Editing
Plated Armor
Give feedback
Jump to navigation
Jump to search
Warning:
You are not logged in. Once you make an edit, a temporary account will be created for you.
Learn more
.
Log in
or
create an account
to continue receiving notifications after this account expires, and to access other features.
Anti-spam check. Do
not
fill this in!
{{Infobox item/auto|Plated Armor}} {{ItemSummary|{{#var:item_key_or_en}}}} ==Notes== * The chance for '''Deflection''' and ''On-hit Prevention'' is rolled individually, although '''Deflection''' will prevent most effects that ''On-hit prevention'' does. They can both trigger at the same time. This is most evident when testing {{ItemIcon|Headhunter}} against Plated Armor. * If a bullet is deflected, it will fly off in a different direction, maintaining its damaging capability. == Interactions == Note: Anything missing from this list has not been tested, and therefore may or may not be affected by Plated Armor. === Weapons === Blocked by both Deflection and On-Hit Prevention: *'''Spreadshot''' weapons ({{HeroIcon|Drifter|icon-only}} {{HeroIcon|Abrams|icon-only}} {{HeroIcon|Calico|icon-only}} {{HeroIcon|Yamato|icon-only}} {{HeroIcon|Mo & Krill|icon-only}} {{HeroIcon|Pocket|icon-only}} {{HeroIcon|Shiv|icon-only}}): Triggers at once for all pellets. All pellets are deflected as though they are a single shot. *'''Burst''' weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Applied per bullet. * {{HeroIcon|Celeste}}: When deflected, an extra projectile is created. The original projectile can ricochet, as normal, and a new projectile is shot out in a random direction. The new projectile also ricochets. * {{HeroIcon|Graves}}: When deflected, it does not ricochet, although a visual bug might appear where a bullet projectile is created. This bullet cannot hit enemies. * {{HeroIcon|Paige}}: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction. === Abilities === Effects blocked by both Deflection and On-Hit Prevention: {{AbilityTable|platedarmor|compact=true}} Effects that are not blocked: * {{HeroIcon|Grey Talon}} - {{AbilityIcon|Rain of Arrows}} triggers at once for all arrows. On-hit prevention does not affect bonus damage or T1 slow. * {{HeroIcon|Mirage}} - {{AbilityIcon|Djinn's Mark}} * {{HeroIcon|Paradox}} - {{AbilityIcon|Kinetic Carbine}} * {{HeroIcon|Silver}} - {{AbilityIcon|Slam Fire}} bonus current health damage. * {{HeroIcon|Sinclair}} - {{AbilityIcon|Spectral Assistant}} * {{HeroIcon|Venator}} - {{AbilityIcon|Consecrating Grenade}} and {{AbilityIcon|GutShot}} deal weapon damage but cannot be deflected. * {{HeroIcon|Vindicta}} - {{AbilityIcon|Flight}} on-hit spirit damage. * {{HeroIcon|Wraith}} - {{AbilityIcon|Full Auto}} on-hit spirit damage. === Items === Effects blocked by both Deflection and On-Hit Prevention: *{{ItemIcon|Point Blank}}: Slowing debuff *{{ItemIcon|Ricochet}}: When blocked, the bullet will never chain, or will be prevented from chaining to any more targets. * {{ItemIcon|Siphon Bullets}}: Even when blocked, Siphon Bullets will still go on cooldown. * {{ItemIcon|Spirit Shredder Bullets}} / {{ItemIcon|Spirit Rend}} * {{ItemIcon|Stalker}}: Will not go on cooldown when blocked. * {{ItemIcon|Slowing Bullets}} / {{ItemIcon|Toxic Bullets}} / {{ItemIcon|Silencer}} / {{ItemIcon|Inhibitor}} / {{ItemIcon|Spiritual Overflow}}: Buildup Effects partially blocked: * {{ItemIcon|Headshot Booster}} / {{ItemIcon|Headhunter}}: Blocked by On-Hit Prevention. Always go on cooldown, even when blocked. * {{ItemIcon|Lucky Shot}}: Blocked by Deflection. * {{ItemIcon|Split Shot}}: Blocked by Deflection. Effects that are not blocked: * {{ItemIcon|Armor Piercing Rounds}} counters Plated Armor, causing bullets to hit and apply their effects. Since both items are chance based, Plated Armor may still block bullets when Armor Piercing Rounds does not trigger. * {{ItemIcon|Burst Fire}} * {{ItemIcon|Crippling Headshot}} / {{ItemIcon|Weakening Headshot}} * {{ItemIcon|Escalating Resilience}} * {{ItemIcon|Hollow Point}} * {{ItemIcon|Mercurial Magnum}} * {{ItemIcon|Mystic Shot}} * {{ItemIcon|Restorative Shot}} * {{ItemIcon|Tesla Bullets}} / {{ItemIcon|Capacitor}} == Update history == {{Update history}} == Navigation == {{Item Navbox}}
Summary:
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
Deadlock:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Pages included on this page:
Plated Armor/Update history
(
edit
)
Template:AbilityIcon
(
edit
)
Template:AbilityTable
(
edit
)
Template:AbilityTable/styles.css
(
edit
)
Template:Enhanced
(
edit
)
Template:HeroIcon
(
edit
)
Template:Icon/NoColor
(
edit
)
Template:If lang
(
view source
) (⧼restriction-level-bot+⧽)
Template:Infobox item
(
edit
)
Template:Infobox item/auto
(
edit
)
Template:Infobox item/styles.css
(
edit
)
Template:ItemIcon
(
edit
)
Template:ItemSummary
(
edit
)
Template:ItemType
(
edit
)
Template:Item Navbox
(
edit
)
Template:Item Navbox/styles.css
(
edit
)
Template:Legendary
(
edit
)
Template:MissingValveTranslationTooltip
(
edit
)
Template:Souls
(
edit
)
Template:Tooltip
(
edit
)
Template:Translate
(
edit
)
Template:Update history
(
edit
)
Template:Update history table
(
edit
)
Template:Update history table/row
(
edit
)
Template:Update link
(
edit
)
Module:AbilityTable
(
edit
)
Module:AbilityTable/ComplexRenderers
(
edit
)
Module:AbilityTable/Lists
(
edit
)
Module:AbilityTable/Notes
(
edit
)
Module:Dictionary
(
edit
)
Module:Enhanced
(
edit
)
Module:GameData
(
edit
)
Module:HeroData
(
edit
)
Module:Icon
(
edit
)
Module:Icon/attr
(
edit
)
Module:Icon/data
(
edit
)
Module:Infobox item
(
edit
)
Module:ItemData
(
edit
)
Module:Item Navbox
(
edit
)
Module:Lang
(
edit
)
Module:Souls
(
edit
)
Module:Update history
(
edit
)
Module:Utilities
(
edit
)
Data:AbilityCards.json
(
view source
) (⧼restriction-level-bot+⧽)
Data:AbilityData.json
(
view source
) (⧼restriction-level-bot+⧽)
Data:Dictionary
(
edit
)
Data:HeroData.json
(
view source
) (⧼restriction-level-bot+⧽)
Data:ItemCards.json
(
view source
) (⧼restriction-level-bot+⧽)
Data:ItemData.json
(
view source
) (⧼restriction-level-bot+⧽)
Data:LangCodes.json
(
view source
) (⧼restriction-level-bot+⧽)
Data:Lang en.json
(
view source
) (⧼restriction-level-bot+⧽)
Data:ResourceLookup.json
(
edit
)
Data:ResourceLookup2.json
(
edit
)
Data:StatLinks.json
(
edit
)
This page is a member of a hidden category:
Category:Pages using Tabber parser tag
Navigation menu
Personal tools
Create account
Log in
associated-pages
Article
Discussion
English
Views
Read
Edit
Edit source
History
Tools
Search
Discord
Discord
Navigation
Main page
About us
Random page
Special pages
Recent changes
Neutral
11h ago
·
~2026-LaneFireUrn1085
Souls
11h ago
·
Gammaton32
Neutral
11h ago
·
~2026-LaneFireUrn1085
Victor/Lore
13h ago
·
Roseabrams96
Show more...
Interface Admin
Common CSS
Vector CSS
Minerva CSS
Citizen CSS
Brown theme CSS
Gadgets
Gadgets definition
Editing
How to edit
Style guide
All guides
New files
Unresolved feedback
Tools
What links here
Related changes
Page information
View buckets