Patron: Difference between revisions

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Fixed error and commented out the pulse damage stuff for now so it can be replaced. Manually input laser beam dps for now.
Overview: updated description of Patron attack and transformation
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Patrons are formidable units found hovering in each team's base. In its first phase, the Patron is completely unkillable until both [[Shrine|Shrines]] are destroyed.
Patrons are formidable units found hovering in each team's base. In its first phase, the Patron is completely unkillable until both [[Shrine|Shrines]] are destroyed.


Destroying the Shrines makes the Patron vulnerable to damage, but also empowers its primary attack: a slow-moving beam of energy that deals heavy damage over time. The beam does not lock onto targets, making it possible to dodge.
The Patron defends the Shrines and itself with a large beam attack that deals damage and [[Status Effects#Curse|curses]] any enemy players in its area of effect, initially on the Shrine platform, and then in the Patron's pit once the Patron is vulnerable.


After its health bar is depleted, the Patron enters its second phase. It becomes invulnerable again and moves into a small pit within the base over 12s. Once it has finished travelling, it becomes vulnerable again as a Weakened Patron.
After the first half of its health bar is depleted, the Patron enters its second phase. It becomes invulnerable again for a short period and transforms into an orb in the pit. Once it has finished the transformation, it becomes vulnerable again as a Weakened Patron.


Defeating the Patron's first phase shortens the remaining respawn time of any dead players on the defending team by up to 20s (see [[Death#Last Stand Buff|Last Stand Buff]]).
Defeating the Patron's first phase shortens the remaining respawn time of any dead players on the defending team by up to 20s (see [[Death#Last Stand Buff|Last Stand Buff]]).

Revision as of 14:42, 9 February 2026

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Patron
Stats
Health
Base Health: 12000
Health Regen: 120/s
Bullet Resist: 0%
Spirit Resist: 0%
Damage
DPS: 440 + 5% HP
Range: 76m
Information
Voice Actor: Debra Wilson

(Archmother)[1]

Weakened Patron
Stats
Health
Base Health: 12000
Health Regen: 120/s
Bullet Resist: 0%
Spirit Resist: 0%
Damage
Damage: Error: Key "Damage" not found in path "npc_boss_tier3.BoundAbilities.ESlot_Signature_2". + Error: Key "DamageHealthPercent" not found in path "npc_boss_tier3.BoundAbilities.ESlot_Signature_2".% HP
Range: Error: Key "AbilityCastRange" not found in path "npc_boss_tier3.BoundAbilities.ESlot_Signature_2".m
Information
Voice Actor: Debra Wilson

(Archmother)[1]

Voice Lines: The Hidden King/Quotes; The Archmother/Quotes
Who wants to summon an elder god?

Dynamo

A Patron is a deity which takes the form of a large metallic golem. Each team’s base houses a Patron, and victory is secured by defeating the opposing team's Patron, completing the ritual. The Patrons' avatars are spherical, with a golden, mask-like face, and can magically levitate above the ground. During gameplay, the Patrons will comment on player performance, announce any major events, and offer boons that allow players to level up.

The two Patrons are The Hidden King and The Archmother.

Overview

Patrons are formidable units found hovering in each team's base. In its first phase, the Patron is completely unkillable until both Shrines are destroyed.

The Patron defends the Shrines and itself with a large beam attack that deals damage and curses any enemy players in its area of effect, initially on the Shrine platform, and then in the Patron's pit once the Patron is vulnerable.

After the first half of its health bar is depleted, the Patron enters its second phase. It becomes invulnerable again for a short period and transforms into an orb in the pit. Once it has finished the transformation, it becomes vulnerable again as a Weakened Patron.

Defeating the Patron's first phase shortens the remaining respawn time of any dead players on the defending team by up to 20s (see Last Stand Buff).

The Patron is the only structure that regenerates health out of combat, restoring 120 health/s. It is also protected by backdoor protection, which increases this regeneration by 75 health/s when no enemy Troopers are nearby.

Health Scaling

The Patron's maximum health is not static and increases as the match progresses, starting at specific times during each phase.

Phase Scaling Starts At Max Health Gained per Minute
Phase 1 20 minutes 250
Phase 2 1 minutes 450

Weakened Patron

In its second phase, the Patron enters its Weakened form, losing its limbs and hovering inside the pit of its team's base. Similar to Mid Boss, the Patron is also immune to all incoming damage from outside the pit, forcing players to get in close if they want to damage it. The Weakened Patron has the same starting HP as the first phase but gains more HP per minute than phase one.

The Weakened Patron has 50% damage resistance when an ally is in the pit for more than 2s, and 100% damage resistance when two or more allies are in the pit.

Lore

The Patrons are extraplanar[2] elder gods[3][4] who petition heroes to participate in a ritual. Each Patron must form a covenant with 6 Heroes in hopes of being summoned to walk amongst them.[5] In order for the ritual to be completed, the enemy Patron must be destroyed.

Once the ritual is completed, the Patrons can grant one wish to each hero who helped summon them.[6] However, they have limitations, such as being unable or unwilling to bring Grey Talon's deceased family back to life.[7] They also may require a sacrifice in exchange for the wish. The specifics of the Patron's powers and their limitations are unclear.

The Patrons have telepathic powers and can read the thoughts and desires of the heroes (with the exception of Warden[8][9]), as well as communicate with them during the ritual. They use this knowledge to manipulate the heroes to do their bidding.

This is the first time in history that humanity has been able to make contact with the Patrons.[10] Such rituals used to be impossible, as well as forbidden, before the Second Maelstrom.[11] The orders of the Amber Hand and the Sapphire Flame were supposed to safeguard humanity from the Patrons, but recently have changed their objectives.[2]

A Patron looming over humans

There are other Patrons besides the Hidden King and the Archmother, but they haven't yet made contact with humanity.[12]

The Patrons are familiar with the Doorman, another extraplanar being, and express surprise at seeing him fighting on their behalf.[13][14] The Doorman calls the Patrons "old friends"[15] and refers to them as City Mother and Amber King.[16]

The Binding of Oathkeeper's multiple endings shows potential wishes granted by the Patrons:

  • An answer to one of Abrams' questions regarding the Tome;
  • Binding Oathkeeper back to the Tome and allowing Lady Geist to stay young;
  • The sacrifice of Johann Jr. in exchange for 200 years of Oathkeeper's complete obedience to Lady Geist;
  • The self-sacrifice of Lady Geist in exchange for banishing Oathkeeper from Earth;
  • Safely removing Oathkeeper from Geist, but making her return to the natural age she had before their pact.

Since the Old Gods, New Blood update, the Patrons speak of themselves in third person. It's currently unclear if this is a formal choice of the Patrons or if the team announcers are actually other entities speaking on behalf of the Patrons.

Update history

View the full update history: Patron/Update history

Update Changes

January 22, 2026

  • Patrons redesigned and renamed as the Hidden King and the Archmother
  • Patrons now have a special attack that can deal damage and curse players

December 17, 2025

  • Weakened Patron now gains 50% damage reduction if one defender is in the pit and 100% if two or more are (defenders must be in pit for at least 2s for reduction to kick in)

September 4, 2025

  • Patron 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds

Trivia

  • The Patrons were originally named the Amber Hand and Sapphire Flame.
  • Based on game files and voice lines, another proposed rename for the Patrons was the Broken Crown and the Guided Hand.
  • The Hidden King's voice actor was recast in the Old Gods, New Blood update.
  • In Neon Prime, the Patron was called Titan, and the Weakened Patron was the Core. The Patrons are still called "Titans" in the game files.
  • The Patron damage to the player is listed as "Condemned by the Patron" in the damage report.
  • The text across the old Patron model's reads
    The Patron's crest

KILOZS BOTAREX UNDT VOXT DIOKOTOS DEOS TOPAX DE OS HOLINAS UXFAXT TOV LIMOT OBERXO

GOL EN TAX FOXIST HARFT DEOS MAX OPUS DEONI SUX TOS DUO POLINUAX DREOX SIDWEG

REBTIS AST MECTONUS MAX DERIKT POLTERMUSON DEFONAL WEKMOXAN GETOX D

  • The language seems to be inspired by Latin ("Opus" is Latin for "work"), but most of the words don't exist.

References

  1. 1.0 1.1 2024-08-26 - Kaori; Deadlock Discord - "[Sapphire Flame] is not Ellen [McLain], it's Debra Wilson"
  2. 2.0 2.1 Newscaster's in-game voice line - "The orders of The Amber Hand and Sapphire Flame have long provided safeguards insuring that The Patrons remain on their home plane. But have the people we trusted to be wardens of The Patrons secretly been planning a coup?"
  3. Vyper's in-game voice line - "Hahaha, how hard can summoning an elder god be?"
  4. Dynamo's in-game voice line - "Who wants to summon an elder god?"
  5. Amber Hand's in-game voice line - "Finally, I can walk amongst you, and give you your reward."
  6. The Binding of Oathkeeper - Chapter 5B
  7. Sapphire Flame's in-game voice line - "Even I do not have the power to bring back your family. But I can make the ones responsible pay! Summon me."
  8. Amber Hand's in-game voice line - "Warden, you are inscrutable."
  9. Amber Hand's in-game voice line - "Warden, how long do you think you can hide your heart from me?"
  10. Newscaster's in-game voice line - "Could today be the day where humanity makes contact with.. The Patron? Only time will tell."
  11. Newscaster's in-game voice line - "For decades, contact with The Patrons has not only been impossible, but forbidden. But with the Maelstrom upon us that may change!"
  12. 2024-09-28 - Yoshi; Deadlock Discord - "There are more than two Patrons, but so far only two are trying to enter our world"
  13. Amber Hand's in-game voice line - "Oh, I haven't seen you in ages. This should be interesting."
  14. Amber Hand's in-game voice line - "My, my. Well, isn't this a pleasant surprise?"
  15. The Doorman's in-game voice line - "It was so nice getting a chance to summon old friends."
  16. The Doorman's in-game voice line - "How exciting to see City Mother and the Amber King once more!"