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| Voice Actor: | Debra Wilson
(Archmother)[1] |
| Voice Lines: | The Hidden King/Quotes; The Archmother/Quotes |
PatronGive feedback
| Weakened Patron | |
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| Voice Actor: | Debra Wilson
(Archmother)[1] |
| Voice Lines: | The Hidden King/Quotes; The Archmother/Quotes |
“Who wants to summon an elder god?— Dynamo
A Patron is a deity which takes the form of a large extraplanar entity. Each team’s base houses a Patron,The Hidden King and The Archmother, and victory is secured by defeating the opposing team's Patron, completing the ritual.
The Hidden King appears as a shadowy figure with antlers and glowing yellow eyes, bound to a burning wicker man structure. Long, claw-like yellow hands extend from the shadows. His base is a factory filled with large speakers and microphones, and his side of the map features working-class red brick buildings labeled "Downtown". The Archmother wears a broken mask resembling the head of the Statue of Liberty, her form bound to a crystalline structure. Her base is a museum with a Neoclassic aesthetic, and her side of the map features upper-class white brick buildings labeled "Uptown".
During gameplay, the Patrons communicate in third person, commenting on player performance, announcing major events, and offering boons that allow players to level up.
Overview
Patrons are formidable units found at the back of each team's base. In its first phase, the Patron is completely unkillable until both Shrines are destroyed.
The Patron has two methods of attack in Phase 1:
- Laser Beam: Fires a slow-moving beam dealing 440 + 5% HP damage per second, targeting enemy players and Troopers and reducing their bullet and spirit resistance by Expression error: Unexpected < operator.%. The beam leaves behind burning ground that deals damage over time to those who remain in it.
- Shrine Defense: Creates a large explosion at a Shrine platform after a Error: Key "AbilityCastDelay" not found in path "npc_boss_tier3.BoundAbilities.ESlot_Signature_2".s delay, dealing Error: Key "Damage" not found in path "npc_boss_tier3.BoundAbilities.ESlot_Signature_2". + Error: Key "DamageHealthPercent" not found in path "npc_boss_tier3.BoundAbilities.ESlot_Signature_2".% HP damage and cursing any enemies caught in the blast, forcing them to retreat or be damaged.
After the first half of its health bar is depleted, the Patron enters its second phase. It becomes invulnerable again for a short period as its shadowy form collapses into its structure. The structure then explodes and reforms into an orb that hovers in the pit. Once the transformation completes, it becomes vulnerable again as a Weakened Patron.
Defeating the Patron's first phase shortens the remaining respawn time of any dead players on the defending team by up to 20s (see Last Stand Buff).
The Patron is the only structure that regenerates health out of combat, restoring 120 health/s. It is also protected by backdoor protection, which increases this regeneration by 75 health/s when no enemy Troopers are nearby.
Weakened Patron
In its second phase, the Patron enters its Weakened form, compressing into a spherical orb that hovers inside the pit of its team's base. The Hidden King's orb appears as a cracked sphere of charred wood and burning debris, with a glowing ember core visible through the fissures, surrounded by jagged wooden spikes. The Archmother's orb appears as a crystalline blue sphere surrounded by jagged rock shards arranged to form a face-like structure, with glowing cyan energy emanating from within.
In this state, it has two attacks:
- Damage Pulse: Constantly emits 75 damage every second to up to 3 nearby enemies within a 19m radius.
- Pit Explosion: Unleashes a large expanding wave inside the pit after a Error: Key "AbilityCastDelay" not found in path "npc_boss_tier3.BoundAbilities.ESlot_Signature_2".s delay, dealing Error: Key "Damage" not found in path "npc_boss_tier3.BoundAbilities.ESlot_Signature_2". + Error: Key "DamageHealthPercent" not found in path "npc_boss_tier3.BoundAbilities.ESlot_Signature_2".% HP damage and cursing enemies, similar to the Shrine Defense attack.
Similar to Mid Boss, the Patron is immune to all incoming damage from outside the pit, forcing players to get in close if they want to damage it. The Weakened Patron has the same starting HP as the first phase but gains more HP per minute than phase one.
The Weakened Patron has 50% damage resistance when an ally has been in the pit for more than 2s, and 100% damage resistance when two or more allies are in the pit.
Health Scaling
The Patron's maximum health is not static and increases as the match progresses, starting at specific times during each phase.
| Phase | Scaling Starts At | Max Health Gained per Minute |
|---|---|---|
| Phase 1 | 20 minutes | 250 |
| Phase 2 | 1 minutes | 450 |
Lore
The Patrons are extraplanar[2] elder gods[3][4] who petition heroes to participate in a ritual. Each Patron must form a covenant with 6 Heroes in hopes of being summoned to walk amongst them.[5] In order for the ritual to be completed, the enemy Patron must be destroyed.
Once the ritual is completed, the Patrons can grant one wish to each hero who helped summon them.[6] However, they have limitations, such as being unable or unwilling to bring Grey Talon's deceased family back to life.[7] They also may require a sacrifice in exchange for the wish. The specifics of the Patron's powers and their limitations are unclear.
The Patrons have telepathic powers and can read the thoughts and desires of the heroes (with the exception of Warden[8][9]), as well as communicate with them during the ritual. They use this knowledge to manipulate the heroes to do their bidding.
This is the first time in history that humanity has been able to make contact with the Patrons.[10] Such rituals used to be impossible, as well as forbidden, before the Second Maelstrom.[11] The orders of the Amber Hand and the Sapphire Flame were supposed to safeguard humanity from the Patrons, but recently have changed their objectives.[2]

There are other Patrons besides the Hidden King and the Archmother, but they haven't yet made contact with humanity.[12]
The Patrons are familiar with the Doorman, another extraplanar being, and express surprise at seeing him fighting on their behalf.[13][14] The Doorman calls the Patrons "old friends"[15] and refers to them as City Mother and Amber King.[16]
The Binding of Oathkeeper's multiple endings shows potential wishes granted by the Patrons:
- An answer to one of Abrams' questions regarding the Tome;
- Binding Oathkeeper back to the Tome and allowing Lady Geist to stay young;
- The sacrifice of Johann Jr. in exchange for 200 years of Oathkeeper's complete obedience to Lady Geist;
- The self-sacrifice of Lady Geist in exchange for banishing Oathkeeper from Earth;
- Safely removing Oathkeeper from Geist, but making her return to the natural age she had before their pact.
Since the Old Gods, New Blood update, the Patrons speak of themselves in third person. It's currently unclear if this is a formal choice of the Patrons or if the team announcers are actually other entities speaking on behalf of the Patrons.
Update history
View the full update history: Patron/Update history
| Update | Changes |
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Gallery
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The Hidden King
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The Archmother
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Hidden King icon
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Archmother icon
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Hidden King artwork
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Archmother artwork
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Hidden King typography
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Archmother typography
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Patron icon
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Old Patron artwork
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Amber Hand Patron
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Sapphire Flame Patron
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"The Broken Crown" unused name
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"The Guided Hand" unused name
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Unused Hidden King icon
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Unused Archmother icon
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Neon Prime Titan (Patron)
Trivia
- The Patrons were originally named the Amber Hand and Sapphire Flame.
- Based on game files and voice lines, another proposed rename for the Patrons was the Broken Crown and the Guided Hand.
- The Hidden King's voice actor was recast in the Old Gods, New Blood update.
- In Neon Prime, the Patron was called Titan, and the Weakened Patron was the Core. The Patrons are still called "Titans" in the game files.
- The Patron damage to the player is listed as "Condemned by the Patron" in the damage report.
- The text across the old Patron model's reads

The Patron's crest
KILOZS BOTAREX UNDT VOXT DIOKOTOS DEOS TOPAX DE OS HOLINAS UXFAXT TOV LIMOT OBERXO
GOL EN TAX FOXIST HARFT DEOS MAX OPUS DEONI SUX TOS DUO POLINUAX DREOX SIDWEG
REBTIS AST MECTONUS MAX DERIKT POLTERMUSON DEFONAL WEKMOXAN GETOX D
- The language seems to be inspired by Latin ("Opus" is Latin for "work"), but most of the words don't exist.
References
- ↑ 1.0 1.1 2024-08-26 - Kaori; Deadlock Discord - "[Sapphire Flame] is not Ellen [McLain], it's Debra Wilson"
- ↑ 2.0 2.1 Newscaster's in-game voice line - "The orders of The Amber Hand and Sapphire Flame have long provided safeguards insuring that The Patrons remain on their home plane. But have the people we trusted to be wardens of The Patrons secretly been planning a coup?"
- ↑
Vyper's in-game voice line - "Hahaha, how hard can summoning an elder god be?"
- ↑
Dynamo's in-game voice line - "Who wants to summon an elder god?"
- ↑
Amber Hand's in-game voice line - "Finally, I can walk amongst you, and give you your reward."
- ↑ The Binding of Oathkeeper - Chapter 5B
- ↑
Sapphire Flame's in-game voice line - "Even I do not have the power to bring back your family. But I can make the ones responsible pay! Summon me."
- ↑
Amber Hand's in-game voice line - "Warden, you are inscrutable."
- ↑
Amber Hand's in-game voice line - "Warden, how long do you think you can hide your heart from me?"
- ↑ Newscaster's in-game voice line - "Could today be the day where humanity makes contact with.. The Patron? Only time will tell."
- ↑ Newscaster's in-game voice line - "For decades, contact with The Patrons has not only been impossible, but forbidden. But with the Maelstrom upon us that may change!"
- ↑ 2024-09-28 - Yoshi; Deadlock Discord - "There are more than two Patrons, but so far only two are trying to enter our world"
- ↑
Amber Hand's in-game voice line - "Oh, I haven't seen you in ages. This should be interesting."
- ↑
Amber Hand's in-game voice line - "My, my. Well, isn't this a pleasant surprise?"
- ↑
The Doorman's in-game voice line - "It was so nice getting a chance to summon old friends."
- ↑
The Doorman's in-game voice line - "How exciting to see City Mother and the Amber King once more!"