Restorative Locket: Difference between revisions

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{{Infobox item
{{Infobox item
| item_name            = Restorative Locket
| key = Restorative Locket
| item_type            = Vitality
| item_tier            = 2
| souls                = 1,250
| has_components      = false
| has_components      = false
| has_passive1        = true
| has_passive1        = true
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| has_active1          = true
| has_active1          = true
| has_iscomponentof    = false
| has_iscomponentof    = false
| item_stat1          = +25% [[Melee Resist]]
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MeleeResistPercent}}% [[Melee Resist]]
| item_stat2          = +1m/s [[Sprint Speed]]
| item_stat2          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusSprintSpeed}}/s [[Sprint Speed]]
| passive1_description = When an enemy uses an ability within 50m range from you, store one '''Restoration Stack'''.
| passive1_description = When an enemy uses an ability within {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Radius}} range from you, store one '''Restoration Stack.'''
| active1_description  = Consume all stacks to '''heal target ally''' and replenish a '''stamina point'''. Can be self-cast.
| active1_description  = {{#invoke:Lang|get_string|upgrade_restorative_locket_active_desc}}
| active1_cooldown    = 25s
| active1_cooldown    = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| active1_stat1        = 32 Heal per Stack
| active1_stat1        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealPerStack}} Heal per Stack
| active1_stat2        = 15 Max Stacks
| active1_stat2        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} Max Stacks
}}
}}


'''Restorative Locket''' is a Tier 2 [[Vitality]] [[Item]] that provides [[Spirit Resist]] and [[Spirit Power]] to the purchasing hero.
'''Restorative Locket''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[Vitality]] [[Item]] that provides [[Spirit Resist]] and [[Spirit Power]] to the purchasing hero.


The item gains a Restoration Stack whenever an enemy uses an ability within range. Items do not trigger this passive effect.
The item gains a Restoration Stack whenever an enemy uses an ability within range. Items do not trigger this passive effect.
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The ability consumes all stacks (minimum 1) to heal target ally and can heal a maximum of 525 HP as well as always restoring a stamina point.
The ability consumes all stacks (minimum 1) to heal target ally and can heal a maximum of 525 HP as well as always restoring a stamina point.


It can be purchased for {{Souls|1,250}} from the [[Shop]].
It can be purchased for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}} from the [[Shop]].


== Update history ==
== Update history ==

Revision as of 17:55, 19 April 2025

[[File:{{{item_name}}}.png|144px|class=pageimage|alt=Image for the Deadlock item ]]
Cost SoulsCannot format non-number value.
Tier Item Not Found.
+Item Not Found.% Melee Resist
+Item Not Found./s Sprint Speed
Passive
When an enemy uses an ability within Item Not Found. range from you, store one Restoration Stack.
Active Item Not Found.s
When an enemy uses an ability within {s:Radius}m range from you, store one Restoration Stack.

Consume all stacks to heal yourself and replenish up to {s:MaxStaminaRestore} stamina based on how many stacks you have.
Internal name:

Restorative Locket is a Tier Item Not Found. Vitality Item that provides Spirit Resist and Spirit Power to the purchasing hero.

The item gains a Restoration Stack whenever an enemy uses an ability within range. Items do not trigger this passive effect.

The ability consumes all stacks (minimum 1) to heal target ally and can heal a maximum of 525 HP as well as always restoring a stamina point.

It can be purchased for SoulsCannot format non-number value. from the Shop.

Update history

Main article: Update history

View the full update history: Restorative Locket/Update history

Update Changes

August 22, 2026

  • Spirit Resistance reduced from 10% to 8%.

July 28, 2026

  • Heal per boon increased from 0.32 to 0.5

May 22, 2026

  • No longer has a minimum of 1 stamina restore.
  • Max stamina restored reduced from 4 to 3.
Weapon
Vitality
Spirit