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{{HeroTabs}}
{{Infobox hero
{{Infobox hero
| key = hero_chrono
| name            = Paradox
| voice_actor = Elle Newlands<ref>2026-03-10 - [https://www.instagram.com/p/DVtjq_KFOUq Elle Newlands] on [https://www.instagram.com/ Instagram] - ''"Loving being the voice of Paradox in Deadlock."''</ref>
| art            = Paradox full.png
| release_date = April 24, 2024
| card            = Paradox card.png
| codenames = Chrono
| summary        = Manipulates Space and Time
| pronouns = She/Her
| description    = Manipulating time lets Paradox outpace an enemy in one-on-one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.
}}{{Quotation
| dps            = 57
| 2 = They'll fight on my terms.|4=Chrono_upgrade_power2_08.mp3
| bullet_damage  = 7.2
| ammo            = 40
| bullets_per_sec = 7.94
| light_melee    = 63
| heavy_melee    = 116
| max_health      = 550
| health_regen    = 2
| bullet_resist  = 0
| spirit_resist  = 0
| move_speed      = 6.5
| sprint_speed    = 0
| stamina        = 3
| increase1_value = 0.42
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat  = Base Melee Damage
| increase3_value = 40
| increase3_stat  = Base Health
| range          = 22m → 58m
| weapon_name    = Trade Secret
}}
}}
'''Paradox''' is a [[Hero]] in ''[[Deadlock]]''. She wields time manipulation with potent disruption and slowing abilities. With a charged '''[[Paradox#Kinetic Carbine|Kinetic Carbine]]''', she can threaten her enemies at any range while damaging and slowing them with thrown '''[[Paradox#Pulse Grenade|Pulse Grenade]]s''' and well-placed '''[[Paradox#Time Wall|Time Wall]]s'''. At just the right moment, Paradox can activate her '''[[Paradox#Paradoxical Swap|Paradoxical Swap]]''' to change places with her target, dropping them into a dangerous situation amongst her team.


Paradox is both the name of this Hero and the name of their Thieves' Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world's biggest corporations and governments.
'''Paradox''' is a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]].
 
== Weapon ==
 
{{WeaponCard|key=hero_chrono}}


== Abilities ==
== Abilities ==
 
<tabber>
{{AbilitySection
|-|(1) Pulse Grenade=
| hero_name  = Paradox
{{Ability card
| ability_num = 1
| name            = Pulse Grenade
| notes      =
| key            = 1
* Deals 50% damage to objectives.
| description    = Throw a grenade that begins pulsing when it lands. Each pulse applies '''damage, movement slow, and stacking damage amplification''' for Paradox against the victim.
* "Time slow" here means [[Movement Slow]]. Dashes are not affected.
| cooldown       = 26s
* The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn't stick to the target but stays in the air where it made contact. It passes through allied units without hitting them.
| range          = 7m
* There is no stacks limit and no cooldown between stacks. Casting grenade twice with {{ItemIcon|Echo Shard}} allows double stacking.
| effect1        = '''Pulse Damage:''' 45 {{ss|0.5}}
| interactions =
| effect2        = '''Pulses:''' 4
{{AbilityInteraction | interaction = Unstoppable | state = partial | text =
| effect3        = '''Damage Amp per stack:''' 5%
* The slow is suppressed.
| effect4        = '''Pulse Interval:''' 0.8
* The stacking damage debuff is '''not''' suppressed or protected against by Unstoppable.
| effect5        = '''Amp Duration:''' 8s
}}
| effect6        = '''Movement Slow:''' 30%
| effect7        = '''Slow Duration:''' 2s
| upgrade1        = '''+1''' Pulses
| upgrade2        = '''-8s''' Cooldown
| upgrade3        = '''+45''' Pulse Damage
}}
}}
 
|-|(2) Time Wall=
{{AbilitySection
{{Ability card
| hero_name  = Paradox
| name            = Time Wall
| ability_num = 2
| key            = 2
| notes      =
| description    = Create a time warping wall that '''stops time''' for all '''enemy projectiles and bullets''' that touch it. Enemies that touch the wall will take '''damage as a percentage of their max health''' and be briefly slowed.
* The move slow for enemies passing through lasts {{DataProp|Time Wall|AuraEffectDuration}}s.
| cooldown        = 35s
* Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage.
| duration        = 7s
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.
| effect1        = '''Charges:''' 1
| interactions =
| effect2        = '''Time Stop Duration:''' 1s
{{AbilityInteraction | interaction = Reactive Barrier | text =
| effect3        = '''Max Health Damage:''' 10%
Triggers only after T2 upgrade that introduces Silence to the ability
| effect4        = '''Movement Slow:''' 80%
| effect5        = '''Wall Width:''' 7m
| effect6        = '''Wall Height:''' 3.5m
| upgrade1        = '''+2m Width, +1m Height'''
| upgrade2        = '''+1''' Charges
| upgrade3        = Enemies that touch Time Wall will be '''Silenced''' for 3s
}}
}}
{{AbilityInteraction | interaction = Indomitable | text =
|-|(3) Kinetic Carbine=
Triggers only after T2 upgrade that introduces Silence to the ability
{{Ability card
| name            = Kinetic Carbine
| key            = 3
| description    = Start charging your weapon and gain '''increased movement speed''' once it's fully charged. Your next shot will release energy, dealing '''spirit damage''' and applying a '''time stop''' to the enemy hit. The damage dealt is an amplification of your current weapon damage. You can slow time of yourself by pressing [Alt Fire] while an empowered shot is available.
| cooldown        = 28s
| effect1        = '''Max Damage Amp:''' +85%
| effect2        = '''Max Stop Duration:''' 0.5s
| effect3        = '''Bonus Speed:''' 25% {{ss|0.1}}
| effect4        = '''Bullet Damage:''' 5
| effect5        = '''Full Charge Time:''' 2.5s
| effect6        = '''Speed Duration:''' 3.5s
| effect7        = '''Min Damage Amp:''' +25%
| effect8        = '''Min Stop Duration:''' 0.25s
| upgrade1        = '''+0.5s''' Max Stop Duration
| upgrade2        = -10s Cooldown and +2s Speed Boost Duration
| upgrade3        = '''+50%''' Max Damage Amp
}}
}}
|-|(4) Paradoxical Swap=
{{Ability card
| name            = Paradoxical Swap
| key            = 4
| description    = Fire a projectile that '''swaps your position with the target enemy hero.''' While the effect occurs, you gain '''spirit lifesteal''' and the enemy '''takes damage over time'''.
| cooldown        = 45s
| range          = 30m
| effect1        = '''Swap Damage:''' 120 {{ss|0.7}}
| effect2        = '''Spell Lifesteal:''' 100%
| upgrade1        = '''+15m''' Cast Range
| upgrade2        = '''+100''' Swap Damage
| upgrade3        = '''-15S''' Cooldown
}}
}}
</tabber>


{{AbilitySection
== Background ==
| hero_name  = Paradox
{{Quotation||
| ability_num = 3
'''A FATE'S TALE:'''
| notes      =
* The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s.
* Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being {{DataProp|Kinetic Carbine|MinSlowDuration}}s.
* Carbine's listed damage [[scaling]] is based on [[Weapon Damage]] of a full burst shot.
* Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged.
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has notable consequences and allows advanced movement techniques, described on [[Paradox/Movement#Kinetic_Carbine|Movement Page]].
* Carbine shot is immune to [[Bullet Evasion]].
* Carbine is affected by [[Disarm]].
* Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still takes place.
| interactions =
{{AbilityInteraction | interaction = Ability Duration | state = partial | text =
* The Time-Stop for the target and the full charge hold duration get extended.
* The {{DataProp|Kinetic Carbine|MaxChargeDuration}}s charging-up duration does '''not''' get extended.
}}
{{AbilityInteraction | interaction = plated armor | state = disabled | text =
Neither "Deflection" nor "On-Hit Prevention" on Plated Armor protect against Kinetic Carbine.
}}
{{IconBox
| iconfile = Kinetic Carbine.png
| title = On-shot Interactions
| type = info
| link = Paradox#Kinetic_Carbine_Item_Interactions
| text =
Carbine has complicated interactions with many shooting/moving items, see more in [[Paradox#Kinetic_Carbine_Item_Interactions|Kinetic Carbine Item Interactions]].
}}
}}


{{AbilitySection
Paradox. An artifact of time, and the name of a notorius thieves’ guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions. What does Paradox do with the countless artifacts, state secrets, and celebrity paternity tests that they have stolen? Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox’s reach.
| hero_name  = Paradox
| ability_num = 4
| notes      =
* Paradoxical Swap does not interrupt channeled casts like {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}.
* The position swap lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time.
* Once connected, the swap cannot be interrupted, ignores any walls, and will swap targets regardless of distance.
* The swap positions are based on when the ability connects. (For example, if {{HeroIcon|Sinclair}} copies swap with {{AbilityIcon|Audience Participation}} and teleports with {{AbilityIcon|Spectral Assistant}} before the swap connects, the target will swap to Sinclair's post-teleport position.)
* Both Paradox and her target(s) are vulnerable to damage during the swap.
* Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins.
* The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target.
| interactions =
{{AbilityInteraction | interaction = Indomitable | text =
Paradoxical Swap triggers {{ItemIcon|Indomitable}} and {{ItemIcon|Cloak of Opportunity}}, cleansing the effect, so neither Paradox nor the target move. The projectile continues even if it gets cleansed and will still swap if it hits another enemy along its path.


Shrouded in mystery, each member of Paradox dons a mask and takes on the organization’s name. They are everywhere. They are nowhere. And if they want something, they are inevitable.}}


After T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens:
== Update history ==
* The original target of Paradoxical Swap doesn't move.
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 34%"
* Any other nearby targets affected by the swap area of effect will be swapped.
|- style="text-align: center; background-color:#f0dbbb;"
* Paradox will move to the original target's position.
|'''Patch'''
}}
|'''Changes'''
}}
|-
|[[Update:08-29-2024 Update|Update 08-29-2024]]
| - Fixed {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Still going through even if Paradox dies during it.
|-
|Update 08-15-2024
| - Base ammo Reduced: 45 → <u>40</u>.
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Projectile size Reduced by <u>10%</u>.


== Kinetic Carbine Item Interactions ==
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Cooldown Increased: 24s → <u>28s</u>.


Due to unique nature of the ability (charging a [[Weapon Damage|weapon damage]] into a single shot of [[Spirit Damage|spirit damage]]) {{AbilityIcon|Kinetic Carbine}} has many unique interactions.
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Speed Duration: 4s → <u>3.5s</u>.


=== Weapon/Spirit Items ===
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' No longer affects channels, cast times or things like Lash's {{AbilityIcon|Ability=Death Slam|Size=20|Hero=Lash}} '''[[Lash|Death Slam]]'''.


'''Weapon Damage''' items provide their bonus to Carbine.
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' T1 Max stop duration Reduced: +0.75s → <u>+0.5s</u>.


'''Conditional Weapon Damage''' items apply their bonuses to Carbine if the condition is satisfied at the moment of the shot. For example, having {{ItemIcon|Point Blank}} will make Carbine use its damage bonus if the shot target is in close range.
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' T2 CD Reduction: -8s → <u>-10s</u>.


'''Spirit Power''' items do not affect Carbine in anyway since it scales only off weapon damage.
- {{AbilityIcon|Ability=Time Wall|Size=20}} '''Time Wall''' T3 Silence duration Reduced: 3.5s → <u>3s</u>


=== Resist Reduction Items ===
- {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Projectile size Reduced by <u>10%</u>.
|-
|Update 08-01-2024
| - Fixed {{AbilityIcon|Ability=Paradox|Size=20}} '''Paradox Swap''' Sometimes putting players behind walls.
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off.


'''Bullet resist reduction''' items do '''not''' affect Carbine's damage.
- Bullet (and{{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''') Projectile speed Reduced by <u>10%</u>.


'''Spirit resist reduction''' items affect Carbine's damage.
- Ammo count Reduced: 54 → <u>45</u>.
|-
|Update 07-18-2024
| - {{AbilityIcon|Ability=Time Wall|Size=20}} '''Time Wall''' Projectile stop duration Reduced: 1.25s → <u>1s</u>.
- {{AbilityIcon|Ability=Pulse Grenade|Size=20}} '''Pulse Grenade''' Amp duration Increased: 6s → <u>8s</u>.


=== On-shot Items ===
- {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Projectile size Reduced by <u>10%</u>.
|-
|Update 07-11-2024
| - Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's {{AbilityIcon|Ability=Kudzu Bomb|Size=20|Hero=Ivy}} '''[[Ivy|Kudzu Bomb]]''', Paradox's {{AbilityIcon|Ability=Pulse Grenade|Size=20}} '''Pulse Grenade''', Warden's {{AbilityIcon|Ability=Alchemical Flask|Size=20|Hero=Warden}} '''[[Warden|Alchemical Flask]]''', Vindicta's {{AbilityIcon|Ability=Stake|Size=20|Hero=Vindicta}} '''[[Vindicta|Stake]]''' and [[Alchemical Fire]] (''T3 Weapon item'').


* Items that apply their effects with Kinetic Carbine:
- Fixed {{AbilityIcon|Ability=Time Wall|Size=20}} '''Time Wall''' Projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration.
** {{ItemIcon|Restorative Shot}}.
** {{ItemIcon|Mystic Shot}}.
** {{ItemIcon|Weakening Headshot}} and {{ItemIcon|Crippling Headshot}}. Crippling Headshot's Spirit Resist reduction applies after the damage.
** {{ItemIcon|Hollow Point}}'s bullet resist debuff.
* Items that do '''not''' apply their effects with Kinetic Carbine:
** {{ItemIcon|Headshot Booster}} and {{ItemIcon|Headhunter}}.
** {{ItemIcon|Spirit Shredder Bullets}} and {{ItemIcon|Spirit Rend}}.
** {{ItemIcon|Point Blank}} slow.
** {{ItemIcon|Tesla Bullets}} and {{ItemIcon|Capacitor}}.
** {{ItemIcon|Armor Piercing Rounds}}' pierce.
** {{ItemIcon|Lucky Shot}}'s extra damage.
** {{ItemIcon|Ricochet}}'s ricochet.
** {{ItemIcon|Silencer}}'s spirit damage reduction.
** {{ItemIcon|Siphon Bullets}}' health steal.
** Buildup items like {{ItemIcon|Toxic Bullets}}.
* {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit.
* {{ItemIcon|Express Shot}} gives the smaller "Secondary Fire Weapon Damage" bonus to Carbine shot and immediately shoots a regular bullet with the bigger "Weapon Damage" bonus.


=== On-spirit-damage items ===
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Collision radius Reduced by <u>10%</u>.


Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}.  
- Fixed {{AbilityIcon|Ability=Pulse|Size=20}} '''Pulse Grenade''' Not going where you had targeted if you moved quickly during the cast.
|-
|Update 06-27-2024
| - Base movement speed Reduced: 7 → <u>6.5</u>.
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Impact radius Reduced by <u>15%</u>.


=== Move Speed buff interactions ===
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Max stop duration Reduced: 0.75 → <u>0.5</u>.


Kinetic Carbine's move speed buff interactions are described on the [[Paradox#Kinetic_Carbine_Item_Interactions|Movement Page]].
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Buff duration Reduced: 6 → <u>4</u>.


== Street Brawl ==
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' T1 Max stop duration Increased: +0.5s → <u>+0.75</u>.


=== Ability Changes ===
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' T2 Now also Increases buff by <u>+2s</u>.
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], Paradox receives the following modifications to her abilities:


==== {{AbilityIcon|Pulse Grenade|no-link=true}} ====
- {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Range Reduced: 35m → <u>30m</u>.
* Radius {{#invoke:StreetBrawlAbilities|change|Pulse Grenade|Radius}}, from {{DataProp|Pulse Grenade|Radius}}m to {{DataProp|Pulse Grenade|Radius|streetbrawl}}m.
|-
* Radius per pulse {{#invoke:StreetBrawlAbilities|change|Pulse Grenade|RadiusIncreasePerPulse}}, from {{DataProp|Pulse Grenade|RadiusIncreasePerPulse}}m to {{DataProp|Pulse Grenade|RadiusIncreasePerPulse|streetbrawl}}m.
|Update 06-20-2024
| - {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Cooldown Increased:22s → <u>24s</u>.
- {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Cooldown Increased: 35s → <u>45s</u>.
|-
|Update 05-30-2024"
| - Bullet base damage Reduced: 8 → <u>7.2</u> (indirectly affects {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''').
- Bullet growth Reduced: 0.48 → <u>0.42</u> (indirectly affects {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''').


=== Item Draft ===
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' damage Reduced: +100% → <u>+85%</u>.
{{HeroStreetBrawlItems|Paradox}}


== Backstory ==
- {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' range Reduced: 40m → <u>35m</u>.


{{Fates_Tale|chrono}}
- Fixed {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Being able to grab multiple heroes if they were really close to each other.
|-
|Update 05-23-2024
| - Fixed a bug that could cause all of Paradox {{AbilityIcon|Ability=Pulse Grenade|Size=20}} '''Pulse Grenade's''' pulses to go off at once.
- Improved visibility of  Paradox's bullet and travel path.


== Update history ==
- Added custom tracer and muzzle flash for Paradox's gun.
{{Update history}}


== 3D model ==
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Max Damage Amp Reduced: 125% → <u>100%</u>.
{{3D_Model|Paradox}}
===Weapon===
{{3D Model|Paradox Weapon|size=240px}}


== Gallery ==
- {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Range Reduced: 45m → <u>40m</u>.
<gallery>
|-
File:Paradox card.png|Paradox portrait
|05-16-2024
File:Paradox Gloat.png|Gloat portrait for Paradox
| - {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' T3 Reduced: +75% → <u>+50%</u>.
File:Paradox Critical.png|Critical health portrait for Paradox
|-
File:Paradox MM.png|Paradox icon
|Update 05-10-2024
File:Paradox Render.png|Paradox in-game render
| - {{AbilityIcon|Ability=Time Wall|Size=20}} '''Time Wall''' Bullet freeze duration no longer Increases with spirit or suration extender.
File:Paradox select background.png|Paradox select background
- {{AbilityIcon|Ability=Time Wall|Size=20}} '''Time Wall''' Bullet freeze base duration Reduced: 1.5 → <u>1.25</u>.
File:Paradox Reference Sheet.png|Paradox reference sheet
File:Paradox Weapon.png|Paradox weapon - ''Trade Secret''
</gallery>


=== Typography ===
- {{AbilityIcon|Ability=Time Wall|Size=20}} '''Time Wall''' No longer deals damage to Mid Boss.
<gallery>
File:Paradox name.svg|Paradox's name typography ([https://www.myfonts.com/pt/collections/mbf-predatory-font-moonbandit MBF Predatory] font)
File:Paradox brazilian.svg|Paradox's Brazilian Portuguese typography
File:Paradox polish.svg|Paradox's typography for Polish and Turkish
File:Paradox russian.svg|Paradox's typography for Russian and Ukrainian
File:Paradox schinese.svg|Paradox's Simplified Chinese typography
File:Paradox spanish.svg|Paradox's typography for Spanish and Spanish-Latin America
</gallery>


=== Concept art ===
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Max damage amp Reduced: 150% → <u>125%</u>.
<gallery>
File:Paradox concept art.png|Paradox concept art
</gallery>


=== Removed/Unused content ===
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' T3 No longer provides +50% Min Damage Amp.
<gallery>
File:Paradox winter.png|Paradox 2024 [[Seasonal events#Winter|Winter skin]]
</gallery>


=== [[Neon Prime]] ===
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' T3 Max damage Reduced: +125%  → <u>+75%</u>.
<gallery>
|}
File:Chrono card.png|Chrono portrait
</gallery>


== Trivia ==
== Trivia ==
* Paradox was named '''Chrono''' in ''[[Neon Prime]]''.
* In the game files Paradox is referred to as ''Chrono''. Likely an early development build name
* Paradox is voiced by Elle Newlands, who also voiced [https://apexlegends.wiki.gg/wiki/Horizon Horizon] in ''Apex Legends''. Both characters are Scottish and use technology of spacetime manipulation.
* Paradox wears a [[wikipedia:Blue_rose|blue rose]] in her lapel, which do not exist in nature, and are only possible through genetic modification. In art, blue roses are a symbol for mystery and the unattainable.
** This may also be a reference to the [https://twinpeaks.fandom.com/wiki/Blue_Rose Blue Rose Task Force] in the television series ''[[wikipedia:Twin_Peaks|Twin Peaks]]'', which is tasked with solving impossible crimes, as well as a notable scene in the movie ''[[wikipedia:Twin Peaks: Fire Walk With Me|Twin Peaks: Fire Walk With Me]]'' in which a character wears a blue rose on her lapel.
* "Scheming in the Hideout" is displayed as one's status in the in-game Friends List when playing as Paradox in the [[Hideout]].
 
== See also ==
 
* [[Paradox Organisation|The Paradox Organisation]]
* [[Paradox Museum|The Paradox Museum]]
 
== References ==
<references />


== Navigation ==
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{{Hero Navbox}}
[[Category:Heroes]]
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