Editing ParadoxGive feedback
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 58: | Line 58: | ||
* Carbine's listed damage [[scaling]] is based on [[Weapon Damage]] of a full burst shot. | * Carbine's listed damage [[scaling]] is based on [[Weapon Damage]] of a full burst shot. | ||
* Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged. | * Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged. | ||
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has | * Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has several consequences: | ||
** It works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of common [[Move Speed#Calculating_Move_Speed|stacking algorithm]]. | |||
** Jump height also gets boost, both for ground and air jumps. | |||
** Heavy melee distance is increased. | |||
** Dash distance seems to be unaffected. | |||
** Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected. | |||
* Carbine shot is immune to [[Bullet Evasion]]. | * Carbine shot is immune to [[Bullet Evasion]]. | ||
* Carbine is affected by [[Disarm]]. | * Carbine is affected by [[Disarm]]. | ||
* Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still | * Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still happens. | ||
| interactions = | | interactions = | ||
{{AbilityInteraction | interaction = Ability Duration | state = partial | text = | {{AbilityInteraction | interaction = Ability Duration | state = partial | text = | ||
| Line 146: | Line 151: | ||
Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}. | Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}. | ||
=== | === Other interactions === | ||
Kinetic Carbine applies a unique multiplicative modifier for its move speed bonus that has several interactions with items that move the player: | |||
Kinetic Carbine | * {{ItemIcon|Majestic Leap}} performs the leap quicker. | ||
* {{ItemIcon|Magic Carpet}} gets increase to its flying speed. | |||
* {{ItemIcon|Ethereal Shift}} gets increase to its "floating" speed. | |||
== Street Brawl == | == Street Brawl == | ||