Rem/Sounds: Difference between revisions

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== Weapon ==
== Weapon ==
'''Sound plays when Rem shoots'''
{| class="wikitable"
{| class="wikitable"
|
|Weapon Fire 01
|
|[[File:Familiar wpn fire 01.mp3]]
|-
|Weapon Fire 02
|[[File:Familiar wpn fire 02.mp3]]
|-
|Weapon Fire 03
|[[File:Familiar wpn fire 03.mp3]]
|-
|Weapon Fire 04
|[[File:Familiar wpn fire 04.mp3]]
|-
|Weapon Fire 05
|[[File:Familiar wpn fire 05.mp3]]
|-
|Weapon Fire 06
|[[File:Familiar wpn fire 06.mp3]]
|}
'''Rem's last shot uses an additional sound'''
{| class="wikitable"
|Last shot
|[[File:Familiar wpn last shot 01.mp3]]
|}
|}


=== Reloading ===
=== Reloading ===
Rem's reloading has 3 stages
{| class="wikitable"
{| class="wikitable"
|
|Start 01
|
|[[File:Familiar wpn reload start 01.mp3]]
|-
|Start 02
|[[File:Familiar wpn reload start 02.mp3]]
|-
|Start 03
|[[File:Familiar wpn reload start 03.mp3]]
|}
{| class="wikitable"
|Mid 01
|[[File:Familiar wpn reload mid 01.mp3]]
|-
|Mid 02
|[[File:Familiar wpn reload mid 02.mp3]]
|-
|Mid 03
|[[File:Familiar wpn reload mid 03.mp3]]
|}
{| class="wikitable"
|End 01
|[[File:Familiar wpn reload end 01.mp3]]
|-
|End 02
|[[File:Familiar wpn reload end 02.mp3]]
|-
|End 03
|[[File:Familiar wpn reload end 03.mp3]]
|}
|}


== Movement ==
== Movement ==
{| class="wikitable"
'''Rem shares Vindicta's step sounds'''
|
|
|}


== Abilities ==
== Abilities ==
Line 25: Line 70:
{| class="wikitable"
{| class="wikitable"
|Cast 01
|Cast 01
|
|[[File:Familiar pillow cast 01.mp3]]
|-
|-
|Cast 02
|Cast 02
|
|[[File:Familiar pillow cast 02.mp3]]
|-
|-
|Cast 03
|Cast 03
|
|[[File:Familiar pillow cast 03.mp3]]
|}
|}
'''Sound loops on the pillow while traveling'''
'''Sound loops on the pillow while traveling'''
{| class="wikitable"
{| class="wikitable"
|Projectile Loop
|Projectile Loop
|
|[[File:Familiar pillow projectile lp 01.mp3]]
|}
|}
'''Sound plays on the area of impact'''
'''Sound plays on the area of impact'''
{| class="wikitable"
{| class="wikitable"
|Impact 01
|Impact 01
|
|[[File:Familiar pillow projectile impact 01.mp3]]
|-
|-
|Impact 02
|Impact 02
|
|[[File:Familiar pillow projectile impact 02.mp3]]
|-
|-
|Impact 03
|Impact 03
|
|[[File:Familiar pillow projectile impact 03.mp3]]
|}
|}
'''If the pillow hits an enemy, an additional sound plays'''
'''If the pillow hits an enemy, an additional sound plays'''
{| class="wikitable"
{| class="wikitable"
|Hit 01
|Hit 01
|
|[[File:Familiar pillow hit 01.mp3]]
|-
|-
|Hit 02
|Hit 02
|
|[[File:Familiar pillow hit 02.mp3]]
|-
|-
|Hit 03
|Hit 03
|
|[[File:Familiar pillow hit 03.mp3]]
|}
|}


Line 65: Line 110:
{| class="wikitable"
{| class="wikitable"
|Cast Delay
|Cast Delay
|
|[[File:Familiar tagalong cast delay 01.mp3]]
|}
|}
'''After a short delay, Rem launches towards the selected ally unit'''
'''After a short delay, Rem launches towards the selected ally unit'''
{| class="wikitable"
{| class="wikitable"
|Cast 01
|Cast 01
|
|[[File:Familiar tagalong cast 01.mp3]]
|-
|-
|Cast 02
|Cast 02
|
|[[File:Familiar tagalong cast 02.mp3]]
|-
|-
|Cast 03
|Cast 03
|
|[[File:Familiar tagalong cast 03.mp3]]
|}
|}
'''Sound loops on Rem while traveling towards the selected ally unit'''
'''Sound loops on Rem while traveling towards the selected ally unit'''
{| class="wikitable"
{| class="wikitable"
|Travel Loop
|Travel Loop
|
|[[File:Familiar tagalong travel lp 01.mp3]]
|}
|}
'''Sound plays after Rem attaches to the selected ally unit'''
'''Sound plays after Rem attaches to the selected ally unit'''
{| class="wikitable"
{| class="wikitable"
|Attach Host 01
|Attach Host 01
|
|[[File:Familiar tagalong attach host 01.mp3]]
|-
|-
|Attach Host 02
|Attach Host 02
|
|[[File:Familiar tagalong attach host 02.mp3]]
|-
|-
|Attach Host 03
|Attach Host 03
|
|[[File:Familiar tagalong attach host 03.mp3]]
|}
|}
'''Sound plays when the attachment is about to run out'''
'''Sound plays when the attachment is about to run out'''
{| class="wikitable"
{| class="wikitable"
|Attach Rampup
|Attach Rampup
|
|[[File:Familiar tagalong attach rampup 01.mp3]]
|}
|}
'''Sound plays if Rem detaches'''
'''Sound plays if Rem detaches'''
{| class="wikitable"
{| class="wikitable"
|Detach Host 01
|Detach Host 01
|
|[[File:Familiar tagalong detach host 01.mp3]]
|-
|-
|Detach Host 02
|Detach Host 02
|
|[[File:Familiar tagalong detach host 02.mp3]]
|-
|-
|Detach Host 03
|Detach Host 03
|
|[[File:Familiar tagalong detach host 03.mp3]]
|}
|}
'''If the ability goes for it's full duration, an additional sound plays'''
'''If the ability goes for it's full duration, an additional sound plays'''
{| class="wikitable"
{| class="wikitable"
|Timeout 01
|Timeout 01
|
|[[File:Familiar tagalong timeout 01.mp3]]
|-
|-
|Timeout 02
|Timeout 02
|
|[[File:Familiar tagalong timeout 02.mp3]]
|-
|-
|Timeout 03
|Timeout 03
|
|[[File:Familiar tagalong timeout 03.mp3]]
|}
|}


Line 126: Line 171:
{| class="wikitable"
{| class="wikitable"
|Select 01
|Select 01
|
|[[File:Familiar helping hands select 01.mp3]]
|-
|-
|Select 02
|Select 02
|
|[[File:Familiar helping hands select 02.mp3]]
|-
|-
|Select 03
|Select 03
|
|[[File:Familiar helping hands select 03.mp3]]
|}
|}
'''Audio loops on Rem while selecting the spell (can be heard by enemies even behind a wall)'''
'''Audio loops on Rem while selecting the spell (can be heard by enemies even behind a wall)'''
{| class="wikitable"
{| class="wikitable"
|Select Loop
|Select Loop
|
|[[File:Familiar helping hands select lp 01.mp3]]
|}
|}
'''Audio plays on Rem after deselecting the spell (can be heard by enemies even behind a wall)'''
'''Audio plays on Rem after deselecting the spell (can be heard by enemies even behind a wall)'''
{| class="wikitable"
{| class="wikitable"
|Select 01
|Deselect 01
|
|[[File:Familiar helping hands deselect 01.mp3]]
|-
|-
|Select 02
|Deselect 02
|
|[[File:Familiar helping hands deselect 02.mp3]]
|-
|-
|Select 03
|Deselect 03
|
|[[File:Familiar helping hands deselect 03.mp3]]
|}
|}
'''Helpers are Rem's little allies that can do several useful chores for him, you can crouch close to them to hear them talk'''
'''Helpers are Rem's little allies that can do lots of things for him, you can crouch close to them to hear them talk'''
{| class="wikitable"
{| class="wikitable"
|Helper Emote 01
|Helper Emote 01
|
|[[File:Familiar helper emote 01.mp3]]
|-
|-
|Helper Emote 02
|Helper Emote 02
|
|[[File:Familiar helper emote 02.mp3]]
|-
|-
|Helper Emote 03
|Helper Emote 03
|
|[[File:Familiar helper emote 03.mp3]]
|-
|-
|Helper Emote 04
|Helper Emote 04
|
|[[File:Familiar helper emote 04.mp3]]
|-
|-
|Helper Emote 05
|Helper Emote 05
|
|[[File:Familiar helper emote 05.mp3]]
|-
|-
|Helper Emote 06
|Helper Emote 06
|
|[[File:Familiar helper emote 06.mp3]]
|-
|-
|Helper Emote 07
|Helper Emote 07
|
|[[File:Familiar helper emote 07.mp3]]
|-
|-
|Helper Emote 08
|Helper Emote 08
|
|[[File:Familiar helper emote 08.mp3]]
|-
|-
|elper Emote 019
|Helper Emote 09
|
|[[File:Familiar helper emote 09.mp3]]
|-
|-
|Helper Emote 10
|Helper Emote 10
|
|[[File:Familiar helper emote 10.mp3]]
|-
|-
|Helper Emote 11
|Helper Emote 11
|
|[[File:Familiar helper emote 11.mp3]]
|-
|-
|Helper Emote 12
|Helper Emote 12
|
|[[File:Familiar helper emote 12.mp3]]
|-
|-
|Helper Emote 13
|Helper Emote 13
|
|[[File:Familiar helper emote 13.mp3]]
|-
|-
|Helper Emote 14
|Helper Emote 14
|
|[[File:Familiar helper emote 14.mp3]]
|-
|-
|Helper Emote 15
|Helper Emote 15
|
|[[File:Familiar helper emote 15.mp3]]
|-
|-
|Helper Emote 16
|Helper Emote 16
|
|[[File:Familiar helper emote 16.mp3]]
|}
|}
'''Sound plays after Rem sends a Helper to do a chore'''
'''Sound plays after Rem sends a Helper to do a chore'''
{| class="wikitable"
{| class="wikitable"
|Cast 01
|Cast 01
|
|[[File:Familiar helping hands cast 01.mp3]]
|-
|-
|Cast 02
|Cast 02
|
|[[File:Familiar helping hands cast 02.mp3]]
|-
|-
|Cast 03
|Cast 03
|
|[[File:Familiar helping hands cast 03.mp3]]
|}
|}
'''After being given a chore, the Helper makes a different sound'''
'''After being given a chore, the Helper makes a different sound'''
{| class="wikitable"
{| class="wikitable"
|Emote Attack 01
|Emote Attack 01
|
|[[File:Familiar helper emote attack 01.mp3]]
|-
|-
|Emote Attack 02
|Emote Attack 02
|
|[[File:Familiar helper emote attack 02.mp3]]
|-
|-
|Emote Attack 03
|Emote Attack 03
|
|[[File:Familiar helper emote attack 03.mp3]]
|-
|-
|Emote Attack 04
|Emote Attack 04
|
|[[File:Familiar helper emote attack 04.mp3]]
|-
|-
|Emote Attack 05
|Emote Attack 05
|
|[[File:Familiar helper emote attack 05.mp3]]
|-
|-
|Emote Attack 06
|Emote Attack 06
|
|[[File:Familiar helper emote attack 06.mp3]]
|-
|-
|Emote Attack 07
|Emote Attack 07
|
|[[File:Familiar helper emote attack 07.mp3]]
|-
|-
|Emote Attack 08
|Emote Attack 08
|
|[[File:Familiar helper emote attack 08.mp3]]
|-
|-
|Emote Attack 09
|Emote Attack 09
|
|[[File:Familiar helper emote attack 09.mp3]]
|}
|}
'''If their chore is to buff an ally, a sound will play when they reach the selected ally'''
'''If their chore is to buff an ally, a sound will play when they reach the selected ally'''
{| class="wikitable"
{| class="wikitable"
|Heal 01
|Heal 01
|
|[[File:Familiar helping hands heal 01.mp3]]
|-
|-
|Heal 02
|Heal 02
|
|[[File:Familiar helping hands heal 02.mp3]]
|-
|-
|Heal 03
|Heal 03
|
|[[File:Familiar helping hands heal 03.mp3]]
|}
|}
'''Sound loops on the buffed ally'''
'''Sound loops on the buffed ally'''
{| class="wikitable"
{| class="wikitable"
|Buff Loop
|Buff Loop
|
|[[File:Familiar helping hands buff lp 01.mp3]]
|}
|}
'''If their chore is to collect boxes or even a sinner's sacrifice, the little helpers will shoot at them'''
'''If their chore is to collect boxes or even a sinner's sacrifice, the little helpers will shoot at them'''
{| class="wikitable"
{| class="wikitable"
|Helper Shoot 01
|Helper Shoot 01
|
|[[File:Familiar helper shoot 01.mp3]]
|-
|-
|Helper Shoot 02
|Helper Shoot 02
|
|[[File:Familiar helper shoot 02.mp3]]
|-
|-
|Helper Shoot 03
|Helper Shoot 03
|
|[[File:Familiar helper shoot 03.mp3]]
|-
|-
|Helper Shoot 04
|Helper Shoot 04
|
|[[File:Familiar helper shoot 04.mp3]]
|-
|-
|Helper Shoot 05
|Helper Shoot 05
|
|[[File:Familiar helper shoot 05.mp3]]
|-
|-
|Helper Shoot 06
|Helper Shoot 06
|
|[[File:Familiar helper shoot 06.mp3]]
|}
|}


=== {{AbilityIcon|Naptime}} ===
=== {{AbilityIcon|Naptime}} ===
Rem's gaze is able to put enemies to sleep, {{Stub}}
'''Rem's gaze is able to put enemies to sleep, sound plays when Rem launches in the air'''
{| class="wikitable"
|Cast Delay
|[[File:Familiar naptime cast delay 01.mp3]]
|}
'''Sound plays while Rem is channeling the spell'''
{| class="wikitable"
|Channel
|[[File:Familiar naptime channel 01.mp3]]
|}
'''While channeling the spell, enemies being hit by the gaze are slowed'''
{| class="wikitable"
|Slow Loop
|[[File:Familiar naptime slow lp 01.mp3]]
|}
'''After the channeling is done, Rem casts the spell'''
{| class="wikitable"
|Cast
|[[File:Familiar naptime cast 01.mp3]]
|}
'''Sound plays if an enemy is put to sleep'''
{| class="wikitable"
|AoE Explode
|[[File:Familiar naptime aoe explode 01.mp3]]
|}
'''Sound plays after the enemy wakes up'''
{| class="wikitable"
|Wakeup 01
|[[File:Familiar naptime wakeup 01.mp3]]
|-
|Wakeup 02
|[[File:Familiar naptime wakeup 02.mp3]]
|-
|Wakeup 03
|[[File:Familiar naptime wakeup 03.mp3]]
|-
|Wakeup 04
|[[File:Familiar naptime wakeup 04.mp3]]
|}
 
== Emotes ==
'''''Rem's voice lines that play in specific situations.'''''
 
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Familiar effort general 01.mp3]]
|-
|Effort 02
|[[File:Familiar effort general 02.mp3]]
|-
|Effort 03
|[[File:Familiar effort general 03.mp3]]
|-
|Effort 04
|[[File:Familiar effort general 04.mp3]]
|-
|Effort 05
|[[File:Familiar effort general 05.mp3]]
|-
|Effort 06
|[[File:Familiar effort general 06.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Familiar effort dash 01.mp3]]
|-
|Dash 02
|[[File:Familiar effort dash 02.mp3]]
|-
|Dash 03
|[[File:Familiar effort dash 03.mp3]]
|-
|Dash 04
|[[File:Familiar effort dash 04.mp3]]
|-
|Dash 05
|[[File:Familiar effort dash 05.mp3]]
|-
|Dash 06
|[[File:Familiar effort dash 06.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Familiar effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Familiar effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Familiar effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Familiar effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Familiar effort melee small 05.mp3]]
|-
|Light Melee 06
|[[File:Familiar effort melee small 06.mp3]]
|-
|Light Melee 07
|[[File:Familiar effort melee small 07.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Familiar effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Familiar effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Familiar effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Familiar effort melee big 04.mp3]]
|-
|Heavy Melee 05
|[[File:Familiar effort melee big 05.mp3]]
|-
|Heavy Melee 06
|[[File:Familiar effort melee big 06.mp3]]
|}
 
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Familiar pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Familiar pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Familiar pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Familiar pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Familiar pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Familiar pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Familiar pain small 07.mp3]]
|-
|Small Pain 08
|[[File:Familiar pain small 08.mp3]]
|-
|Small Pain 09
|[[File:Familiar pain small 09.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Familiar pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Familiar pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Familiar pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Familiar pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Familiar pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Familiar pain big 06.mp3]]
|-
|Big Pain 07
|[[File:Familiar pain big 07.mp3]]
|-
|Big Pain 08
|[[File:Familiar pain big 08.mp3]]
|}
'''Audio plays when''' '''Rem is killed.'''
{| class="wikitable"
|Death 01
|[[File:Familiar pain death 01.mp3]]
|-
|Death 02
|[[File:Familiar pain death 02.mp3]]
|-
|Death 03
|[[File:Familiar pain death 03.mp3]]
|-
|Death 04
|[[File:Familiar pain death 04.mp3]]
|-
|Death 05
|[[File:Familiar pain death 05.mp3]]
|-
|Death 06
|[[File:Familiar pain death 06.mp3]]
|-
|Death 07
|[[File:Familiar pain death 07.mp3]]
|}
 
{{Sounds navbox}}


[[Category:Rem]]
[[Category:Rem|S]]
[[Category:Sounds]]

Latest revision as of 10:53, 2 September 2026

List of sound effects for Rem.

Weapon

[edit | edit source]

Sound plays when Rem shoots

Weapon Fire 01
Weapon Fire 02
Weapon Fire 03
Weapon Fire 04
Weapon Fire 05
Weapon Fire 06

Rem's last shot uses an additional sound

Last shot

Reloading

[edit | edit source]

Rem's reloading has 3 stages

Start 01
Start 02
Start 03
Mid 01
Mid 02
Mid 03
End 01
End 02
End 03

Movement

[edit | edit source]

Rem shares Vindicta's step sounds

Abilities

[edit | edit source]

Rem throws his pillow, sound plays on Rem after casting the spell

Cast 01
Cast 02
Cast 03

Sound loops on the pillow while traveling

Projectile Loop

Sound plays on the area of impact

Impact 01
Impact 02
Impact 03

If the pillow hits an enemy, an additional sound plays

Hit 01
Hit 02
Hit 03

Rem jumps towards an ally to sleep beside them, sound plays on Rem after selecting an ally unit

Cast Delay

After a short delay, Rem launches towards the selected ally unit

Cast 01
Cast 02
Cast 03

Sound loops on Rem while traveling towards the selected ally unit

Travel Loop

Sound plays after Rem attaches to the selected ally unit

Attach Host 01
Attach Host 02
Attach Host 03

Sound plays when the attachment is about to run out

Attach Rampup

Sound plays if Rem detaches

Detach Host 01
Detach Host 02
Detach Host 03

If the ability goes for it's full duration, an additional sound plays

Timeout 01
Timeout 02
Timeout 03

Audio plays on Rem when selecting the spell (can be heard by enemies even behind a wall)

Select 01
Select 02
Select 03

Audio loops on Rem while selecting the spell (can be heard by enemies even behind a wall)

Select Loop

Audio plays on Rem after deselecting the spell (can be heard by enemies even behind a wall)

Deselect 01
Deselect 02
Deselect 03

Helpers are Rem's little allies that can do lots of things for him, you can crouch close to them to hear them talk

Helper Emote 01
Helper Emote 02
Helper Emote 03
Helper Emote 04
Helper Emote 05
Helper Emote 06
Helper Emote 07
Helper Emote 08
Helper Emote 09
Helper Emote 10
Helper Emote 11
Helper Emote 12
Helper Emote 13
Helper Emote 14
Helper Emote 15
Helper Emote 16

Sound plays after Rem sends a Helper to do a chore

Cast 01
Cast 02
Cast 03

After being given a chore, the Helper makes a different sound

Emote Attack 01
Emote Attack 02
Emote Attack 03
Emote Attack 04
Emote Attack 05
Emote Attack 06
Emote Attack 07
Emote Attack 08
Emote Attack 09

If their chore is to buff an ally, a sound will play when they reach the selected ally

Heal 01
Heal 02
Heal 03

Sound loops on the buffed ally

Buff Loop

If their chore is to collect boxes or even a sinner's sacrifice, the little helpers will shoot at them

Helper Shoot 01
Helper Shoot 02
Helper Shoot 03
Helper Shoot 04
Helper Shoot 05
Helper Shoot 06

Rem's gaze is able to put enemies to sleep, sound plays when Rem launches in the air

Cast Delay

Sound plays while Rem is channeling the spell

Channel

While channeling the spell, enemies being hit by the gaze are slowed

Slow Loop

After the channeling is done, Rem casts the spell

Cast

Sound plays if an enemy is put to sleep

AoE Explode

Sound plays after the enemy wakes up

Wakeup 01
Wakeup 02
Wakeup 03
Wakeup 04

Emotes

[edit | edit source]

Rem's voice lines that play in specific situations.

Efforts

[edit | edit source]

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05
Dash 06

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06
Light Melee 07

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05
Heavy Melee 06

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07
Small Pain 08
Small Pain 09

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07
Big Pain 08

Audio plays when Rem is killed.

Death 01
Death 02
Death 03
Death 04
Death 05
Death 06
Death 07