Pure Damage: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) No edit summary |
Gammaton32 (talk | contribs) |
||
| (One intermediate revision by one other user not shown) | |||
| Line 9: | Line 9: | ||
Some abilities or items show as Pure Damage (white numbers), however they are a post damage mitigation [[Damage Amplification|damage amp]], therefore the damage is already reduced once. | Some abilities or items show as Pure Damage (white numbers), however they are a post damage mitigation [[Damage Amplification|damage amp]], therefore the damage is already reduced once. | ||
Only effects that make the player [[Status Effects# | Only effects that make the player [[Status Effects#Invincibility|Invincible]] can block Pure Damage. However, {{ItemIcon|Plated Armor}} has a chance to deflect {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}} stakes. | ||
{{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}} and {{AbilityIcon|Gutshot}} (T3) are '''Blessed''', a unique modifier of Pure Damage that can also execute enemies under {{DataProp|Ira Domini|ExecuteThreshold}}% health. | {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}} and {{AbilityIcon|Gutshot}} (T3) are '''Blessed''', a unique modifier of Pure Damage that can also execute enemies under {{DataProp|Ira Domini|ExecuteThreshold}}% health. | ||
Latest revision as of 22:36, 8 September 2026

Pure Damage is a damage type from Abilities and Items that isn't considered Spirit, Weapon, or Melee Damage, and thus cannot be mitigated by Damage Resistance or Barriers.
Overview
[edit | edit source]Pure Damage appears as white numbers, and a grey bar in the damage report tab.
Some items can function similarly to Pure Damage by bypassing mitigation of their damage type.
Some abilities or items show as Pure Damage (white numbers), however they are a post damage mitigation damage amp, therefore the damage is already reduced once.
Only effects that make the player Invincible can block Pure Damage. However, Plated Armor has a chance to deflect Venator's Ira Domini stakes.
Venator's Ira Domini and Gutshot (T3) are Blessed, a unique modifier of Pure Damage that can also execute enemies under 8% health.
List of Pure Damage Abilities
[edit | edit source]| Hero | Ability | Notes |
|---|---|---|
| Blasted | Post-mitigation damage amp | |
| Guided Owl | T3 execute only (below health threshold) | |
| Soul Exchange | ||
| Killing Blow | Execute only (below health threshold) | |
| Consecrating Grenade | Burn damage only | |
| Gutshot | T3 upgrade Blessed melee only (can also execute) | |
| Ira Domini | While Blessed only (can also execute) | |
| Jumpstart | ||
| Aura of Suffering | Self Damage only |
List of Pure Damage Items
[edit | edit source]| Name | Cost | Category | Notes |
|---|---|---|---|
| Blood Tribute | Self Damage part | ||
| Siphon Bullets | |||
| Focus Lens | Post-mitigation damage amp |
- Armor Piercing Rounds and Tankbuster don't deal Pure Damage (white numbers), but their damage bypasses Weapon and Spirit Resistances, respectively.
Notes
[edit | edit source]- Pure Damage does not trigger Mystic Reverb. If an ability has bonus Pure Damage like the blessed stakes of Venator's Ira Domini, it will not be used to calculate the damage of the reverb.
- Pure Damage was added in the Six New Heroes update. Before this, the abilities and items listed dealt Spirit Damage instead.
- Their behavior was similar, bypassing resistances, however some interactions were different, for example
Lady Geist's Soul Exchange worked with Mystic Reverb.
- Their behavior was similar, bypassing resistances, however some interactions were different, for example