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{{HeroTabs}}
List of sound effects for '''Pocket.'''
List of sound effects for '''Pocket.'''


== Weapon ==
== Weapon ==
'''Audio plays when Pocket is reloading'''
{| class="wikitable"
|Reload Start
|[[File:Reload start.mp3]]
|}
{| class="wikitable"
|Flip 01
|[[File:Reload flip 01.mp3]]
|-
|Flip 02
|[[File:Reload flip 02.mp3]]
|-
|Flip 03
|[[File:Reload flip 03.mp3]]
|-
|Flip 04
|[[File:Reload flip 04.mp3]]
|}
{| class="wikitable"
| colspan="2" |Reload End
| colspan="2" |[[File:Reload end.mp3]]
|}
'''Audio plays when Pocket is firing their weapon'''
{| class="wikitable"
|Weapon Fire 01
|[[File:Pocket weapon fire 01.mp3]]
|-
|Weapon Fire 02
|[[File:Pocket weapon fire 02.mp3]]
|-
|Weapon Fire 03
|[[File:Pocket weapon fire 03.mp3]]
|-
|Weapon Fire 04
|[[File:Pocket weapon fire 04.mp3]]
|-
|Weapon Fire 05
|[[File:Pocket weapon fire 05.mp3]]
|-
|Weapon Fire 06
|[[File:Pocket weapon fire 06.mp3]]
|}


== Movement ==
== Movement ==
'''Pocket's movement consists of 2 sounds that play simultaneously'''
{| class="wikitable"
|Footstep 01
|[[File:Pocket footstep 01.mp3]]
|-
|Footstep 02
|[[File:Pocket footstep 02.mp3]]
|-
|Footstep 03
|[[File:Pocket footstep 03.mp3]]
|-
|Footstep 04
|[[File:Pocket footstep 04.mp3]]
|-
|Footstep 05
|[[File:Pocket footstep 05.mp3]]
|-
|Footstep 06
|[[File:Pocket footstep 06.mp3]]
|-
|Footstep 07
|[[File:Pocket footstep 07.mp3]]
|-
|Footstep 08
|[[File:Pocket footstep 08.mp3]]
|-
|Footstep 09
|[[File:Pocket footstep 09.mp3]]
|-
|Footstep 10
|[[File:Pocket footstep 10.mp3]]
|-
|Footstep 11
|[[File:Pocket footstep 11.mp3]]
|-
|Footstep 12
|[[File:Pocket footstep 12.mp3]]
|-
|Footstep 13
|[[File:Pocket footstep 13.mp3]]
|-
|Footstep 14
|[[File:Pocket footstep 14.mp3]]
|-
|Footstep 15
|[[File:Pocket footstep 15.mp3]]
|}
{| class="wikitable"
|Foley 01
|[[File:Pocket movement foley short 01.mp3]]
|-
|Foley 02
|[[File:Pocket movement foley short 02.mp3]]
|-
|Foley 03
|[[File:Pocket movement foley short 03.mp3]]
|-
|Foley 04
|[[File:Pocket movement foley short 04.mp3]]
|-
|Foley 05
|[[File:Pocket movement foley short 05.mp3]]
|-
|Foley 06
|[[File:Pocket movement foley short 06.mp3]]
|-
|Foley 07
|[[File:Pocket movement foley short 07.mp3]]
|-
|Foley 08
|[[File:Pocket movement foley short 08.mp3]]
|-
|Foley 09
|[[File:Pocket movement foley short 09.mp3]]
|-
|Foley 10
|[[File:Pocket movement foley short 10.mp3]]
|-
|Foley 11
|[[File:Pocket movement foley short 11.mp3]]
|-
|Foley 12
|[[File:Pocket movement foley short 12.mp3]]
|-
|Foley 13
|[[File:Pocket movement foley short 13.mp3]]
|-
|Foley 14
|[[File:Pocket movement foley short 14.mp3]]
|}
'''Occasionally, a frog sound will play'''
{| class="wikitable"
|Frog 01
|[[File:Pocket footstep frog 01.mp3]]
|-
|Frog 02
|[[File:Pocket footstep frog 02.mp3]]
|-
|Frog 03
|[[File:Pocket footstep frog 03.mp3]]
|-
|Frog 04
|[[File:Pocket footstep frog 04.mp3]]
|-
|Frog 05
|[[File:Pocket footstep frog 05.mp3]]
|}


== Abilities ==
== Abilities ==
Line 56: Line 206:


=== {{AbilityIcon|Enchanter's Satchel}} ===
=== {{AbilityIcon|Enchanter's Satchel}} ===
'''Audio plays on pocket when casting the spell'''
'''Audio plays on Pocket when casting the spell'''
{| class="wikitable"
{| class="wikitable"
|Start
|Start
|[[File:Pocket a3 pulse cast start.mp3]]
|[[File:Pocket a3 pulse cast start.mp3]]
|}
|}
'''While Pocket is inside his case, an audio plays'''
'''While Pocket is inside their case, an audio plays'''
{| class="wikitable"
{| class="wikitable"
|Delay
|Delay
Line 78: Line 228:
|[[File:Pocket a4 affliction full.mp3]]
|[[File:Pocket a4 affliction full.mp3]]
|}
|}
'''If the spell hits and enemy, an audio plays on them throughout the duration of the debuff'''
'''If the spell hits an enemy, an audio plays on them throughout the duration of the debuff'''
{| class="wikitable"
{| class="wikitable"
|Debuff
|Debuff
|[[File:Pocket a4 affliction debuff.mp3]]
|[[File:Pocket a4 affliction debuff.mp3]]
|}
|}
== Emotes ==
'''''Pocket's voice lines that play in specific situations.'''''
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Synth effort general 01.mp3]]
|-
|Effort 02
|[[File:Synth effort general 02.mp3]]
|-
|Effort 03
|[[File:Synth effort general 03.mp3]]
|-
|Effort 04
|[[File:Synth effort general 04.mp3]]
|-
|Effort 05
|[[File:Synth effort general 05.mp3]]
|-
|Effort 06
|[[File:Synth effort general 06.mp3]]
|-
|Effort 07
|[[File:Synth effort general 07.mp3]]
|-
|Effort 08
|[[File:Synth effort general 08.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Synth effort dash 01.mp3]]
|-
|Dash 02
|[[File:Synth effort dash 02.mp3]]
|-
|Dash 03
|[[File:Synth effort dash 03.mp3]]
|-
|Dash 04
|[[File:Synth effort dash 04.mp3]]
|-
|Dash 05
|[[File:Synth effort dash 05.mp3]]
|-
|Dash 06
|[[File:Synth effort dash 06.mp3]]
|-
|Dash 07
|[[File:Synth effort dash 07.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Synth effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Synth effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Synth effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Synth effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Synth effort melee small 05.mp3]]
|-
|Light Melee 06
|[[File:Synth effort melee small 06.mp3]]
|-
|Light Melee 07
|[[File:Synth effort melee small 07.mp3]]
|-
|Light Melee 08
|[[File:Synth effort melee small 08.mp3]]
|-
|Light Melee 09
|[[File:Synth effort melee small 09.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Synth effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Synth effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Synth effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Synth effort melee big 04.mp3]]
|-
|Heavy Melee 05
|[[File:Synth effort melee big 05.mp3]]
|-
|Heavy Melee 06
|[[File:Synth effort melee big 06.mp3]]
|-
|Heavy Melee 07
|[[File:Synth effort melee big 07.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Synth pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Synth pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Synth pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Synth pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Synth pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Synth pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Synth pain small 07.mp3]]
|-
|Small Pain 08
|[[File:Synth pain small 08.mp3]]
|-
|Small Pain 09
|[[File:Synth pain small 09.mp3]]
|-
|Small Pain 10
|[[File:Synth pain small 10.mp3]]
|-
|Small Pain 11
|[[File:Synth pain small 11.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Synth pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Synth pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Synth pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Synth pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Synth pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Synth pain big 06.mp3]]
|-
|Big Pain 07
|[[File:Synth pain big 07.mp3]]
|-
|Big Pain 08
|[[File:Synth pain big 08.mp3]]
|-
|Big Pain 09
|[[File:Synth pain big 09.mp3]]
|-
|Big Pain 10
|[[File:Synth pain big 10.mp3]]
|}
'''Audio plays when''' '''Pocket is killed.'''
{| class="wikitable"
|Death 01
|[[File:Synth pain death 01.mp3]]
|-
|Death 02
|[[File:Synth pain death 02.mp3]]
|-
|Death 03
|[[File:Synth pain death 03.mp3]]
|-
|Death 04
|[[File:Synth pain death 04.mp3]]
|-
|Death 05
|[[File:Synth pain death 05.mp3]]
|-
|Death 06
|[[File:Synth pain death 06.mp3]]
|}
'''Audio plays when''' '''Pocket takes damage while low on health. These lines are currently unused.'''
{| class="wikitable"
|Warning 01
|[[File:Synth pain low health warning.mp3]]
|-
|Warning 02
|[[File:Synth pain low health warning 02.mp3]]
|-
|Warning 03
|[[File:Synth pain low health warning 03.mp3]]
|-
|Warning 04
|[[File:Synth pain low health warning 04.mp3]]
|-
|Warning 05
|[[File:Synth pain low health warning 05.mp3]]
|-
|Warning 06
|[[File:Synth pain low health warning 06.mp3]]
|}
'''Audio plays when hurt by "Akira Laser". These lines are currently unused.'''
{| class="wikitable"
|Scream 01
|[[File:Synth pain akira laser 01.mp3]]
|-
|Scream 02
|[[File:Synth pain akira laser 02.mp3]]
|-
|Scream 03
|[[File:Synth pain akira laser 03.mp3]]
|}
{{Sounds navbox}}
[[Category:Pocket|S]]

Latest revision as of 18:13, 25 August 2026

List of sound effects for Pocket.

Weapon

[edit | edit source]

Audio plays when Pocket is reloading

Reload Start
Flip 01
Flip 02
Flip 03
Flip 04
Reload End

Audio plays when Pocket is firing their weapon

Weapon Fire 01
Weapon Fire 02
Weapon Fire 03
Weapon Fire 04
Weapon Fire 05
Weapon Fire 06

Movement

[edit | edit source]

Pocket's movement consists of 2 sounds that play simultaneously

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08
Foley 09
Foley 10
Foley 11
Foley 12
Foley 13
Foley 14

Occasionally, a frog sound will play

Frog 01
Frog 02
Frog 03
Frog 04
Frog 05

Abilities

[edit | edit source]

Audio plays on Pocket when casting the spell

Cast

An audio plays on each barrage shot

Shot 01
Shot 02
Shot 03
Shot 04
Shot 05
Shot 06

Audio loops on the flying cape

Loop

A countdown plays when the cape is about to disappear

Timer

An audio plays if Pocket warps to the cape

Warp

If the cape runs out, an audio will play

End

Audio plays on Pocket when casting the spell

Start

While Pocket is inside their case, an audio plays

Delay

Audio plays when the spell ends

Explosion

Audio plays on Pocket when casting the spell

Full

If the spell hits an enemy, an audio plays on them throughout the duration of the debuff

Debuff

Emotes

[edit | edit source]

Pocket's voice lines that play in specific situations.

Efforts

[edit | edit source]

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07
Effort 08

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05
Dash 06
Dash 07

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06
Light Melee 07
Light Melee 08
Light Melee 09

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05
Heavy Melee 06
Heavy Melee 07

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07
Small Pain 08
Small Pain 09
Small Pain 10
Small Pain 11

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07
Big Pain 08
Big Pain 09
Big Pain 10

Audio plays when Pocket is killed.

Death 01
Death 02
Death 03
Death 04
Death 05
Death 06

Audio plays when Pocket takes damage while low on health. These lines are currently unused.

Warning 01
Warning 02
Warning 03
Warning 04
Warning 05
Warning 06

Audio plays when hurt by "Akira Laser". These lines are currently unused.

Scream 01
Scream 02
Scream 03