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< Pocket
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== Weapon == | == Weapon == | ||
'''Audio plays when Pocket is reloading''' | |||
{| class="wikitable" | |||
|Reload Start | |||
|[[File:Reload start.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Flip 01 | |||
|[[File:Reload flip 01.mp3]] | |||
|- | |||
|Flip 02 | |||
|[[File:Reload flip 02.mp3]] | |||
|- | |||
|Flip 03 | |||
|[[File:Reload flip 03.mp3]] | |||
|- | |||
|Flip 04 | |||
|[[File:Reload flip 04.mp3]] | |||
|} | |||
{| class="wikitable" | |||
| colspan="2" |Reload End | |||
| colspan="2" |[[File:Reload end.mp3]] | |||
|} | |||
'''Audio plays when Pocket is firing his weapon''' | |||
{| class="wikitable" | |||
|Weapon Fire 01 | |||
|[[File:Pocket weapon fire 01.mp3]] | |||
|- | |||
|Weapon Fire 02 | |||
|[[File:Pocket weapon fire 02.mp3]] | |||
|- | |||
|Weapon Fire 03 | |||
|[[File:Pocket weapon fire 03.mp3]] | |||
|- | |||
|Weapon Fire 04 | |||
|[[File:Pocket weapon fire 04.mp3]] | |||
|- | |||
|Weapon Fire 05 | |||
|[[File:Pocket weapon fire 05.mp3]] | |||
|- | |||
|Weapon Fire 06 | |||
|[[File:Pocket weapon fire 06.mp3]] | |||
|} | |||
== Movement == | == Movement == | ||
Revision as of 18:48, 9 July 2025
List of sound effects for Pocket.
Weapon
Audio plays when Pocket is reloading
| Reload Start |
| Flip 01 | |
| Flip 02 | |
| Flip 03 | |
| Flip 04 |
| Reload End |
Audio plays when Pocket is firing his weapon
| Weapon Fire 01 | |
| Weapon Fire 02 | |
| Weapon Fire 03 | |
| Weapon Fire 04 | |
| Weapon Fire 05 | |
| Weapon Fire 06 |
Movement
Pocket's movement consists of 2 sounds that play simultaneously
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 | |
| Foley 09 | |
| Foley 10 | |
| Foley 11 | |
| Foley 12 | |
| Foley 13 | |
| Foley 14 |
Occasionally, a frog sound will play
| Frog 01 | |
| Frog 02 | |
| Frog 03 | |
| Frog 04 | |
| Frog 05 |
Abilities
Audio plays on Pocket when casting the spell
| Cast |
An audio plays on each barrage shot
| Shot 01 | |
| Shot 02 | |
| Shot 03 | |
| Shot 04 | |
| Shot 05 | |
| Shot 06 |
Audio loops on the flying cape
| Loop |
A countdown plays when the cape is about to disappear
| Timer |
An audio plays if Pocket warps to the cape
| Warp |
If the cape runs out, an audio will play
| End |
Audio plays on pocket when casting the spell
| Start |
While Pocket is inside his case, an audio plays
| Delay |
Audio plays when the spell ends
| Explosion |
Audio plays on Pocket when casting the spell
| Full |
If the spell hits and enemy, an audio plays on them throughout the duration of the debuff
| Debuff |