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{{Infobox hero
{{Infobox hero
| key = hero_familiar
| key = hero_familiar
| voice_actor = <!-- NOT Hunikin, see https://x.com/hunikinn/status/2091959232317075845 -->
| voice_actor =  
| release_date = January 26, 2026
| release_date = January 26, 2026
| codenames = Familiar
| codenames = Familiar
| pronouns = He/Him
| pronouns = He/Him
}}{{Quotation
}}{{Quotation|2=They're good at doing things I'm too lazy to do, heh.
| 2 = I don't know, you guys do it.
| 4 = Familiar_asleep_upgrade_power3_05.mp3
}}
}}
'''Rem''' is a [[Hero]] in ''[[Deadlock]]''. An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem's preferred form of conflict, '''[[Rem#Pillow Toss|tossing his favorite pillow]]''' at enemies to knock them back when they're getting too close. His friends, however, he likes to keep nearby - '''[[Rem#Tag Along|leaping to their aid]]''' when things get dicey and taking a quick nap on their shoulder. His '''[[Rem#Lil Helpers|Lil Helpers]]''' are curious creatures, taking interest in everything the streets of New York have to offer, and cheering on his allies as they go. Ultimately when '''[[Rem#Naptime|Naptime]]''' hits, no one will be able to keep their eyes open.
'''Rem''' is a [[Hero]] in ''[[Deadlock]]''. An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem's preferred form of conflict, tossing his favorite pillow at enemies to knock them back when they're getting too close. His friends, however, he likes to keep nearby - leaping to their aid when things get dicey and taking a quick nap on their shoulder. His Lil Helpers are curious creatures, taking interest in everything the streets of New York have to offer, and cheering on his allies as they go. Ultimately when Naptime hits, no one will be able to keep their eyes open.


A sleepy child from a world of dreams, Rem and his little helpers found themselves stranded in New York. Searching the five boroughs for a way home, Rem seeks to summon the Patrons so he can finally return to his family.
A sleepy child from a world of dreams, Rem and his little helpers found themselves stranded in New York. Searching the five boroughs for a way home, Rem seeks to summon the Patrons so he can finally return to his family.
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== Innate ==  
== Innate ==  


Rem can enter [[Tunnel|tunnels]] in the map by crouching, but he cannot enter while in combat.
Rem can enter [[Vent|vents]] in the map by crouching, but he cannot enter while in combat.


== Weapon ==
== Weapon ==
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| hero_name  = Rem
| hero_name  = Rem
| ability_num = 1
| ability_num = 1
| notes      =
* Landing hits on [[unit]]s counts towards cooldown reduction.
* Cooldown reduction only affects Tag Along and Naptime.
}}
}}


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* If Rem holds the [[melee]] key after exiting Tag Along, they can hit a heavy melee without triggering its visual and sound effects. This is likely a bug.
* If Rem holds the [[melee]] key after exiting Tag Along, they can hit a heavy melee without triggering its visual and sound effects. This is likely a bug.
* Manually ejecting out of Tag Along will consume one stamina bar while also launching Rem further.
* Manually ejecting out of Tag Along will consume one stamina bar while also launching Rem further.
* Rem can teleport with {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}.
 
* Using Tag Along makes Rem drop the {{PageRef|Soul Urn}}.
| interactions =
{{AbilityInteraction | interaction = stealth | state = partial | text =
* Casting Tag Along does not break stealth.
* Hopping to a new ally does break stealth.
}}
}}
}}


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| ability_num = 3
| ability_num = 3
| notes      =
| notes      =
* Each Helper has an individual cooldown. If all Helpers were sent to follow, the ability cooldown will default to the Helper with the lowest cooldown timer.
** When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. Cooldown timer is unaffected if the Helper loses their follow target.
** Using Helpers for non-follow actions (crates, sinners, etc.) will apply a short ability cooldown regardless of the amount of Helpers available.
* Helpers can be assigned to [[Sinner's Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine.
* Helpers can be assigned to [[Sinner's Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine.
** Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first.
** Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first.
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* Helpers will fully heal troopers upon cast.
* Helpers will fully heal troopers upon cast.
* Troopers with helpers yield +20% souls to enemies when killed.
* Troopers with helpers yield +20% souls to enemies when killed.
* Helpers following Troopers or Heroes appear as green circles on the minimap, visible to Rem and his allies.
* Helpers can be assigned to a [[Curiosity Shop]] to buy items in queue. They can also buy from enemy shops, making Rem the only hero able to do so. (This does not apply to base shops.)
* Helpers can be assigned to a [[Curiosity Shop]] to buy items in queue. They can also buy from enemy shops, making Rem the only hero able to do so. (This does not apply to base shops.)
** Rem does not need to have line of sight to the shop to send a helper to it.
** Rem does not need to have line of sight to the shop to send a helper to it.
* Helpers have a short delay to collect [[souls]] after breaking [[boxes]], allowing a player to collect them first.
* Helpers have a short delay to collect [[souls]] after breaking [[boxes]], allowing a player to collect them first.
* When Rem is killed, any available Helpers will fire at his killer for 1 damage.
| interactions =
{{AbilityInteraction | interaction = Ability Duration | state = partial | text =
Doesn't affect the Following Trooper duration.
}}
{{AbilityInteraction | interaction = Ability Cooldown | state = partial | text =
Only reduces the Helper's nap time and the ability cooldown when performing non-follow actions (crates, sinners, etc.).
}}
{{AbilityInteraction | interaction = Ability Range | state = disabled | text =
Doesn't affect the cast range.
}}
{{AbilityInteraction | interaction = Echo Shard | state = disabled | text =
Doesn't reset the cooldown.
}}
}}
}}


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| ability_num = 4
| ability_num = 4
| notes      =
| notes      =
* Cooldown is halved if interrupted.
* Has 50% cooldown when interrupted.
* [[Barrier]] health does not count towards sleep damage threshold.
* [[Barrier]] health does not count towards sleep damage threshold.
}}
}}
== Street Brawl ==
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
Apart from [[Street Brawl#Heroes|global changes]], Rem does '''not''' have any special modifications for his abilities in Street Brawl.
=== Item Draft ===
{{HeroStreetBrawlItems|Rem}}


== Backstory ==
== Backstory ==
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== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D model ==
{{3D_Model|Rem}}
===Weapon===
{{3D Model|Rem Weapon|size=240px}}
===Ability===
{{3D Model|Lil Helpers}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Rem card.png|Rem's portrait
File:Rem card.png|Rem's portrait.
File:Rem Gloat (Familiar).png|Gloat portrait for Rem
File:Rem vertical.png|Rem's hero select portrait.
File:Rem Critical (Familar).png|Critical health portrait for Rem
File:Rem Icon.png|Rem's minimap icon.
File:Rem vertical.png|Rem's hero select portrait
File:Rem Render.png|Rem in-game render.
File:Rem Icon.png|Rem's minimap icon
File:Rem select background.png|Rem's select background.
File:Rem Render.png|Rem in-game render
File:Rem Reference Sheet.png|Rem Reference Sheet.
File:Rem select background.png|Rem's select background
File:Rem name.svg|Rem's typography.
File:Rem Reference Sheet.png|Rem reference sheet
File:Rem Weapon.png|Rem's Weapon -- Long Night
File:Rem Weapon.png|Rem's Weapon - ''Long Night''
File:Rem Vote Splash.png|Rem splash art from the vote screen.
File:Rem VoterPoster.jpg|"Vote for Rem" poster/spray from the 1/23/26 major update
File:Vote Rem Damaged.png|Damaged "Vote Rem" poster.
File:Rem Voter Sticker.png|Rem voter sticker.
File:Rem Gloat (Familiar).png|Gloat portrait for Rem.
File:Rem Critical (Familar).png|Critical health portrait for Rem.
File:Rem Voting Thank You.png|Thanks for voting Rem!
File:Rem Voting Thank You Damaged.png|Only this and nothing more.
File:Rem secret room.png|Rem's secret room at the hideout
File:Rem secret room.png|Rem's secret room at the hideout
File:Rem's shadow at the hideout (22.01).png|Rem's shadow in the hideout
File:Rem's shadow at the hideout (22.01).png|Rem's shadow in the hideout
File:Rem's hideout hint.png|Rem's pillow hint at the hideout
File:Rem's hideout hint.png|Rem's pillow hint at the hideout.
File:Rem helper.png|Rem's lil helper
File:Rem helper.png|Rem's lil helper
</gallery>
File:Rem clone.png|Rem's unused "clone" ability, copying [[Paige]]
 
=== Typography ===
<gallery>
File:Rem name.svg|Rem's typography
File:Familiar russian.svg|Rem's Russian typography
File:Familiar schinese.svg|Rem's Simplified Chinese typography
File:Familiar ukrainian.svg|Rem's Ukrainian typography
</gallery>
 
=== Voting ([[Old Gods, New Blood]]) ===
<gallery>
File:Rem VoterPoster.jpg|"Vote for Rem" poster/spray from the 1/23/26 major update
File:Vote Rem Damaged.png|Damaged "Vote Rem" poster
File:Rem Voting Thank You.png|Thanks for voting Rem!
File:Rem Voting Thank You Damaged.png|Only this and nothing more
File:Rem Vote Splash.png|Rem splash art from the vote screen
File:Rem Voter Sticker.png|Rem voter sticker
</gallery>
 
=== Removed/Unused content ===
<gallery>
File:Rem clone.png|Rem's unused "clone" ability, copying {{HeroIcon|Paige}}
</gallery>
</gallery>


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* Rem's name references [[wikipedia:Rapid_eye_movement_sleep|Rapid Eye Movement]], a unique and active phase of sleep in which most dreaming occurs.
* Rem's name references [[wikipedia:Rapid_eye_movement_sleep|Rapid Eye Movement]], a unique and active phase of sleep in which most dreaming occurs.
* Rem's hybrid anatomy of bird and mammal resembles that of a wingless [[wikipedia:Griffin|Griffin]] or [[wikt:keythong|Keythong]] in ancient mythology.
* Rem's hybrid anatomy of bird and mammal resembles that of a wingless [[wikipedia:Griffin|Griffin]] or [[wikt:keythong|Keythong]] in ancient mythology.
* Rem has a line where he dreams about mangos,<ref>{{VoiceLineCite|name=Rem|quotes=Rem/Quotes#Naptime|context=(Upgrade Naptime while asleep)|transcription=That's a lot of mangos.}}</ref> which are the favorite fruit of developer [[IceFrog]] and an item in ''Dota 2''.<ref>[https://liquipedia.net/dota2/Enchanted_Mango Enchanted Mango] in Dota 2 Wiki</ref>
* Rem has a line where he dreams about mangos,<ref>{{VoiceLineCite|name=Rem|quotes=Rem/Quotes#Naptime|context=(Upgrade Naptime while asleep)|transcription=That's a lot of mangos.}}</ref> which are the favorite fruit of developer [[Icefrog]] and an item in ''Dota 2''.<ref>[https://liquipedia.net/dota2/Enchanted_Mango Enchanted Mango] in Dota 2 Wiki</ref>
* "Having Sweet Dreams in the Hideout" is displayed as one's status in the in-game Friends List when playing as Rem in the [[Hideout]].
* "Having Sweet Dreams in the Hideout" is displayed as one's status in the in-game Friends List when playing as Rem in the [[Hideout]].


== References ==
== References ==
<references/>
<references/>
== Navigation ==
== Navigation ==
{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]
[[Category:Rem]]
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