Rejuvenator/Update history: Difference between revisions

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| update = {{Update link|June|30|2026}}
| update = {{Update link|June|30|2026}}
| changes =  
| changes =  
* {{PageRef|Rejuvenator|alt_name=Rejuv}} buff duration reduced from 4 minutes to 3
* Rejuv buff duration reduced from 4 minutes to 3.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|March|6|2026}}
| update = {{Update link|March|6|2026}}
| changes =  
| changes =  
* Rejuv drop duration reduced from 7s to 6s
* Rejuv drop duration reduced from 7s to 6s.
* Rejuv duration no longer refreshes when hitting a crystal later
* Rejuv duration no longer refreshes when hitting a crystal later.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|November|21|2025}}
| update = {{Update link|November|21|2025}}
| changes =  
| changes =  
* Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
* Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|October|2|2025}}
| update = {{Update link|October|2|2025}}
| changes =  
| changes =  
* Rejuv bonus HP reduced from 15% to 10%
* Rejuv bonus HP reduced from 15% to 10%.
* 2nd Midboss rejuv credits reduced from 4 to 3
* 2nd Midboss rejuv credits reduced from 4 to 3.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|September|4|2025}}
| update = {{Update link|September|4|2025}}
| changes =  
| changes =  
* Rejuv only heals the person hitting the crystal
* Rejuv only heals the person hitting the crystal.
}}
}}
{{Update history table/row
{{Update history table/row
Line 32: Line 32:
| changes =  
| changes =  
* Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.
* Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.
* Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment)
* Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment).
* Buff reduced from +20% max hp to +15%
* Buff reduced from +20% max hp to +15%.
* Buff reduced from +20% fire rate to +15%
* Buff reduced from +20% fire rate to +15%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|August|1|2025}}
| update = {{Update link|August|1|2025}}
| changes =  
| changes =  
* Rejuv buff duration reduced from 7 minutes to 5 minutes
* Rejuv buff duration reduced from 7 minutes to 5 minutes.
}}
}}
{{Update history table/row
{{Update history table/row
Line 49: Line 49:
| update = {{Update link|July|4|2025}}
| update = {{Update link|July|4|2025}}
| changes =  
| changes =  
* Rejuv bonus duration changed from 4 minutes to 3/4/5
* Rejuv bonus duration changed from 4 minutes to 3/4/5.
* Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%
* Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%.
* Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)
* Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure).
* Rejuv drop duration reduced from 8s to 7s
* Rejuv drop duration reduced from 8s to 7s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|June|17|2025}}
| update = {{Update link|June|17|2025}}
| changes =  
| changes =  
* Rejuv drop duration reduced from 9s to 8s
* Rejuv drop duration reduced from 9s to 8s.
}}
}}
{{Update history table/row
{{Update history table/row
Line 74: Line 74:
| update = {{Update link|April|4|2025}}
| update = {{Update link|April|4|2025}}
| changes =  
| changes =  
* Fix an edge case where a player can claim the Rejuv but also get parried
* Fix an edge case where a player can claim the Rejuv but also get parried.
}}
}}
}}
}}

Latest revision as of 16:45, 29 July 2026

Update Changes

June 30, 2026

  • Rejuv buff duration reduced from 4 minutes to 3.

March 6, 2026

  • Rejuv drop duration reduced from 7s to 6s.
  • Rejuv duration no longer refreshes when hitting a crystal later.

November 21, 2025

  • Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp.

October 2, 2025

  • Rejuv bonus HP reduced from 15% to 10%.
  • 2nd Midboss rejuv credits reduced from 4 to 3.

September 4, 2025

  • Rejuv only heals the person hitting the crystal.

August 8, 2025

  • Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.
  • Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment).
  • Buff reduced from +20% max hp to +15%.
  • Buff reduced from +20% fire rate to +15%.

August 1, 2025

  • Rejuv buff duration reduced from 7 minutes to 5 minutes.

July 29, 2025

  • Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.

July 4, 2025

  • Rejuv bonus duration changed from 4 minutes to 3/4/5.
  • Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%.
  • Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure).
  • Rejuv drop duration reduced from 8s to 7s.

June 17, 2025

  • Rejuv drop duration reduced from 9s to 8s.

May 19, 2025

  • (Undocumented) Trooper health multiplier reduced from 2.2/2.5/2.8 to 2.0/2.3/2.6.

May 13, 2025

  • (Undocumented) Rejuvenator buff duration increased from 3 minutes to 4 minutes.
  • (Undocumented) Trooper health multiplier increased from 1.7/2.2/2.5 to 2.2/2.5/2.8.
  • (Undocumented) Player respawn multiplier reduced from 0.6/0.5/0.4 to 0.5/0.4/0.3 (Respawn times are now shorter).

April 4, 2025

  • Fix an edge case where a player can claim the Rejuv but also get parried.