Restorative Locket: Difference between revisions

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infobox
description and stats
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{{Infobox item
{{Infobox item
| item_name = Restorative Locket
| item_name = Restorative Locket
| has_components      = false
| has_passive1        = true
| has_passive2        = false
| has_active1          = true
| has_active1          = true
| has_iscomponentof    = false
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechResist}}% [[Spirit Resist]]
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MeleeResistPercent}}% [[Melee Resist]]
| active1_description  = {{#invoke:Utilities|process_variables|upgrade_restorative_locket_active_desc|Restorative Locket}}
| item_stat2          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusSprintSpeed}}/s [[Sprint Speed]]
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_restorative_locket_passive_desc|{{#var:item_key_or_en}}}}
| active1_description  = {{#invoke:Lang|get_string|upgrade_restorative_locket_active_desc}}
| active1_cooldown    = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| active1_cooldown    = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| active1_stat1        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealPerStack}} Heal per Stack
| active1_stat1        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealPerStack}} {{ss|0.23}} Heal per Stack
| active1_stat2        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} Max Stacks
| active1_stat2        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} Max Stacks
}}
}}


'''Restorative Locket''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[Vitality]] [[Item]] that provides [[Spirit Resist]] and [[Spirit Power]] to the purchasing hero.
'''Restorative Locket''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[Vitality]] [[Item]] that provides [[Spirit Resist]] to the purchasing hero.


The item gains a Restoration Stack whenever an enemy uses an ability within range. Items do not trigger this passive effect.
The item gains a Restoration Stack whenever an enemy uses an ability within range. Items do not trigger this passive effect.


The ability consumes all stacks (minimum 1) to heal target ally and can heal a maximum of 525 HP as well as always restoring a stamina point.
The ability consumes all stacks (minimum 1) to heal target ally and can heal a maximum of 525 HP as well as always restoring 2 stamina points.


It can be purchased for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}} from the [[Shop]].
It can be purchased for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}} from the [[Shop]].

Revision as of 00:32, 19 May 2025

Restorative Locket
Image for the Deadlock item Restorative Locket
Cost Souls1,600
Tier 2
+8%% Spirit Resist
Active 20s
When an enemy uses an ability within 35m range from you, store one Restoration Stack.

Consume all stacks to heal yourself and replenish up to 3 stamina based on how many stacks you have.
Internal name: upgrade_restorative_locket

Restorative Locket is a Tier 2 Vitality Item that provides Spirit Resist to the purchasing hero.

The item gains a Restoration Stack whenever an enemy uses an ability within range. Items do not trigger this passive effect.

The ability consumes all stacks (minimum 1) to heal target ally and can heal a maximum of 525 HP as well as always restoring 2 stamina points.

It can be purchased for Souls1,600 from the Shop.

Update history

Main article: Update history

View the full update history: Restorative Locket/Update history

Update Changes

August 22, 2026

  • Spirit Resistance reduced from 10% to 8%.

July 28, 2026

  • Heal per boon increased from 0.32 to 0.5

May 22, 2026

  • No longer has a minimum of 1 stamina restore.
  • Max stamina restored reduced from 4 to 3.
Weapon
Vitality
Spirit