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== Weapon == | == Weapon == | ||
'''Sound plays when Rem shoots''' | |||
{| class="wikitable" | {| class="wikitable" | ||
| | |Weapon Fire 01 | ||
| | |[[File:Familiar wpn fire 01.mp3]] | ||
|- | |||
|Weapon Fire 02 | |||
|[[File:Familiar wpn fire 02.mp3]] | |||
|- | |||
|Weapon Fire 03 | |||
|[[File:Familiar wpn fire 03.mp3]] | |||
|- | |||
|Weapon Fire 04 | |||
|[[File:Familiar wpn fire 04.mp3]] | |||
|- | |||
|Weapon Fire 05 | |||
|[[File:Familiar wpn fire 05.mp3]] | |||
|- | |||
|Weapon Fire 06 | |||
|[[File:Familiar wpn fire 06.mp3]] | |||
|} | |||
'''Rem's last shot uses an additional sound''' | |||
{| class="wikitable" | |||
|Last shot | |||
|[[File:Familiar wpn last shot 01.mp3]] | |||
|} | |} | ||
=== Reloading === | === Reloading === | ||
Rem's reloading has 3 stages | |||
{| class="wikitable" | {| class="wikitable" | ||
| | |Start 01 | ||
| | |[[File:Familiar wpn reload start 01.mp3]] | ||
|- | |||
|Start 02 | |||
|[[File:Familiar wpn reload start 02.mp3]] | |||
|- | |||
|Start 03 | |||
|[[File:Familiar wpn reload start 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Mid 01 | |||
|[[File:Familiar wpn reload mid 01.mp3]] | |||
|- | |||
|Mid 02 | |||
|[[File:Familiar wpn reload mid 02.mp3]] | |||
|- | |||
|Mid 03 | |||
|[[File:Familiar wpn reload mid 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|End 01 | |||
|[[File:Familiar wpn reload end 01.mp3]] | |||
|- | |||
|End 02 | |||
|[[File:Familiar wpn reload end 02.mp3]] | |||
|- | |||
|End 03 | |||
|[[File:Familiar wpn reload end 03.mp3]] | |||
|} | |} | ||
== Movement == | == Movement == | ||
'''Rem shares Vindicta's step sounds''' | |||
== Abilities == | == Abilities == | ||
| Line 25: | Line 70: | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast 01 | |Cast 01 | ||
| | |[[File:Familiar pillow cast 01.mp3]] | ||
|- | |- | ||
|Cast 02 | |Cast 02 | ||
| | |[[File:Familiar pillow cast 02.mp3]] | ||
|- | |- | ||
|Cast 03 | |Cast 03 | ||
| | |[[File:Familiar pillow cast 03.mp3]] | ||
|} | |} | ||
'''Sound loops on the pillow while traveling''' | '''Sound loops on the pillow while traveling''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Projectile Loop | |Projectile Loop | ||
| | |[[File:Familiar pillow projectile lp 01.mp3]] | ||
|} | |} | ||
'''Sound plays on the area of impact''' | '''Sound plays on the area of impact''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Impact 01 | |Impact 01 | ||
| | |[[File:Familiar pillow projectile impact 01.mp3]] | ||
|- | |- | ||
|Impact 02 | |Impact 02 | ||
| | |[[File:Familiar pillow projectile impact 02.mp3]] | ||
|- | |- | ||
|Impact 03 | |Impact 03 | ||
| | |[[File:Familiar pillow projectile impact 03.mp3]] | ||
|} | |} | ||
'''If the pillow hits an enemy, an additional sound plays''' | '''If the pillow hits an enemy, an additional sound plays''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Hit 01 | |Hit 01 | ||
| | |[[File:Familiar pillow hit 01.mp3]] | ||
|- | |- | ||
|Hit 02 | |Hit 02 | ||
| | |[[File:Familiar pillow hit 02.mp3]] | ||
|- | |- | ||
|Hit 03 | |Hit 03 | ||
| | |[[File:Familiar pillow hit 03.mp3]] | ||
|} | |} | ||
| Line 65: | Line 110: | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast Delay | |Cast Delay | ||
| | |[[File:Familiar tagalong cast delay 01.mp3]] | ||
|} | |} | ||
'''After a short delay, Rem launches towards the selected ally unit''' | '''After a short delay, Rem launches towards the selected ally unit''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast 01 | |Cast 01 | ||
| | |[[File:Familiar tagalong cast 01.mp3]] | ||
|- | |- | ||
|Cast 02 | |Cast 02 | ||
| | |[[File:Familiar tagalong cast 02.mp3]] | ||
|- | |- | ||
|Cast 03 | |Cast 03 | ||
| | |[[File:Familiar tagalong cast 03.mp3]] | ||
|} | |} | ||
'''Sound loops on Rem while traveling towards the selected ally unit''' | '''Sound loops on Rem while traveling towards the selected ally unit''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Travel Loop | |Travel Loop | ||
| | |[[File:Familiar tagalong travel lp 01.mp3]] | ||
|} | |} | ||
'''Sound plays after Rem attaches to the selected ally unit''' | '''Sound plays after Rem attaches to the selected ally unit''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Attach Host 01 | |Attach Host 01 | ||
| | |[[File:Familiar tagalong attach host 01.mp3]] | ||
|- | |- | ||
|Attach Host 02 | |Attach Host 02 | ||
| | |[[File:Familiar tagalong attach host 02.mp3]] | ||
|- | |- | ||
|Attach Host 03 | |Attach Host 03 | ||
| | |[[File:Familiar tagalong attach host 03.mp3]] | ||
|} | |} | ||
'''Sound plays when the attachment is about to run out''' | '''Sound plays when the attachment is about to run out''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Attach Rampup | |Attach Rampup | ||
| | |[[File:Familiar tagalong attach rampup 01.mp3]] | ||
|} | |} | ||
'''Sound plays if Rem detaches''' | '''Sound plays if Rem detaches''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Detach Host 01 | |Detach Host 01 | ||
| | |[[File:Familiar tagalong detach host 01.mp3]] | ||
|- | |- | ||
|Detach Host 02 | |Detach Host 02 | ||
| | |[[File:Familiar tagalong detach host 02.mp3]] | ||
|- | |- | ||
|Detach Host 03 | |Detach Host 03 | ||
| | |[[File:Familiar tagalong detach host 03.mp3]] | ||
|} | |} | ||
'''If the ability goes for it's full duration, an additional sound plays''' | '''If the ability goes for it's full duration, an additional sound plays''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Timeout 01 | |Timeout 01 | ||
| | |[[File:Familiar tagalong timeout 01.mp3]] | ||
|- | |- | ||
|Timeout 02 | |Timeout 02 | ||
| | |[[File:Familiar tagalong timeout 02.mp3]] | ||
|- | |- | ||
|Timeout 03 | |Timeout 03 | ||
| | |[[File:Familiar tagalong timeout 03.mp3]] | ||
|} | |} | ||
| Line 126: | Line 171: | ||
{| class="wikitable" | {| class="wikitable" | ||
|Select 01 | |Select 01 | ||
| | |[[File:Familiar helping hands select 01.mp3]] | ||
|- | |- | ||
|Select 02 | |Select 02 | ||
| | |[[File:Familiar helping hands select 02.mp3]] | ||
|- | |- | ||
|Select 03 | |Select 03 | ||
| | |[[File:Familiar helping hands select 03.mp3]] | ||
|} | |} | ||
'''Audio loops on Rem while selecting the spell (can be heard by enemies even behind a wall)''' | '''Audio loops on Rem while selecting the spell (can be heard by enemies even behind a wall)''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Select Loop | |Select Loop | ||
| | |[[File:Familiar helping hands select lp 01.mp3]] | ||
|} | |} | ||
'''Audio plays on Rem after deselecting the spell (can be heard by enemies even behind a wall)''' | '''Audio plays on Rem after deselecting the spell (can be heard by enemies even behind a wall)''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |Deselect 01 | ||
| | |[[File:Familiar helping hands deselect 01.mp3]] | ||
|- | |- | ||
| | |Deselect 02 | ||
| | |[[File:Familiar helping hands deselect 02.mp3]] | ||
|- | |- | ||
| | |Deselect 03 | ||
| | |[[File:Familiar helping hands deselect 03.mp3]] | ||
|} | |} | ||
'''Helpers are Rem's little allies that can do | '''Helpers are Rem's little allies that can do lots of things for him, you can crouch close to them to hear them talk''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Helper Emote 01 | |Helper Emote 01 | ||
| | |[[File:Familiar helper emote 01.mp3]] | ||
|- | |- | ||
|Helper Emote 02 | |Helper Emote 02 | ||
| | |[[File:Familiar helper emote 02.mp3]] | ||
|- | |- | ||
|Helper Emote 03 | |Helper Emote 03 | ||
| | |[[File:Familiar helper emote 03.mp3]] | ||
|- | |- | ||
|Helper Emote 04 | |Helper Emote 04 | ||
| | |[[File:Familiar helper emote 04.mp3]] | ||
|- | |- | ||
|Helper Emote 05 | |Helper Emote 05 | ||
| | |[[File:Familiar helper emote 05.mp3]] | ||
|- | |- | ||
|Helper Emote 06 | |Helper Emote 06 | ||
| | |[[File:Familiar helper emote 06.mp3]] | ||
|- | |- | ||
|Helper Emote 07 | |Helper Emote 07 | ||
| | |[[File:Familiar helper emote 07.mp3]] | ||
|- | |- | ||
|Helper Emote 08 | |Helper Emote 08 | ||
| | |[[File:Familiar helper emote 08.mp3]] | ||
|- | |- | ||
| | |Helper Emote 09 | ||
| | |[[File:Familiar helper emote 09.mp3]] | ||
|- | |- | ||
|Helper Emote 10 | |Helper Emote 10 | ||
| | |[[File:Familiar helper emote 10.mp3]] | ||
|- | |- | ||
|Helper Emote 11 | |Helper Emote 11 | ||
| | |[[File:Familiar helper emote 11.mp3]] | ||
|- | |- | ||
|Helper Emote 12 | |Helper Emote 12 | ||
| | |[[File:Familiar helper emote 12.mp3]] | ||
|- | |- | ||
|Helper Emote 13 | |Helper Emote 13 | ||
| | |[[File:Familiar helper emote 13.mp3]] | ||
|- | |- | ||
|Helper Emote 14 | |Helper Emote 14 | ||
| | |[[File:Familiar helper emote 14.mp3]] | ||
|- | |- | ||
|Helper Emote 15 | |Helper Emote 15 | ||
| | |[[File:Familiar helper emote 15.mp3]] | ||
|- | |- | ||
|Helper Emote 16 | |Helper Emote 16 | ||
| | |[[File:Familiar helper emote 16.mp3]] | ||
|} | |} | ||
'''Sound plays after Rem sends a Helper to do a chore''' | '''Sound plays after Rem sends a Helper to do a chore''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast 01 | |Cast 01 | ||
| | |[[File:Familiar helping hands cast 01.mp3]] | ||
|- | |- | ||
|Cast 02 | |Cast 02 | ||
| | |[[File:Familiar helping hands cast 02.mp3]] | ||
|- | |- | ||
|Cast 03 | |Cast 03 | ||
| | |[[File:Familiar helping hands cast 03.mp3]] | ||
|} | |} | ||
'''After being given a chore, the Helper makes a different sound''' | '''After being given a chore, the Helper makes a different sound''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Emote Attack 01 | |Emote Attack 01 | ||
| | |[[File:Familiar helper emote attack 01.mp3]] | ||
|- | |- | ||
|Emote Attack 02 | |Emote Attack 02 | ||
| | |[[File:Familiar helper emote attack 02.mp3]] | ||
|- | |- | ||
|Emote Attack 03 | |Emote Attack 03 | ||
| | |[[File:Familiar helper emote attack 03.mp3]] | ||
|- | |- | ||
|Emote Attack 04 | |Emote Attack 04 | ||
| | |[[File:Familiar helper emote attack 04.mp3]] | ||
|- | |- | ||
|Emote Attack 05 | |Emote Attack 05 | ||
| | |[[File:Familiar helper emote attack 05.mp3]] | ||
|- | |- | ||
|Emote Attack 06 | |Emote Attack 06 | ||
| | |[[File:Familiar helper emote attack 06.mp3]] | ||
|- | |- | ||
|Emote Attack 07 | |Emote Attack 07 | ||
| | |[[File:Familiar helper emote attack 07.mp3]] | ||
|- | |- | ||
|Emote Attack 08 | |Emote Attack 08 | ||
| | |[[File:Familiar helper emote attack 08.mp3]] | ||
|- | |- | ||
|Emote Attack 09 | |Emote Attack 09 | ||
| | |[[File:Familiar helper emote attack 09.mp3]] | ||
|} | |} | ||
'''If their chore is to buff an ally, a sound will play when they reach the selected ally''' | '''If their chore is to buff an ally, a sound will play when they reach the selected ally''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Heal 01 | |Heal 01 | ||
| | |[[File:Familiar helping hands heal 01.mp3]] | ||
|- | |- | ||
|Heal 02 | |Heal 02 | ||
| | |[[File:Familiar helping hands heal 02.mp3]] | ||
|- | |- | ||
|Heal 03 | |Heal 03 | ||
| | |[[File:Familiar helping hands heal 03.mp3]] | ||
|} | |} | ||
'''Sound loops on the buffed ally''' | '''Sound loops on the buffed ally''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Buff Loop | |Buff Loop | ||
| | |[[File:Familiar helping hands buff lp 01.mp3]] | ||
|} | |} | ||
'''If their chore is to collect boxes or even a sinner's sacrifice, the little helpers will shoot at them''' | '''If their chore is to collect boxes or even a sinner's sacrifice, the little helpers will shoot at them''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Helper Shoot 01 | |Helper Shoot 01 | ||
| | |[[File:Familiar helper shoot 01.mp3]] | ||
|- | |- | ||
|Helper Shoot 02 | |Helper Shoot 02 | ||
| | |[[File:Familiar helper shoot 02.mp3]] | ||
|- | |- | ||
|Helper Shoot 03 | |Helper Shoot 03 | ||
| | |[[File:Familiar helper shoot 03.mp3]] | ||
|- | |- | ||
|Helper Shoot 04 | |Helper Shoot 04 | ||
| | |[[File:Familiar helper shoot 04.mp3]] | ||
|- | |- | ||
|Helper Shoot 05 | |Helper Shoot 05 | ||
| | |[[File:Familiar helper shoot 05.mp3]] | ||
|- | |- | ||
|Helper Shoot 06 | |Helper Shoot 06 | ||
| | |[[File:Familiar helper shoot 06.mp3]] | ||
|} | |} | ||
=== {{AbilityIcon|Naptime}} === | === {{AbilityIcon|Naptime}} === | ||
Rem's gaze is able to put enemies to sleep, {{ | '''Rem's gaze is able to put enemies to sleep, sound plays when Rem launches in the air''' | ||
{| class="wikitable" | |||
|Cast Delay | |||
|[[File:Familiar naptime cast delay 01.mp3]] | |||
|} | |||
'''Sound plays while Rem is channeling the spell''' | |||
{| class="wikitable" | |||
|Channel | |||
|[[File:Familiar naptime channel 01.mp3]] | |||
|} | |||
'''While channeling the spell, enemies being hit by the gaze are slowed''' | |||
{| class="wikitable" | |||
|Slow Loop | |||
|[[File:Familiar naptime slow lp 01.mp3]] | |||
|} | |||
'''After the channeling is done, Rem casts the spell''' | |||
{| class="wikitable" | |||
|Cast | |||
|[[File:Familiar naptime cast 01.mp3]] | |||
|} | |||
'''Sound plays if an enemy is put to sleep''' | |||
{| class="wikitable" | |||
|AoE Explode | |||
|[[File:Familiar naptime aoe explode 01.mp3]] | |||
|} | |||
'''Sound plays after the enemy wakes up''' | |||
{| class="wikitable" | |||
|Wakeup 01 | |||
|[[File:Familiar naptime wakeup 01.mp3]] | |||
|- | |||
|Wakeup 02 | |||
|[[File:Familiar naptime wakeup 02.mp3]] | |||
|- | |||
|Wakeup 03 | |||
|[[File:Familiar naptime wakeup 03.mp3]] | |||
|- | |||
|Wakeup 04 | |||
|[[File:Familiar naptime wakeup 04.mp3]] | |||
|} | |||
== Emotes == | |||
'''''Rem's voice lines that play in specific situations.''''' | |||
=== Efforts === | |||
'''Audio plays for generic efforts (such as jumping or ledge mantling.)''' | |||
{| class="wikitable" | |||
|Effort 01 | |||
|[[File:Familiar effort general 01.mp3]] | |||
|- | |||
|Effort 02 | |||
|[[File:Familiar effort general 02.mp3]] | |||
|- | |||
|Effort 03 | |||
|[[File:Familiar effort general 03.mp3]] | |||
|- | |||
|Effort 04 | |||
|[[File:Familiar effort general 04.mp3]] | |||
|- | |||
|Effort 05 | |||
|[[File:Familiar effort general 05.mp3]] | |||
|- | |||
|Effort 06 | |||
|[[File:Familiar effort general 06.mp3]] | |||
|} | |||
'''Audio plays when dashing.''' | |||
{| class="wikitable" | |||
|Dash 01 | |||
|[[File:Familiar effort dash 01.mp3]] | |||
|- | |||
|Dash 02 | |||
|[[File:Familiar effort dash 02.mp3]] | |||
|- | |||
|Dash 03 | |||
|[[File:Familiar effort dash 03.mp3]] | |||
|- | |||
|Dash 04 | |||
|[[File:Familiar effort dash 04.mp3]] | |||
|- | |||
|Dash 05 | |||
|[[File:Familiar effort dash 05.mp3]] | |||
|- | |||
|Dash 06 | |||
|[[File:Familiar effort dash 06.mp3]] | |||
|} | |||
'''Audio plays during light melee. These lines are currently unused.''' | |||
{| class="wikitable" | |||
|Light Melee 01 | |||
|[[File:Familiar effort melee small 01.mp3]] | |||
|- | |||
|Light Melee 02 | |||
|[[File:Familiar effort melee small 02.mp3]] | |||
|- | |||
|Light Melee 03 | |||
|[[File:Familiar effort melee small 03.mp3]] | |||
|- | |||
|Light Melee 04 | |||
|[[File:Familiar effort melee small 04.mp3]] | |||
|- | |||
|Light Melee 05 | |||
|[[File:Familiar effort melee small 05.mp3]] | |||
|- | |||
|Light Melee 06 | |||
|[[File:Familiar effort melee small 06.mp3]] | |||
|- | |||
|Light Melee 07 | |||
|[[File:Familiar effort melee small 07.mp3]] | |||
|} | |||
'''Audio plays during heavy melee. These lines are currently unused.''' | |||
{| class="wikitable" | |||
|Heavy Melee 01 | |||
|[[File:Familiar effort melee big 01.mp3]] | |||
|- | |||
|Heavy Melee 02 | |||
|[[File:Familiar effort melee big 02.mp3]] | |||
|- | |||
|Heavy Melee 03 | |||
|[[File:Familiar effort melee big 03.mp3]] | |||
|- | |||
|Heavy Melee 04 | |||
|[[File:Familiar effort melee big 04.mp3]] | |||
|- | |||
|Heavy Melee 05 | |||
|[[File:Familiar effort melee big 05.mp3]] | |||
|- | |||
|Heavy Melee 06 | |||
|[[File:Familiar effort melee big 06.mp3]] | |||
|} | |||
=== Pain === | |||
'''Audio sometimes plays when taking a small amount of damage.''' | |||
{| class="wikitable" | |||
|Small Pain 01 | |||
|[[File:Familiar pain small 01.mp3]] | |||
|- | |||
|Small Pain 02 | |||
|[[File:Familiar pain small 02.mp3]] | |||
|- | |||
|Small Pain 03 | |||
|[[File:Familiar pain small 03.mp3]] | |||
|- | |||
|Small Pain 04 | |||
|[[File:Familiar pain small 04.mp3]] | |||
|- | |||
|Small Pain 05 | |||
|[[File:Familiar pain small 05.mp3]] | |||
|- | |||
|Small Pain 06 | |||
|[[File:Familiar pain small 06.mp3]] | |||
|- | |||
|Small Pain 07 | |||
|[[File:Familiar pain small 07.mp3]] | |||
|- | |||
|Small Pain 08 | |||
|[[File:Familiar pain small 08.mp3]] | |||
|- | |||
|Small Pain 09 | |||
|[[File:Familiar pain small 09.mp3]] | |||
|} | |||
'''Audio sometimes plays when taking a large amount of damage.''' | |||
{| class="wikitable" | |||
|Big Pain 01 | |||
|[[File:Familiar pain big 01.mp3]] | |||
|- | |||
|Big Pain 02 | |||
|[[File:Familiar pain big 02.mp3]] | |||
|- | |||
|Big Pain 03 | |||
|[[File:Familiar pain big 03.mp3]] | |||
|- | |||
|Big Pain 04 | |||
|[[File:Familiar pain big 04.mp3]] | |||
|- | |||
|Big Pain 05 | |||
|[[File:Familiar pain big 05.mp3]] | |||
|- | |||
|Big Pain 06 | |||
|[[File:Familiar pain big 06.mp3]] | |||
|- | |||
|Big Pain 07 | |||
|[[File:Familiar pain big 07.mp3]] | |||
|- | |||
|Big Pain 08 | |||
|[[File:Familiar pain big 08.mp3]] | |||
|} | |||
'''Audio plays when''' '''Rem is killed.''' | |||
{| class="wikitable" | |||
|Death 01 | |||
|[[File:Familiar pain death 01.mp3]] | |||
|- | |||
|Death 02 | |||
|[[File:Familiar pain death 02.mp3]] | |||
|- | |||
|Death 03 | |||
|[[File:Familiar pain death 03.mp3]] | |||
|- | |||
|Death 04 | |||
|[[File:Familiar pain death 04.mp3]] | |||
|- | |||
|Death 05 | |||
|[[File:Familiar pain death 05.mp3]] | |||
|- | |||
|Death 06 | |||
|[[File:Familiar pain death 06.mp3]] | |||
|- | |||
|Death 07 | |||
|[[File:Familiar pain death 07.mp3]] | |||
|} | |||
{{Sounds navbox}} | |||
[[Category:Rem | [[Category:Rem|S]] | ||
Latest revision as of 10:53, 2 September 2026
List of sound effects for Rem.
Weapon
[edit | edit source]Sound plays when Rem shoots
| Weapon Fire 01 | |
| Weapon Fire 02 | |
| Weapon Fire 03 | |
| Weapon Fire 04 | |
| Weapon Fire 05 | |
| Weapon Fire 06 |
Rem's last shot uses an additional sound
| Last shot |
Reloading
[edit | edit source]Rem's reloading has 3 stages
| Start 01 | |
| Start 02 | |
| Start 03 |
| Mid 01 | |
| Mid 02 | |
| Mid 03 |
| End 01 | |
| End 02 | |
| End 03 |
Movement
[edit | edit source]Rem shares Vindicta's step sounds
Abilities
[edit | edit source]Rem throws his pillow, sound plays on Rem after casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Sound loops on the pillow while traveling
| Projectile Loop |
Sound plays on the area of impact
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
If the pillow hits an enemy, an additional sound plays
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Rem jumps towards an ally to sleep beside them, sound plays on Rem after selecting an ally unit
| Cast Delay |
After a short delay, Rem launches towards the selected ally unit
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Sound loops on Rem while traveling towards the selected ally unit
| Travel Loop |
Sound plays after Rem attaches to the selected ally unit
| Attach Host 01 | |
| Attach Host 02 | |
| Attach Host 03 |
Sound plays when the attachment is about to run out
| Attach Rampup |
Sound plays if Rem detaches
| Detach Host 01 | |
| Detach Host 02 | |
| Detach Host 03 |
If the ability goes for it's full duration, an additional sound plays
| Timeout 01 | |
| Timeout 02 | |
| Timeout 03 |
Audio plays on Rem when selecting the spell (can be heard by enemies even behind a wall)
| Select 01 | |
| Select 02 | |
| Select 03 |
Audio loops on Rem while selecting the spell (can be heard by enemies even behind a wall)
| Select Loop |
Audio plays on Rem after deselecting the spell (can be heard by enemies even behind a wall)
| Deselect 01 | |
| Deselect 02 | |
| Deselect 03 |
Helpers are Rem's little allies that can do lots of things for him, you can crouch close to them to hear them talk
| Helper Emote 01 | |
| Helper Emote 02 | |
| Helper Emote 03 | |
| Helper Emote 04 | |
| Helper Emote 05 | |
| Helper Emote 06 | |
| Helper Emote 07 | |
| Helper Emote 08 | |
| Helper Emote 09 | |
| Helper Emote 10 | |
| Helper Emote 11 | |
| Helper Emote 12 | |
| Helper Emote 13 | |
| Helper Emote 14 | |
| Helper Emote 15 | |
| Helper Emote 16 |
Sound plays after Rem sends a Helper to do a chore
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
After being given a chore, the Helper makes a different sound
| Emote Attack 01 | |
| Emote Attack 02 | |
| Emote Attack 03 | |
| Emote Attack 04 | |
| Emote Attack 05 | |
| Emote Attack 06 | |
| Emote Attack 07 | |
| Emote Attack 08 | |
| Emote Attack 09 |
If their chore is to buff an ally, a sound will play when they reach the selected ally
| Heal 01 | |
| Heal 02 | |
| Heal 03 |
Sound loops on the buffed ally
| Buff Loop |
If their chore is to collect boxes or even a sinner's sacrifice, the little helpers will shoot at them
| Helper Shoot 01 | |
| Helper Shoot 02 | |
| Helper Shoot 03 | |
| Helper Shoot 04 | |
| Helper Shoot 05 | |
| Helper Shoot 06 |
Rem's gaze is able to put enemies to sleep, sound plays when Rem launches in the air
| Cast Delay |
Sound plays while Rem is channeling the spell
| Channel |
While channeling the spell, enemies being hit by the gaze are slowed
| Slow Loop |
After the channeling is done, Rem casts the spell
| Cast |
Sound plays if an enemy is put to sleep
| AoE Explode |
Sound plays after the enemy wakes up
| Wakeup 01 | |
| Wakeup 02 | |
| Wakeup 03 | |
| Wakeup 04 |
Emotes
[edit | edit source]Rem's voice lines that play in specific situations.
Efforts
[edit | edit source]Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01 | |
| Effort 02 | |
| Effort 03 | |
| Effort 04 | |
| Effort 05 | |
| Effort 06 |
Audio plays when dashing.
| Dash 01 | |
| Dash 02 | |
| Dash 03 | |
| Dash 04 | |
| Dash 05 | |
| Dash 06 |
Audio plays during light melee. These lines are currently unused.
| Light Melee 01 | |
| Light Melee 02 | |
| Light Melee 03 | |
| Light Melee 04 | |
| Light Melee 05 | |
| Light Melee 06 | |
| Light Melee 07 |
Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01 | |
| Heavy Melee 02 | |
| Heavy Melee 03 | |
| Heavy Melee 04 | |
| Heavy Melee 05 | |
| Heavy Melee 06 |
Pain
[edit | edit source]Audio sometimes plays when taking a small amount of damage.
| Small Pain 01 | |
| Small Pain 02 | |
| Small Pain 03 | |
| Small Pain 04 | |
| Small Pain 05 | |
| Small Pain 06 | |
| Small Pain 07 | |
| Small Pain 08 | |
| Small Pain 09 |
Audio sometimes plays when taking a large amount of damage.
| Big Pain 01 | |
| Big Pain 02 | |
| Big Pain 03 | |
| Big Pain 04 | |
| Big Pain 05 | |
| Big Pain 06 | |
| Big Pain 07 | |
| Big Pain 08 |
Audio plays when Rem is killed.
| Death 01 | |
| Death 02 | |
| Death 03 | |
| Death 04 | |
| Death 05 | |
| Death 06 | |
| Death 07 |