Pure Damage

Revision as of 19:11, 9 August 2026 by ~2026-ViscousSecretAbrams861 (talk) (Overview: Changed invincible link from nonexistent Status_Effects#Invincible to existent Status_Effects#Invincibility)

Pure Damage is a damage type from Abilities and Items that isn't considered Spirit, Weapon, or Melee Damage, and thus cannot be mitigated by Damage Resistance or Barriers.

Pure Damage from Venator's Ira Domini (gray bar only)

Overview

Pure Damage appears as white numbers, and a grey bar in the damage report tab.

Some items can function similarly to Pure Damage by bypassing mitigation of their damage type.

Some abilities or items show as Pure Damage (white numbers), however they are a post damage mitigation damage amp, therefore the damage is already reduced once.

Only effects that make the player Invincible can block Pure Damage.

  Venator's   Ira Domini and   Gutshot (T3) are Blessed, a unique modifier of Pure Damage that can also execute enemies under 8% health.

List of Pure Damage Abilities

Hero Ability Notes
 Billy   Blasted Post-mitigation damage amp
 Grey Talon   Guided Owl T3 execute only (below health threshold)
 Lady Geist   Soul Exchange
 Shiv   Killing Blow Execute only (below health threshold)
 Venator   Consecrating Grenade Burn damage only
 Venator   Gutshot T3 upgrade Blessed melee only (can also execute)
 Venator   Ira Domini While Blessed only (can also execute)
 Victor   Jumpstart
 Victor   Aura of Suffering Self Damage only

List of Pure Damage Items

Name Cost Category Notes
  Blood Tribute  3,200   Weapon Self Damage part
  Siphon Bullets  6,400   Vitality
  Focus Lens  6,400   Spirit Post-mitigation damage amp

Notes

  • Pure Damage does not trigger   Mystic Reverb. If an ability has bonus Pure Damage like the blessed stakes of   Venator's   Ira Domini, it will not be used to calculate the damage of the reverb.
  • Pure Damage was added in the Six New Heroes update. Before this, the abilities and items listed dealt Spirit Damage instead.