| Return Fire | |||
|---|---|---|---|
| Cost | |||
| Tier | 2 | ||
| +10% Bullet Resist | |||
| Active | |||
| Automatically fire a bullet towards any attacker who damages you with their abilities or weapon. | |||
6.5s Duration | |||
| Internal name: upgrade_return_fire | |||
| Sounds | |||
Return Fire: Difference between revisionsGive feedback
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Wrap Infobox item into Default/Enhanced tabber (BOT) |
Gammaton32 (talk | contribs) this interaction was fixed Tag: Manual revert |
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{{Infobox item/auto|Return Fire| sound1 = returnfire cast.mp3 | sound2 = return fire proc 01.mp3}} | |||
{{Infobox item | |||
| sound1 | |||
| sound2 | |||
}} | |||
{{ItemSummary|{{#var:item_key_or_en}}}} | |||
==Notes== | ==Notes== | ||
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*** Example: If an enemy deals 100 [[Bullet Damage]] while you have 30% [[Bullet Resist]], you reflect {{#expr: 100 * {{#sub:{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletDamageReflectedPct}}|0|-1}} / 100}} damage, and you take 70. | *** Example: If an enemy deals 100 [[Bullet Damage]] while you have 30% [[Bullet Resist]], you reflect {{#expr: 100 * {{#sub:{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletDamageReflectedPct}}|0|-1}} / 100}} damage, and you take 70. | ||
** Works even with 100% damage immunity (e.g., {{ItemIcon|Metal Skin}} reflects full damage while preventing damage to the user). | ** Works even with 100% damage immunity (e.g., {{ItemIcon|Metal Skin}} reflects full damage while preventing damage to the user). | ||
* Damage returned ignores [[Debuffs]] that increase [[Weapon Damage]] against the target, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}}. | |||
* Does not apply [[Build-Up|build-up]] or [[Stack|stacking]] effects against the attacker. | |||
== Gallery == | |||
<gallery> | |||
Return fire usage vfx.gif|Return Fire being used | |||
</gallery> | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Navigation == | |||
{{Item Navbox}} | {{Item Navbox}} | ||
[[Category:Active Items]] | [[Category:Active Items]] | ||
Latest revision as of 17:06, 15 August 2026
| Return Fire | |||
|---|---|---|---|
| Cost | |||
| Tier | 2 | ||
| Enhanced | |||
| +26% Bullet Resist | |||
| Active | |||
| Automatically fire a bullet towards any attacker who damages you with their abilities or weapon. | |||
6.5s Duration | |||
| Internal name: upgrade_return_fire | |||
| Sounds | |||
Return Fire is a Tier 2
Vitality Item that can be purchased from the Shop for
1,600.
Notes
[edit | edit source]- Damage Reflection Mechanics
- Returns the attacker's pre-mitigation damage (original damage before your resistances apply)
- Example: If an enemy deals 100 Bullet Damage while you have 30% Bullet Resist, you reflect 65 damage, and you take 70.
- Works even with 100% damage immunity (e.g., Metal Skin reflects full damage while preventing damage to the user).
- Returns the attacker's pre-mitigation damage (original damage before your resistances apply)
- Damage returned ignores Debuffs that increase Weapon Damage against the target, such as Haze's Fixation.
- Does not apply build-up or stacking effects against the attacker.
Gallery
[edit | edit source]-
Return Fire being used
Update history
[edit | edit source]View the full update history: Return Fire/Update history
| Update | Changes |
|---|---|
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Navigation
[edit | edit source]Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit