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{{Infobox hero | {{Infobox hero | ||
| key = hero_chrono | | key = hero_chrono | ||
| voice_actor = Elle Newlands<ref> | | voice_actor = Elle Newlands<ref>[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]</ref> | ||
| release_date = April 24, 2024 | | release_date = April 24, 2024 | ||
| codenames = Chrono | | codenames = Chrono | ||
| pronouns = She/Her | | pronouns = She/Her | ||
}}{{Quotation | }}{{Quotation | ||
| 2 = They'll fight on my terms. | | 2 = They'll fight on my terms. | ||
}} | }} | ||
'''Paradox''' is a [[Hero]] in ''[[Deadlock]]''. She wields time manipulation with potent disruption and slowing abilities. With a charged | '''Paradox''' is a [[Hero]] in ''[[Deadlock]]''. She wields time manipulation with potent disruption and slowing abilities. With a charged Kinetic Carbine, she can threaten her enemies at any range while damaging and slowing them with thrown Pulse Grenades and well-placed Time Walls. At just the right moment, Paradox can activate her Paradoxical Swap to change places with her target, dropping them into a dangerous situation amongst her team. | ||
Paradox is both the name of this Hero and the name of their Thieves' Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world's biggest corporations and governments. | Paradox is both the name of this Hero and the name of their Thieves' Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world's biggest corporations and governments. | ||
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* The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn't stick to the target but stays in the air where it made contact. It passes through allied units without hitting them. | * The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn't stick to the target but stays in the air where it made contact. It passes through allied units without hitting them. | ||
* There is no stacks limit and no cooldown between stacks. Casting grenade twice with {{ItemIcon|Echo Shard}} allows double stacking. | * There is no stacks limit and no cooldown between stacks. Casting grenade twice with {{ItemIcon|Echo Shard}} allows double stacking. | ||
}} | }} | ||
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* Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage. | * Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage. | ||
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage. | * A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage. | ||
}} | }} | ||
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* The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s. | * The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s. | ||
* Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being {{DataProp|Kinetic Carbine|MinSlowDuration}}s. | * Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being {{DataProp|Kinetic Carbine|MinSlowDuration}}s. | ||
* Carbine's | * Carbine's damage [[scaling]] is based on [[Weapon Damage]] of a full burst shot ({{DataProp|Paradox|Weapon.BulletsPerBurst}} * bullet damage = {{#expr:{{DataProp|Paradox|Weapon.BulletsPerBurst}}*{{DataProp|Paradox|Weapon.BulletDamage}}}}). | ||
* Casting Kinetic Carbine does not break [[Stealth|stealth]]. Shooting Carbine's shot does break it. | |||
* Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged. | * Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged. | ||
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has | * Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has several consequences: | ||
** It works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of common [[Move Speed#Calculating_Move_Speed|stacking algorithm]]. | |||
** Jump height also gets boost, both for ground and air jumps. | |||
** Heavy melee distance is increased. | |||
** Dash distance seems to be unaffected. | |||
** Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected. | |||
* Carbine shot is immune to [[Bullet Evasion]]. | * Carbine shot is immune to [[Bullet Evasion]]. | ||
* Carbine is affected by [[Disarm]]. | * Carbine is affected by [[Disarm]]. | ||
* Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still | * Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still happens. | ||
* Carbine has complicated interactions with many items, see more in [[Paradox#Kinetic_Carbine_Interactions|Kinetic Carbine Interactions]]. | |||
* | |||
Carbine has complicated interactions with many | |||
}} | }} | ||
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* Paradoxical Swap does not interrupt channeled casts like {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}. | * Paradoxical Swap does not interrupt channeled casts like {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}. | ||
* The position swap lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time. | * The position swap lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time. | ||
* Once connected, the swap cannot be interrupted | * Once connected, the swap cannot be interrupted and can go through walls. | ||
* Both Paradox and her target(s) are vulnerable to damage during the swap. | * Both Paradox and her target(s) are vulnerable to damage during the swap. | ||
* Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins. | * Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins. | ||
* The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target. | * The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target. | ||
* Paradoxical Swap will trigger {{ItemIcon|Indomitable}} and {{ItemIcon|Cloak of Opportunity}}, cleansing the effect, so neither Paradox nor the target will move. | |||
** The projectile continues even if it gets cleansed and will still swap when it hits another enemy along its path. | |||
Paradoxical Swap | ** On T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens: | ||
*** The original target of Paradoxical Swap doesn't move. | |||
*** Any other nearby targets affected by the swap area of effect will be swapped. | |||
*** Paradox will move to the original target's position. | |||
* The original target of Paradoxical Swap doesn't move. | |||
* Any other nearby targets affected by the swap area of effect will be swapped. | |||
* Paradox will move to the original target's position. | |||
}} | }} | ||
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** {{ItemIcon|Lucky Shot}}'s extra damage. | ** {{ItemIcon|Lucky Shot}}'s extra damage. | ||
** {{ItemIcon|Ricochet}}'s ricochet. | ** {{ItemIcon|Ricochet}}'s ricochet. | ||
** {{ItemIcon|Siphon Bullets}}' health steal. | ** {{ItemIcon|Siphon Bullets}}' health steal. | ||
** Buildup items like {{ItemIcon|Toxic Bullets}}. | ** Buildup items like {{ItemIcon|Toxic Bullets}}. | ||
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Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}. | Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}. | ||
=== | === Other interactions === | ||
Kinetic Carbine applies a unique multiplicative modifier for its move speed bonus that has several interactions with items that move the player: | |||
Kinetic Carbine | * {{ItemIcon|Majestic Leap}} performs the leap quicker. | ||
* {{ItemIcon|Magic Carpet}} gets increase to its flying speed. | |||
* {{ItemIcon|Ethereal Shift}} gets increase to its "floating" speed. | |||
Since casting Carbine does not break stealth it creates a unique interaction with items that give Stealth: | |||
* {{ItemIcon|Shadow Weave}} | |||
* {{ItemIcon|Veil Walker}} | |||
* | |||
* | |||
{{ | |||
== Backstory == | == Backstory == | ||
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== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Paradox card.png|Paradox portrait | File:Paradox card.png|Paradox portrait | ||
File:Paradox MM.png|Paradox icon | File:Paradox MM.png|Paradox icon | ||
File:Paradox Render.png|Paradox in-game render | File:Paradox Render.png|Paradox in-game render | ||
File:Paradox select background.png|Paradox select background | File:Paradox select background.png|Paradox select background | ||
File:Paradox Reference Sheet.png|Paradox reference sheet | File:Paradox Reference Sheet.png|Paradox reference sheet | ||
File:Paradox name.svg|Paradox name typography | |||
File:Paradox Weapon.png|Paradox weapon - Trade Secret | |||
File:Paradox winter.png|Paradox 2024 [[Seasonal events#Winter|Winter skin]] | |||
File:Paradox name.svg|Paradox | |||
File:Paradox | |||
File:Paradox | |||
File:Paradox concept art.png|Paradox concept art | File:Paradox concept art.png|Paradox concept art | ||
File:Chrono card.png|Chrono portrait ([[Neon Prime]]) | |||
File:Paradox Gloat.png|Gloat portrait for Paradox. | |||
File:Paradox Critical.png|Critical health portrait for Paradox. | |||
File: | |||
File: | |||
</gallery> | </gallery> | ||
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* Paradox is voiced by Elle Newlands, who also voiced [https://apexlegends.wiki.gg/wiki/Horizon Horizon] in ''Apex Legends''. Both characters are Scottish and use technology of spacetime manipulation. | * Paradox is voiced by Elle Newlands, who also voiced [https://apexlegends.wiki.gg/wiki/Horizon Horizon] in ''Apex Legends''. Both characters are Scottish and use technology of spacetime manipulation. | ||
* Paradox wears a [[wikipedia:Blue_rose|blue rose]] in her lapel, which do not exist in nature, and are only possible through genetic modification. In art, blue roses are a symbol for mystery and the unattainable. | * Paradox wears a [[wikipedia:Blue_rose|blue rose]] in her lapel, which do not exist in nature, and are only possible through genetic modification. In art, blue roses are a symbol for mystery and the unattainable. | ||
* "Scheming in the Hideout" is displayed as one's status in the in-game Friends List when playing as Paradox in the [[Hideout]]. | * "Scheming in the Hideout" is displayed as one's status in the in-game Friends List when playing as Paradox in the [[Hideout]]. | ||
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== Navigation == | == Navigation == | ||
{{Hero Navbox}} | {{Hero Navbox}} | ||
[[Category:Heroes]] | |||