Editing Plated Armor

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== Interactions ==
== Interactions ==
Note: Anything missing from this list has not been tested, and therefore may or may not be affected by Plated Armor.
<small>Note: Anything missing from this list has not been tested, and, therefore, may, or may not, be affected by Plated Armor.</small>


=== Weapons ===
=== Weapons ===
Blocked by both Deflection and On-Hit Prevention:
Blocked by both Deflection and On-Hit Prevention:


*'''Spreadshot''' weapons ({{HeroIcon|Drifter|icon-only}} {{HeroIcon|Abrams|icon-only}} {{HeroIcon|Calico|icon-only}} {{HeroIcon|Yamato|icon-only}} {{HeroIcon|Mo & Krill|icon-only}} {{HeroIcon|Pocket|icon-only}} {{HeroIcon|Shiv|icon-only}}): Triggers at once for all pellets. All pellets are deflected as though they are a single shot.
*'''Scatter/Multishot''' weapons ({{HeroIcon|Drifter|icon-only}} {{HeroIcon|Abrams|icon-only}} {{HeroIcon|Calico|icon-only}} {{HeroIcon|Yamato|icon-only}} {{HeroIcon|Mo & Krill|icon-only}} {{HeroIcon|Pocket|icon-only}} {{HeroIcon|Shiv|icon-only}}): Triggers at once for all pellets. All pellets are deflected as though they are a single shot.
*'''Burst''' weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Applied per bullet.
*'''Burst''' weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Applied per bullet.
* {{HeroIcon|Celeste}}: When deflected, an extra projectile is created. The original projectile can ricochet, as normal, and a new projectile is shot out in a random direction. The new projectile also ricochets.
* {{HeroIcon|Celeste}}: When deflected, an extra projectile is created. The original projectile can ricochet, as normal, and a new projectile is shot out in a random direction. The new projectile also ricochets.
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=== Abilities ===
=== Abilities ===
Effects blocked by both Deflection and On-Hit Prevention:
Effects blocked by both Deflection and On-Hit Prevention:
* {{HeroIcon|Billy}} - {{AbilityIcon|Blasted}} bonus bullet damage amp
* {{HeroIcon|Celeste}} - {{AbilityIcon|Light Eater}} on-hit spirit damage
* {{ItemIcon|Graves}} - {{AbilityIcon|Essence Theft}}
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Rain of Arrows}}: Triggers at once for all arrows. All arrows are deflected as though they are a single shot.
* {{ItemIcon|Haze}} - {{AbilityIcon|Fixation}}: Stack buildup
* {{HeroIcon|Holliday}} {{AbilityIcon|Crackshot}}: Cooldown is not applied when blocked.
* {{HeroIcon|Infernus}} - {{AbilityIcon|Afterburn}}: Buildup
* {{ItemIcon|Mina}} - {{AbilityIcon|Love Bites}}: Buildup and spirit damage on bullet hits
* {{HeroIcon|Seven}} - {{AbilityIcon|Power Surge}}: The chaining damage is blocked per bullet and the opportunity to apply is not consumed when blocked.


{{AbilityTable|platedarmor|compact=true}}


Effects that are not blocked:
Effects partially blocked:
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Rain of Arrows}} triggers at once for all arrows. On-hit prevention does not affect bonus damage or T1 slow.
* {{HeroIcon|Venator}} - {{AbilityIcon|Ira Domini}}'s Weapon damage can be deflected, but not the pure damage.
* {{HeroIcon|Wraith}} - {{AbilityIcon|Card Trick}}: Buildup blocked by Deflection.
* Effects that are not blocked:
* {{HeroIcon|Mirage}} - {{AbilityIcon|Djinn's Mark}}
* {{HeroIcon|Mirage}} - {{AbilityIcon|Djinn's Mark}}
* {{HeroIcon|Paradox}} - {{AbilityIcon|Kinetic Carbine}}
* {{HeroIcon|Paradox}} - {{AbilityIcon|Kinetic Carbine}}
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