Editing Plated Armor

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== Interactions ==
== Interactions ==
Note: Anything missing from this list has not been tested, and therefore may or may not be affected by Plated Armor.
* {{ItemIcon|Ricochet}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. When blocked, the bullet will never chain, or will be prevented from chaining to any more targets.
* {{ItemIcon|Siphon Bullets}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. Even when blocked, Siphon Bullets will still go on cooldown.
* {{ItemIcon|Spirit Shredder Bullets}} / {{ItemIcon|Spirit Rend}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{ItemIcon|Stalker}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. Will not go on cooldown when blocked.
* {{ItemIcon|Slowing Bullets}} / {{ItemIcon|Toxic Bullets}} / {{ItemIcon|Silencer}} / {{ItemIcon|Inhibitor}} / {{ItemIcon|Spiritual Overflow}}: Buildup is blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{ItemIcon|Haze}} {{AbilityIcon|Fixation}}: Stack buildup blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{ItemIcon|Mina}} {{AbilityIcon|Love Bites}}: Buildup and spirit damage on bullet hits are blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{HeroIcon|Infernus}} {{AbilityIcon|Afterburn}}: Buildup blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{HeroIcon|Seven}} {{AbilityIcon|Power Surge}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. The chaining damage is blocked per bullet and the opportunity to apply is not consumed when blocked.
* {{HeroIcon|Holliday}} {{AbilityIcon|Crackshot}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. Cooldown is not applied when blocked.
* {{ItemIcon|Graves}} {{AbilityIcon|Essence Theft}}: Blocked by both '''Deflection''' and ''On-Hit Prevention.''
* {{ItemIcon|Point Blank}}: Slowing debuff blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{ItemIcon|Lucky Shot}}: Blocked by '''Deflection'''.
* {{HeroIcon|Wraith}} {{AbilityIcon|Card Trick}}: Buildup blocked by '''Deflection'''.
* {{ItemIcon|Headshot Booster}} / {{ItemIcon|Headhunter}}: Blocked by ''On-Hit Prevention''. Always go on cooldown, even when blocked.
* {{ItemIcon|Tesla Bullets}} / {{ItemIcon|Capacitor}}: Always applied.
* {{ItemIcon|Mercurial Magnum}}: Always applied.
* {{ItemIcon|Hollow Point}}: Always applied.
* {{ItemIcon|Crippling Headshot}} / {{ItemIcon|Weakening Headshot}}: Always applied.
* {{ItemIcon|Split Shot}}: Blocked by '''Deflection'''.
* {{ItemIcon|Escalating Resilience}}: Always applied.
* {{ItemIcon|Mystic Shot}}: Always applied.
* {{ItemIcon|Restorative Shot}}: Always applied.
* {{ItemIcon|Burst Fire}}: Always applied.
* {{HeroIcon|Mirage}} {{AbilityIcon|Djinn's Mark}}: Always applied.
* {{HeroIcon|Paradox}} {{AbilityIcon|Kinetic Carbine}}: Always applied.
* {{HeroIcon|Grey Talon}} {{AbilityIcon|Rain of Arrows}}: '''Deflection''' and ''On-Hit Prevention'' triggers at once for all arrows. All arrows are deflected as though they are a single shot.
* '''Scatter/Multishot''' weapons ({{HeroIcon|Drifter|icon-only}} {{HeroIcon|Abrams|icon-only}} {{HeroIcon|Calico|icon-only}} {{HeroIcon|Yamato|icon-only}} {{HeroIcon|Mo & Krill|icon-only}} {{HeroIcon|Pocket|icon-only}} {{HeroIcon|Shiv|icon-only}}): '''Deflection''' and ''On-Hit Prevention'' triggers at once for all pellets. All pellets are deflected as though they are a single shot.
* '''Burst''' weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Each bullet has '''Deflection''' and ''On-Hit Prevention'' applied individually.
* {{HeroIcon|Paige}} - [[Paige|Chapter's End]]: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.


=== Weapons ===
*{{ItemIcon|Armor Piercing Rounds}} counters {{ItemIcon|Plated Armor}}, causing bullets to hit and apply their effects. Since both items are chance based, Plated armor may still block bullets when Armor Piercing Rounds does not trigger.
Blocked by both Deflection and On-Hit Prevention:


*'''Spreadshot''' weapons ({{HeroIcon|Drifter|icon-only}} {{HeroIcon|Abrams|icon-only}} {{HeroIcon|Calico|icon-only}} {{HeroIcon|Yamato|icon-only}} {{HeroIcon|Mo & Krill|icon-only}} {{HeroIcon|Pocket|icon-only}} {{HeroIcon|Shiv|icon-only}}): Triggers at once for all pellets. All pellets are deflected as though they are a single shot.
<small>Note: Anything missing from this list has not been tested, and, therefore, may, or may not, be affected by Plated Armor</small>
*'''Burst''' weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Applied per bullet.
* {{HeroIcon|Celeste}}: When deflected, an extra projectile is created. The original projectile can ricochet, as normal, and a new projectile is shot out in a random direction. The new projectile also ricochets.
* {{HeroIcon|Graves}}: When deflected, it does not ricochet, although a visual bug might appear where a bullet projectile is created. This bullet cannot hit enemies.
* {{HeroIcon|Paige}}: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.
 
=== Abilities ===
 
Effects blocked by both Deflection and On-Hit Prevention:
 
{{AbilityTable|platedarmor|compact=true}}
 
Effects that are not blocked:
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Rain of Arrows}} triggers at once for all arrows. On-hit prevention does not affect bonus damage or T1 slow.
* {{HeroIcon|Mirage}} - {{AbilityIcon|Djinn's Mark}}
* {{HeroIcon|Paradox}} - {{AbilityIcon|Kinetic Carbine}}
* {{HeroIcon|Silver}} - {{AbilityIcon|Slam Fire}} bonus current health damage.
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Spectral Assistant}}
* {{HeroIcon|Venator}} - {{AbilityIcon|Consecrating Grenade}} and {{AbilityIcon|GutShot}} deal weapon damage but cannot be deflected.
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Flight}} on-hit spirit damage.
* {{HeroIcon|Wraith}} - {{AbilityIcon|Full Auto}} on-hit spirit damage.
 
=== Items ===
Effects blocked by both Deflection and On-Hit Prevention:
 
*{{ItemIcon|Point Blank}}: Slowing debuff
*{{ItemIcon|Ricochet}}: When blocked, the bullet will never chain, or will be prevented from chaining to any more targets.
* {{ItemIcon|Siphon Bullets}}: Even when blocked, Siphon Bullets will still go on cooldown.
* {{ItemIcon|Spirit Shredder Bullets}} / {{ItemIcon|Spirit Rend}}
* {{ItemIcon|Stalker}}: Will not go on cooldown when blocked.
* {{ItemIcon|Slowing Bullets}} / {{ItemIcon|Toxic Bullets}} / {{ItemIcon|Silencer}} / {{ItemIcon|Inhibitor}} / {{ItemIcon|Spiritual Overflow}}: Buildup
 
 
Effects partially blocked:
 
* {{ItemIcon|Headshot Booster}} / {{ItemIcon|Headhunter}}: Blocked by On-Hit Prevention. Always go on cooldown, even when blocked.
* {{ItemIcon|Lucky Shot}}: Blocked by Deflection.
* {{ItemIcon|Split Shot}}: Blocked by Deflection.
 
 
Effects that are not blocked:
 
* {{ItemIcon|Armor Piercing Rounds}} counters Plated Armor, causing bullets to hit and apply their effects. Since both items are chance based, Plated Armor may still block bullets when Armor Piercing Rounds does not trigger.
* {{ItemIcon|Burst Fire}}
* {{ItemIcon|Crippling Headshot}} / {{ItemIcon|Weakening Headshot}}
* {{ItemIcon|Escalating Resilience}}
* {{ItemIcon|Hollow Point}}
* {{ItemIcon|Mercurial Magnum}}
* {{ItemIcon|Mystic Shot}}
* {{ItemIcon|Restorative Shot}}
* {{ItemIcon|Tesla Bullets}} / {{ItemIcon|Capacitor}}


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}


== Navigation ==
== Navigation ==
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