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Pure Damage is a damage type from Abilities and Items that isn't considered Spirit, Weapon, or Melee Damage, and thus cannot be mitigated by Damage Resistance or Barriers.
Overview
Pure Damage appears as white numbers, and a grey bar in the damage report tab.
Some items can function similarly to Pure Damage by bypassing mitigation of their damage type.
Some abilities or items show as Pure Damage (white numbers), however they are a post damage mitigation damage amp, therefore the damage is already reduced once.
Only effects that make the player Invincible can block Pure Damage.
List of Pure Damage Abilities
| Hero | Ability | Notes |
|---|---|---|
| Blasted | Post-mitigation damage amp | |
| Guided Owl | T3 execute only (below health threshold) | |
| Soul Exchange | ||
| Killing Blow | Execute only (below health threshold) | |
| Consecrating Grenade | Burn damage only | |
| Gutshot | T3 upgrade | |
| Ira Domini | While Blessed only | |
| Jumpstart | ||
| Aura of Suffering | Self Damage only |
List of Pure Damage Items
| Name | Cost | Category | Notes |
|---|---|---|---|
| Blood Tribute | Self Damage part | ||
| Siphon Bullets | |||
| Focus Lens | Post-mitigation damage amp |
- Armor Piercing Rounds and Tankbuster don't deal Pure Damage (white numbers), but their damage bypasses Weapon and Spirit Resistances, respectively.
Notes
- Pure Damage does not trigger Mystic Reverb. If an ability has bonus Pure Damage like the blessed stakes of Venator's Ira Domini, it will not be used to calculate the damage of the reverb.
- Pure Damage was added in the Six New Heroes update. Before this, the abilities and items listed dealt Spirit Damage instead.
- Their behavior was similar, bypassing resistances, however some interactions were different, for example
Lady Geist's Soul Exchange worked with Mystic Reverb.
- Their behavior was similar, bypassing resistances, however some interactions were different, for example