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| {{Infobox item/auto|Plated Armor}} | | {{stub}} |
| | {{Infobox item |
| | | item_name = Plated Armor |
| | | has_components = false |
| | | has_passive1 = true |
| | | has_passive2 = false |
| | | has_active1 = false |
| | | has_iscomponentof = false |
| | | has_iscomponentof2 = false |
| | | item_stat1 = +100 Bonus Health |
| | | passive1_description = Gain a chance to either deflect incoming bullets, preventing all '''weapon damage''' or prevent all '''on-hit effects''' from bullets. |
| | | passive1_stat1 = 30% Deflection Percent |
| | | passive1_stat2 = 60% On-Hit Prevention Percent |
| | }} |
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| {{ItemSummary|{{#var:item_key_or_en}}}}
| | '''Plated Armor''' is a Tier 4 Vitality [[Items|Item]]. |
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| ==Notes==
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| * The chance for '''Deflection''' and ''On-hit Prevention'' is rolled individually, although '''Deflection''' will prevent most effects that ''On-hit prevention'' does. They can both trigger at the same time. This is most evident when testing {{ItemIcon|Headhunter}} against Plated Armor.
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| * If a bullet is deflected, it will fly off in a different direction, maintaining its damaging capability.
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| == Interactions ==
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| Note: Anything missing from this list has not been tested, and therefore may or may not be affected by Plated Armor.
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| === Weapons ===
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| Blocked by both Deflection and On-Hit Prevention:
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| *'''Spreadshot''' weapons ({{HeroIcon|Drifter|icon-only}} {{HeroIcon|Abrams|icon-only}} {{HeroIcon|Calico|icon-only}} {{HeroIcon|Yamato|icon-only}} {{HeroIcon|Mo & Krill|icon-only}} {{HeroIcon|Pocket|icon-only}} {{HeroIcon|Shiv|icon-only}}): Triggers at once for all pellets. All pellets are deflected as though they are a single shot.
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| *'''Burst''' weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Applied per bullet.
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| * {{HeroIcon|Celeste}}: When deflected, an extra projectile is created. The original projectile can ricochet, as normal, and a new projectile is shot out in a random direction. The new projectile also ricochets.
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| * {{HeroIcon|Graves}}: When deflected, it does not ricochet, although a visual bug might appear where a bullet projectile is created. This bullet cannot hit enemies.
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| * {{HeroIcon|Paige}}: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.
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| === Abilities ===
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| Effects blocked by both Deflection and On-Hit Prevention:
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| {{AbilityTable|platedarmor|compact=true}}
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| Effects that are not blocked:
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| * {{HeroIcon|Grey Talon}} - {{AbilityIcon|Rain of Arrows}} triggers at once for all arrows. On-hit prevention does not affect bonus damage or T1 slow.
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| * {{HeroIcon|Mirage}} - {{AbilityIcon|Djinn's Mark}}
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| * {{HeroIcon|Paradox}} - {{AbilityIcon|Kinetic Carbine}}
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| * {{HeroIcon|Silver}} - {{AbilityIcon|Slam Fire}} bonus current health damage.
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| * {{HeroIcon|Sinclair}} - {{AbilityIcon|Spectral Assistant}}
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| * {{HeroIcon|Venator}} - {{AbilityIcon|Consecrating Grenade}} and {{AbilityIcon|GutShot}} deal weapon damage but cannot be deflected.
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| * {{HeroIcon|Vindicta}} - {{AbilityIcon|Flight}} on-hit spirit damage.
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| * {{HeroIcon|Wraith}} - {{AbilityIcon|Full Auto}} on-hit spirit damage.
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| === Items ===
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| Effects blocked by both Deflection and On-Hit Prevention:
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| *{{ItemIcon|Point Blank}}: Slowing debuff
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| *{{ItemIcon|Ricochet}}: When blocked, the bullet will never chain, or will be prevented from chaining to any more targets.
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| * {{ItemIcon|Siphon Bullets}}: Even when blocked, Siphon Bullets will still go on cooldown.
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| * {{ItemIcon|Spirit Shredder Bullets}} / {{ItemIcon|Spirit Rend}}
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| * {{ItemIcon|Stalker}}: Will not go on cooldown when blocked.
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| * {{ItemIcon|Slowing Bullets}} / {{ItemIcon|Toxic Bullets}} / {{ItemIcon|Silencer}} / {{ItemIcon|Inhibitor}} / {{ItemIcon|Spiritual Overflow}}: Buildup
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| Effects partially blocked:
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| * {{ItemIcon|Headshot Booster}} / {{ItemIcon|Headhunter}}: Blocked by On-Hit Prevention. Always go on cooldown, even when blocked.
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| * {{ItemIcon|Lucky Shot}}: Blocked by Deflection.
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| * {{ItemIcon|Split Shot}}: Blocked by Deflection.
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| Effects that are not blocked:
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| * {{ItemIcon|Armor Piercing Rounds}} counters Plated Armor, causing bullets to hit and apply their effects. Since both items are chance based, Plated Armor may still block bullets when Armor Piercing Rounds does not trigger.
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| * {{ItemIcon|Burst Fire}}
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| * {{ItemIcon|Crippling Headshot}} / {{ItemIcon|Weakening Headshot}}
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| * {{ItemIcon|Escalating Resilience}}
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| * {{ItemIcon|Hollow Point}}
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| * {{ItemIcon|Mercurial Magnum}}
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| * {{ItemIcon|Mystic Shot}}
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| * {{ItemIcon|Restorative Shot}}
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| * {{ItemIcon|Tesla Bullets}} / {{ItemIcon|Capacitor}}
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| == Update history == | | == Update history == |
| | {{Main|Plated Armor/Update history|l1=Update history}} |
| {{Update history}} | | {{Update history}} |
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| == Navigation ==
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| {{Item Navbox}} | | {{Item Navbox}} |