Return Fire: Difference between revisions

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this interaction was fixed
Tag: Manual revert
 
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*** Example: If an enemy deals 100 [[Bullet Damage]] while you have 30% [[Bullet Resist]], you reflect {{#expr: 100 * {{#sub:{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletDamageReflectedPct}}|0|-1}} / 100}} damage, and you take 70.
*** Example: If an enemy deals 100 [[Bullet Damage]] while you have 30% [[Bullet Resist]], you reflect {{#expr: 100 * {{#sub:{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletDamageReflectedPct}}|0|-1}} / 100}} damage, and you take 70.
** Works even with 100% damage immunity (e.g., {{ItemIcon|Metal Skin}} reflects full damage while preventing damage to the user).
** Works even with 100% damage immunity (e.g., {{ItemIcon|Metal Skin}} reflects full damage while preventing damage to the user).
* Damage returned ignores [[Debuffs]] that increase [[Weapon Damage]] against the target, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}}.
* Does not apply [[Build-Up|build-up]] or [[Stack|stacking]] effects against the attacker.
* Does not apply [[Build-Up|build-up]] or [[Stack|stacking]] effects against the attacker.
== Gallery ==
<gallery>
Return fire usage vfx.gif|Return Fire being used
</gallery>


== Update history ==
== Update history ==

Latest revision as of 17:06, 15 August 2026

Return Fire
Image for the Deadlock item Return Fire
Cost Souls1,600
Tier 2
+10% Bullet Resist
Active 23s
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
Internal name: upgrade_return_fire
Sounds

Return Fire is a Tier 2 Vitality Item that can be purchased from the Shop for Souls1,600.

Notes

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  • Damage Reflection Mechanics
    • Returns the attacker's pre-mitigation damage (original damage before your resistances apply)
    • Works even with 100% damage immunity (e.g., Metal Skin reflects full damage while preventing damage to the user).
  • Damage returned ignores Debuffs that increase Weapon Damage against the target, such as Haze's Fixation.
  • Does not apply build-up or stacking effects against the attacker.
[edit | edit source]

Update history

[edit | edit source]

View the full update history: Return Fire/Update history

Update Changes

May 22, 2026

  • Duration increased from 6s to 6.5s.

April 30, 2026

  • Bullet Resistance increased from 8% to 10%.
  • Bullet Damage Returned increased from 60% to 65%.

April 10, 2026

  • Bullet damage returned increased from 50% to 60%.
  • Cooldown reduced from 25s to 23s.
[edit | edit source]
Weapon
Vitality
Spirit