Paradox | | | key= 1 |
| | ability_num = 1 | | | description= Throw a grenade that begins pulsing when it lands. Each pulse applies '''damage, movement slow, and stacking damage amplification''' for Paradox against the victim. |
| | notes = | | | cooldown= 26s |
| * Deals 50% damage to objectives.
| | | range= 7m |
| * "Time slow" here means [[Movement Slow]]. Dashes are not affected.
| | | effect1= '''Pulse Damage:''' 45 {{ss|0.5}} |
| * The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn't stick to the target but stays in the air where it made contact. It passes through allied units without hitting them.
| | | effect2= '''Pulses:''' 4 |
| * There is no stacks limit and no cooldown between stacks. Casting grenade twice with {{ItemIcon|Echo Shard}} allows double stacking.
| | | effect3= '''Damage Amp per stack:''' 5% |
| | interactions = | | | effect4= '''Pulse Interval:''' 0.8 |
| {{AbilityInteraction | interaction = Unstoppable | state = partial | text =
| | | effect5= '''Amp Duration:''' 8s |
| * The slow is suppressed.
| | | effect6= '''Movement Slow:''' 30% |
| * The stacking damage debuff is '''not''' suppressed or protected against by Unstoppable.
| | | effect7= '''Slow Duration:''' 2s |
| | | upgrade1= '''+1''' Pulses |
| | | upgrade2= '''-8s''' Cooldown |
| | | upgrade3= '''+45''' Pulse Damage |
| }} | | }} |
| | {{Ability card |
| | | name= Time Wall |
| | | key= 2 |
| | | description= Create a time warping wall that '''stops time''' for all '''enemy projectiles and bullets''' that touch it. Enemies that touch the wall will take '''damage as a percentage of their max health''' and be briefly slowed. |
| | | cooldown= 35s |
| | | duration= 7s |
| | | effect1= '''Charges:''' 1 |
| | | effect2= '''Time Stop Duration:''' 1s |
| | | effect3= '''Max Health Damage:''' 10% |
| | | effect4= '''Movement Slow:''' 80% |
| | | effect5= '''Wall Width:''' 7m |
| | | effect6= '''Wall Height:''' 3.5m |
| | | upgrade1= '''+2m Width, +1m Height''' |
| | | upgrade2= '''+1''' Charges |
| | | upgrade3= Enemies that touch Time Wall will be '''Silenced''' for 3s |
| }} | | }} |
| | {{Ability card |
| | | name= Kinetic Carbine |
| | | key= 3 |
| | | description= Start charging your weapon and gain '''increased movement speed''' once it's fully charged. Your next shot will release energy, dealing '''spirit damage''' and applying a '''time stop''' to the enemy hit. The damage dealt is an amplification of your current weapon damage. |
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| {{AbilitySection
| | You can slow time of yourself by pressing [LEFT CTRL] while an empowered shot is available. |
| | hero_name = Paradox | | | cooldown= 28s |
| | ability_num = 2 | | | effect1= '''Max Damage Amp:''' +85% |
| | notes = | | | effect2= '''Max Stop Duration:''' 0.5s |
| * The move slow for enemies passing through lasts {{DataProp|Time Wall|AuraEffectDuration}}s.
| | | effect3= '''Bonus Speed:''' 25% {{ss|0.1}} |
| * Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage.
| | | effect4= '''Bullet Damage:''' 5 |
| * A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.
| | | effect5= '''Full Charge Time:''' 2.5s |
| | interactions = | | | effect6= '''Speed Duration:''' 3.5s |
| {{AbilityInteraction | interaction = Reactive Barrier | text =
| | | effect7= '''Min Damage Amp:''' +25% |
| Triggers only after T2 upgrade that introduces Silence to the ability
| | | effect8= '''Min Stop Duration:''' 0.25s |
| }}
| | | upgrade1= '''+0.5s''' Max Stop Duration |
| {{AbilityInteraction | interaction = Indomitable | text =
| | | upgrade2= -10s Cooldown and +2s Speed Boost Duration |
| Triggers only after T2 upgrade that introduces Silence to the ability
| | | upgrade3= '''+50%''' Max Damage Amp |
| }} | | }} |
| | {{Ability card |
| | | name= Paradoxical Swap |
| | | key= 4 |
| | | description= Fire a projectile that '''swaps your position with the target enemy hero.''' While the effect occurs, you gain '''spirit lifesteal''' and the enemy '''takes damage over time''' |
| | | cooldown= 45s |
| | | range= 30m |
| | | effect1= '''Swap Damage:''' 120 {{ss|0.7}} |
| | | effect2= '''Spell Lifesteal:''' 100% |
| | | upgrade1= '''+15m''' Cast Range |
| | | upgrade2= '''+100''' Swap Damage |
| | | upgrade3= '''-15S''' Cooldown |
| }} | | }} |
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| {{AbilitySection
| | == Background == |
| | hero_name = Paradox
| | {{Quotation|| |
| | ability_num = 3
| | '''A FATE'S TALE:''' |
| | notes =
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| * The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s.
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| * Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being {{DataProp|Kinetic Carbine|MinSlowDuration}}s.
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| * Carbine's listed damage [[scaling]] is based on [[Weapon Damage]] of a full burst shot.
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| * Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged.
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| * Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has notable consequences and allows advanced movement techniques, described on [[Paradox/Movement#Kinetic_Carbine|Movement Page]].
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| * Carbine shot is immune to [[Bullet Evasion]].
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| * Carbine is affected by [[Disarm]].
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| * Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still takes place.
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| | interactions =
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| {{AbilityInteraction | interaction = Ability Duration | state = partial | text = | |
| * The Time-Stop for the target and the full charge hold duration get extended.
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| * The {{DataProp|Kinetic Carbine|MaxChargeDuration}}s charging-up duration does '''not''' get extended.
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| }}
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| {{AbilityInteraction | interaction = plated armor | state = disabled | text =
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| Neither "Deflection" nor "On-Hit Prevention" on Plated Armor protect against Kinetic Carbine.
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| }}
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| {{IconBox
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| | iconfile = Kinetic Carbine.png
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| | title = On-shot Interactions
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| | type = info
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| | link = Paradox#Kinetic_Carbine_Item_Interactions
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| | text =
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| Carbine has complicated interactions with many shooting/moving items, see more in [[Paradox#Kinetic_Carbine_Item_Interactions|Kinetic Carbine Item Interactions]].
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| }}
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| }}
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| {{AbilitySection
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| | hero_name = Paradox
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| | ability_num = 4
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| | notes =
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| * Paradoxical Swap does not interrupt channeled casts like {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}.
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| * The position swap lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time.
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| * Once connected, the swap cannot be interrupted, ignores any walls, and will swap targets regardless of distance.
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| * The swap positions are based on when the ability connects. (For example, if {{HeroIcon|Sinclair}} copies swap with {{AbilityIcon|Audience Participation}} and teleports with {{AbilityIcon|Spectral Assistant}} before the swap connects, the target will swap to Sinclair's post-teleport position.)
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| * Both Paradox and her target(s) are vulnerable to damage during the swap.
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| * Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins.
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| * The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target.
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| | interactions =
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| {{AbilityInteraction | interaction = Indomitable | text =
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| Paradoxical Swap triggers {{ItemIcon|Indomitable}} and {{ItemIcon|Cloak of Opportunity}}, cleansing the effect, so neither Paradox nor the target move. The projectile continues even if it gets cleansed and will still swap if it hits another enemy along its path.
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| After T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens:
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| * The original target of Paradoxical Swap doesn't move.
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| * Any other nearby targets affected by the swap area of effect will be swapped.
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| * Paradox will move to the original target's position.
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| }}
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| }}
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| == Kinetic Carbine Item Interactions ==
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| Due to unique nature of the ability (charging a [[Weapon Damage|weapon damage]] into a single shot of [[Spirit Damage|spirit damage]]) {{AbilityIcon|Kinetic Carbine}} has many unique interactions.
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| === Weapon/Spirit Items ===
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| '''Weapon Damage''' items provide their bonus to Carbine. | |
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| '''Conditional Weapon Damage''' items apply their bonuses to Carbine if the condition is satisfied at the moment of the shot. For example, having {{ItemIcon|Point Blank}} will make Carbine use its damage bonus if the shot target is in close range.
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| '''Spirit Power''' items do not affect Carbine in anyway since it scales only off weapon damage.
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| === Resist Reduction Items ===
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| '''Bullet resist reduction''' items do '''not''' affect Carbine's damage.
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| '''Spirit resist reduction''' items affect Carbine's damage.
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| === On-shot Items ===
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| * Items that apply their effects with Kinetic Carbine:
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| ** {{ItemIcon|Restorative Shot}}.
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| ** {{ItemIcon|Mystic Shot}}.
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| ** {{ItemIcon|Weakening Headshot}} and {{ItemIcon|Crippling Headshot}}. Crippling Headshot's Spirit Resist reduction applies after the damage.
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| ** {{ItemIcon|Hollow Point}}'s bullet resist debuff.
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| * Items that do '''not''' apply their effects with Kinetic Carbine:
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| ** {{ItemIcon|Headshot Booster}} and {{ItemIcon|Headhunter}}.
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| ** {{ItemIcon|Spirit Shredder Bullets}} and {{ItemIcon|Spirit Rend}}.
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| ** {{ItemIcon|Point Blank}} slow.
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| ** {{ItemIcon|Tesla Bullets}} and {{ItemIcon|Capacitor}}.
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| ** {{ItemIcon|Armor Piercing Rounds}}' pierce.
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| ** {{ItemIcon|Lucky Shot}}'s extra damage.
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| ** {{ItemIcon|Ricochet}}'s ricochet.
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| ** {{ItemIcon|Silencer}}'s spirit damage reduction.
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| ** {{ItemIcon|Siphon Bullets}}' health steal.
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| ** Buildup items like {{ItemIcon|Toxic Bullets}}.
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| * {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit.
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| * {{ItemIcon|Express Shot}} gives the smaller "Secondary Fire Weapon Damage" bonus to Carbine shot and immediately shoots a regular bullet with the bigger "Weapon Damage" bonus.
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| === On-spirit-damage items ===
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| Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}.
| | Paradox. An artifact of time, and the name of a notorius thieves’ guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions. What does Paradox do with the countless artifacts, state secrets, and celebrity paternity tests that they have stolen? Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox’s reach. |
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| === Move Speed buff interactions ===
| | Shrouded in mystery, each member of Paradox dons a mask and takes on the organization’s name. They are everywhere. They are nowhere. And if they want something, they are inevitable.}} |
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| Kinetic Carbine's move speed buff interactions are described on the [[Paradox#Kinetic_Carbine_Item_Interactions|Movement Page]].
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| == Street Brawl ==
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| === Ability Changes ===
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| <!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
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| In addition to [[Street Brawl#Heroes|global changes]], Paradox receives the following modifications to her abilities:
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| ==== {{AbilityIcon|Pulse Grenade|no-link=true}} ====
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| * Radius {{#invoke:StreetBrawlAbilities|change|Pulse Grenade|Radius}}, from {{DataProp|Pulse Grenade|Radius}}m to {{DataProp|Pulse Grenade|Radius|streetbrawl}}m.
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| * Radius per pulse {{#invoke:StreetBrawlAbilities|change|Pulse Grenade|RadiusIncreasePerPulse}}, from {{DataProp|Pulse Grenade|RadiusIncreasePerPulse}}m to {{DataProp|Pulse Grenade|RadiusIncreasePerPulse|streetbrawl}}m.
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| === Item Draft ===
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| {{HeroStreetBrawlItems|Paradox}}
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| == Backstory ==
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| {{Fates_Tale|chrono}}
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| == Update history == | | == Update history == |
| {{Update history}}
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| == 3D model ==
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| {{3D_Model|Paradox}}
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| ===Weapon===
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| {{3D Model|Paradox Weapon|size=240px}}
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| == Gallery ==
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| <gallery>
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| File:Paradox card.png|Paradox portrait
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| File:Paradox Gloat.png|Gloat portrait for Paradox
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| File:Paradox Critical.png|Critical health portrait for Paradox
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| File:Paradox MM.png|Paradox icon
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| File:Paradox Render.png|Paradox in-game render
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| File:Paradox select background.png|Paradox select background
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| File:Paradox Reference Sheet.png|Paradox reference sheet
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| File:Paradox Weapon.png|Paradox weapon - ''Trade Secret''
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| </gallery>
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|
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| === Typography ===
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| <gallery>
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| File:Paradox name.svg|Paradox's name typography ([https://www.myfonts.com/pt/collections/mbf-predatory-font-moonbandit MBF Predatory] font)
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| File:Paradox brazilian.svg|Paradox's Brazilian Portuguese typography
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| File:Paradox polish.svg|Paradox's typography for Polish and Turkish
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| File:Paradox russian.svg|Paradox's typography for Russian and Ukrainian
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| File:Paradox schinese.svg|Paradox's Simplified Chinese typography
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| File:Paradox spanish.svg|Paradox's typography for Spanish and Spanish-Latin America
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| </gallery>
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|
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| === Concept art ===
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| <gallery>
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| File:Paradox concept art.png|Paradox concept art
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| </gallery>
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|
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| === Removed/Unused content ===
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| <gallery>
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| File:Paradox winter.png|Paradox 2024 [[Seasonal events#Winter|Winter skin]]
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| </gallery>
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|
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| === [[Neon Prime]] ===
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| <gallery>
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| File:Chrono card.png|Chrono portrait
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| </gallery>
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| == Trivia == | | == Trivia == |
| * Paradox was named '''Chrono''' in ''[[Neon Prime]]''.
| | In the game files Paradox is referred to as Chrono. Likely an early development build name{{Heroes}} |
| * Paradox is voiced by Elle Newlands, who also voiced [https://apexlegends.wiki.gg/wiki/Horizon Horizon] in ''Apex Legends''. Both characters are Scottish and use technology of spacetime manipulation.
| | [[Category:Heroes]] |
| * Paradox wears a [[wikipedia:Blue_rose|blue rose]] in her lapel, which do not exist in nature, and are only possible through genetic modification. In art, blue roses are a symbol for mystery and the unattainable.
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| ** This may also be a reference to the [https://twinpeaks.fandom.com/wiki/Blue_Rose Blue Rose Task Force] in the television series ''[[wikipedia:Twin_Peaks|Twin Peaks]]'', which is tasked with solving impossible crimes, as well as a notable scene in the movie ''[[wikipedia:Twin Peaks: Fire Walk With Me|Twin Peaks: Fire Walk With Me]]'' in which a character wears a blue rose on her lapel.
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| * "Scheming in the Hideout" is displayed as one's status in the in-game Friends List when playing as Paradox in the [[Hideout]].
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| == See also ==
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| * [[Paradox Organisation|The Paradox Organisation]]
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| * [[Paradox Museum|The Paradox Museum]]
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| == References ==
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| <references />
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| == Navigation ==
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| {{Hero Navbox}}
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