Editing Plated ArmorGive feedback
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
{{Infobox item | {{Infobox item | ||
| item_name = Plated Armor | |||
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]] | |||
| has_passive1 = true | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_deflecting_armor_desc|item_name={{#var:item_key_or_en}}}} | |||
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DeflectionPercent}} Deflection Chance | |||
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletProcDeflectionPercent}} On-Hit Prevention Chance | |||
}} | |||
{{ | '''Plated Armor''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]]. Its passive provides a chance for a bullet fired at the user to deflect, avoiding all damage, and a chance to prevent on-hit [[Status Effects|effects]] from bullets. If a bullet is deflected, it will fly off in a different direction, maintaining its damaging capability. | ||
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. | |||
== Interactions == | == Interactions == | ||
* [[Ricochet]]: Blocked by both '''Deflection''' and ''On-Hit Prevention''. When blocked, the bullet will never chain, or will be prevented from chaining to any more targets. | |||
Blocked by both Deflection and On-Hit Prevention: | * [[Siphon Bullets]]: Blocked by both '''Deflection''' and ''On-Hit Prevention''. Even when blocked, Siphon Bullets will still go on cooldown. | ||
* [[Spirit Shredder Bullets]]/[[Spirit Rend]]: Blocked by both '''Deflection''' and ''On-Hit Prevention''. | |||
* [[Backstabber]]: Blocked by both '''Deflection''' and ''On-Hit Prevention''. Will not go on cooldown when blocked. | |||
* [[Slowing Bullets]]/[[Toxic Bullets]]/[[Silencer]]/[[Inhibitor]]/[[Spiritual Overflow]]: Buildup is blocked by both '''Deflection''' and ''On-Hit Prevention''. | |||
* [[Haze|Fixation]]: Stack buildup blocked by both '''Deflection''' and ''On-Hit Prevention''. | |||
* [[Mina|Love Bites]]: Buildup and extra spirit damage are blocked by both '''Deflection''' and ''On-Hit Prevention''. | |||
* [[Infernus|Afterburn]]: Buildup blocked by both '''Deflection''' and ''On-Hit Prevention''. | |||
* [[Seven|Power Surge]]: Blocked by both '''Deflection''' and ''On-Hit Prevention''. The chaining damage is blocked per bullet and the opportunity to apply is not consumed when blocked. | |||
* [[Holliday|Crackshot]]: Blocked by both '''Deflection''' and ''On-Hit Prevention''. Cooldown is not applied when blocked. | |||
* [[Point Blank]]: Slowing debuff blocked by both '''Deflection''' and ''On-Hit Prevention''. | |||
* [[Lucky Shot]]: Blocked by '''Deflection'''. | |||
* [[Wraith|Card Trick]]: Buildup blocked by '''Deflection'''. | |||
* [[Headshot Booster]]/[[Headhunter]]: Blocked by ''On-Hit Prevention''. Cooldown is always applied, even when blocked. | |||
* [[Tesla Bullets]]/[[Capacitor]]: Always applied. | |||
* [[Mercurial Magnum]]: Always applied. | |||
* [[Hollow Point]]: Always applied. | |||
* [[Crippling Headshot]]/[[Weakening Headshot]]: Always applied. | |||
* [[Split Shot]]: Always applied. | |||
* [[Escalating Resilience]]: Always applied. | |||
* [[Mystic Shot]]: Always applied. | |||
* [[Restorative Shot]]: Always applied. | |||
* [[Burst Fire]]: Always applied. | |||
* [[Mirage|Djinn's Mark]]: Always applied. | |||
* [[Paradox|Kinetic Carbine]]: Always applied. | |||
* [[Kelvin|Arctic Beam]]: Ignores Plated Armor. | |||
* [[Vindicta|Assassinate]]: Ignores Plated Armor. | |||
* [[Grey Talon|Rain of Arrows]]: All arrows are deflected as though they are a single shot. | |||
* Scatter weapons ([[Drifter|Crimson Grasp]], [[Abrams|Case Closed]], [[Calico|Sweetest Lie]], [[Yamato|Sister's Lament]], [[Mo & Krill|Yellow Canary]], [[Pocket|The Black Sheep]], [[Shiv|Busted Flush]]): '''Deflection''' and ''On-Hit Prevention'' is considered once for all pellets. | |||
* Burst weapons ([[Lash|Tale of The Tape]], [[Paradox|Trade Secret]], [[Seven|Cold Calculus]], [[Sinclair|The Prestige]]): Each bullet has '''Deflection''' and ''On-Hit Prevention'' applied individually. | |||
* [[Paige|Chapter's End]]: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction. | |||
<small>Note: Anything missing from this list has not been tested, and, therefore, may, or may not, be affected by Plated Armor</small> | |||
== Update history == | == Update history == | ||
{{Main|Plated Armor/Update history|l1=Update history}} | |||
{{Update history}} | {{Update history}} | ||
{{Item Navbox}} | {{Item Navbox}} | ||